Feedback:User/Falconeye/Flash for PvE-only skills
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Note: Unlike other skills without an activation time, these skills have the standard aftercast delay of ¾s and cannot be used while moving, auto-attacking, knock down or activating another skill. --They unofficially act like FLASH SKILLS!-- (This suggestion is not yet complete) |
OK to edit You have permission to edit this page as long as you respect its intent. (I reserve the right to revert.) |
Flash for PvE-only skills | |
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User | Falconeye |
Categories | Skill feedback → Common Player vs. Environment → PvE skills |
Solution: Flash skills[edit]
Flash PvE-only skills characteristics behave with the following exceptions:
- They do not require activation or suffer from aftercast delay. (However, they cannot be activated while knocked down or while waiting for another skill to activate.)
- They do not stop movement or non-skill attacks when they are activated.
- They disable other skills with the "Flash" mechanic (incuding Dervish skills) for 1 second when activated.
Example[edit]
- These skills can most benefit from the Flash mechanics.
5 20 (20...30 seconds). Flash Enchantment Spell. Gain a random Asura benefit every time you earn experience from killing an enemy. Renewal effect: whenever Air of Superiority recharge all skills.
- Reason
- Pausing in mid-action is annoying.
5 5 Flash Hex Spell. (9...12 seconds.) You cannot miss target foe. If you kill this foe, you lose 5% Death Penalty.
- Reason
- Universally used by Martial professions. Pausing in mid-movement or mid-auto attacking is extremely annoying.
5 30 Flash Enchantment Spell. (30 seconds). Your stances last 55...100% longer. Cannot be knocked down while moving.
- Reason
- Universally used with Frontliners and Runners to buff thier respective stances. Pausing for that quarter-second is just as annoying for them as it was for the Dervish.