Feedback:User/Shayne Hawke/Adjustment of (Un)Lucky Title, Nine Rings

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As it stands, the Canthan events of the Birthday Celebration, Dragon Festival, Canthan New Year, and every other previous Gamer/Boardwalk weekend that I can remember have a very significant flaw.

That is, you are introducing two PvP formats which rely on fast and accurate reactions (Dragon Arena being the need to attack, cancel, dodge, and move smoothly; Rollerbeetle Racing being the need to not get bodyblocked by other beetles, watching out for distance to other beetles, rubberbanding around corners, etc.) at the same time as AFK events (Nine Rings, Rings of Fortune, etc.). What this has resulted in is a large number of players standing around and doing pretty much nothing, except sucking up game resources and giving a globally higher latency, as well as the occasional lag spike, and having this go on not only with the normal activities of actively playing users, but with these two festival arenas in which players become severely crippled to be having such time spikes.

The solution to this problem could go two ways, one of which would involve eliminating the Nine Rings and similar games, and one which wouldn't.

1. Shift the playing time of AFK games.

Very simply, don't have the Dragon Arena and Rollerbeetle Racing open on the same weekends as you have Nine Rings and other AFK games. This will allow players of those arenas to experience less strained sessions by not having a large amount of non-doers standing around and making the lag worse than it needs to be.

2. Remove Nine Rings and similar formats.

It is my hope that GW moves further away from a game that rewards players for simply doing nothing. While there is a degree of monetary value that one must put forward to use the Nine Rings and other games, the games themselves are played simply by being there. No participation past that is necessary, so many players can simply leave their computer and do other things. This indirectly affects players that actually want to do something with their time, and so it should be removed. But, since the AFK games currently seem to be the way to complete the Lucky/Unlucky titles in the most reasonable time span, gains in Lucky/Unlucky points need to be generated, or rewards towards said titles need to increase.

In addition to removing these AFK games, the amount of Lucky/Unlucky points dished out currently through things such as Lockpicks or Clovers should be increased. Other things could become available for rewarding Lucky/Unlucky points, ideas on which I have few of.