Feedback talk:User/Konig Des Todes/Guild Wars Revamp/Hard Mode

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We really are inspiring eachother with our HM suggestions, and in particular the environmental effects. Well you already know i like the Zaishen Mode but there is something i noticed and that is the consumable sickness. Not able to use any consumable buffs for a certain ammount of time would also prevent the use of death penalty/morale boost consumables cannot be used. I advice limiting it to the consumables that have a duration those that do not can still be used. With the new difficulity i am pretty sure people will die alot and have a desire for death penalty removal consumables. Instead of a sickness effect when a con is used wich can be bypassed when multiple people will use different cons at the same time use a global effect the limits players only to have one con active on them at any time while in Zaishen Mode (heck it could even be used in nm and HM as a nerf to them). Da Mystic Reaper 20:07, 17 October 2011 (UTC)

"Using any one consumable set item gives a new debuff" I even linked to the consumables in question. That is specifically and solely for Armor of Salvation, Grail of Might, and Essence of Celerity (maybe Powerstone of Courage too). DP removals are unaffected. I was originally going to do party-wide consumables, but that felt too restricting cuz most party-wide cons are dp removals. Konig/talk 23:24, 17 October 2011 (UTC)
So the individual consumables with duration; Birthday Cupcake, Golden Egg, Candy Apple, Candy Corn, pumkin pie Green Rock Candy, Blue Rock Candy, Red Rock Candy, Drake Kabob, Pahnai Salad, Bowl of Skalefin Soup and War Supplies are unaffected by the drawback of consumable sickness? Da Mystic Reaper 11:55, 18 October 2011 (UTC)
That's the current idea, yes. Though I'm tempted to include the red, maybe blue, rock candies. Since they only affect the user, and have shorter durations, and are less effective (the armor and essence are the true threats not the grail), I see little to no need to include them. The rock candies are too similar to the essence but due to being user only I didn't include it initially, but again, considering them. Konig/talk 15:17, 18 October 2011 (UTC)
If you go by the criteria of offering an IAS, IMS, reduced activation time, health boost, energy boost and attribute boost of the cons Pumpin Pie with it's IAS and reduce activation time, Birthday Cupcake with it's health boost, energy boost and IMS, and either Golden Egg or Candy Corn with their the +1 attribute function almost entirely as a single con and when combined can almost imitate the entire conset. But for me single target cons like the ones i just mentioned and the rock candies are fine since they do not offer a party wide buff, a nerf to the conset is something i always found a bit off the point and misplaced hatred. The nerfs to the cons would that has been asked is nothing more than a makeshift sollution to counter farming instead of properly fixing the cause. You and i both know what the real cause of farming is, cons just make it easier and faster and nothing more than that. Da Mystic Reaper 16:12, 18 October 2011 (UTC)
Only Essence of Celerity offers reduced recharge time. Only Essence of Celerity offers party-wide speed, attack, casting, and recharge buffs. Only Armor of Salvation offers partial immunity to critical hits and five damage reduction. Health boost, energy boost, increased speed, health regen, or attribute boost do not concern me, since they're so widespread (though the stacking of is another tale and one I should look into...).
Yes, cons do make farming easier and faster - hence the HM buff to the consumables (set); that is, to increase the duration so that those who don't use them for farming would spend less in using and making them (while not affecting farmers at all because they're already done before a single set is used up). I would like to find a way to make Shadow Form better - personally I think it should act solely as a no-attack skill, being unaffective towards spells (and in turn being turned into either a mere skill or into a stance or form, so as to not be strippable); or alternatively remove all invincibility skills (Mist Form, Spell Breaker, Obsidian Flesh, Vow of Silence, and Shadow Form).
But that's another subject of debate. This isn't a means to stop farming in the least, but rather a means to stop making hard mode be "easy mode" (i.e., an alternative to making it so wtf hard that you need a conset or to be uber at the game). Konig/talk 17:33, 18 October 2011 (UTC)

Maddening Thirst a 10 min KD, or am i misreading the description? Da Mystic Reaper 20:33, 23 October 2011 (UTC)

"In your thirst, you are knocked down every thirty seconds for 10 minutes. " - kd duration isn't stated, actually. You get kd'd every 30 seconds, and this effect lasts for 10 minutes (effectively, you will be kd'd 20 times by this effect). Konig/talk 21:28, 23 October 2011 (UTC)