Peace and Harmony

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Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. For 1...3...3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.

Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. For 1...3...3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.

Concise description
Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds).


Progression
# of conditions and hexes
0
0
1
1
1
1
2
1
1
3
2
1
4
2
2
5
3
2
6
4
2
7
4
2
8
5
2
9
5
2
10
6
2
11
7
2
12
7
3
13
8
3
14
8
3
15
9
3
16
10
3
17
10
3
18
11
3
19
11
4
20
12
4
21
13
4

Acquisition[edit]

Signet of Capture

Related skills[edit]

Hero Usage[edit]

  • Heroes use this skill on an ally as soon as that ally has been inflicted with at least one hex or condition. They will not reserve use of Peace and Harmony to remove multiple hexes and conditions.

Notes[edit]

  • This skill alternates removing conditions and hexes, starting with a condition.
  • A target enchanted with Peace and Harmony is at a disadvantage when being targeted by hexes with end effects that do not trigger if it is removed, since Peace and Harmony will cause their end effect to trigger earlier whereas removing the hex does not cause it to trigger. Similarly, they will cause conditions to expire faster, triggering Fragility more often.

Trivia[edit]