Mark of Fury/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Mark of Fury.

As of February 25th, 2010[edit]

  • Decreased casting time to 3/4 second.
  • Changed functionality to: "Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strikes of adrenaline. End effect: inflicts Cracked Armor (1...12...15 seconds)."

Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 second[s].

Concise description

Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].)


Progression
0
0
1
1
0
2
2
0
3
3
0
4
4
1
5
5
1
6
6
1
7
7
1
8
8
1
8
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1
9
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1
10
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1
11
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2
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2
15
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2
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2
17
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2
18
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3
19
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3
20
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3
21


As of April 5th, 2007[edit]

  • Decreased Energy cost to 5.

Hex Spell. For 5...29...35 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.

Concise description

(5...29...35 seconds.) Any allies hitting target foe gain 1 strike of adrenaline.


Progression
0
5
1
7
2
9
3
11
4
13
5
15
6
17
7
19
8
21
9
23
10
25
11
27
12
29
13
31
14
33
15
35
16
37
17
39
18
41
19
43
20
45
21
47


As of February 1st, 2007[edit]

  • Decreased casting time to 1 second.
  • Decreased recharge time to 10 seconds.
  • Increased duration to 5...29...35 seconds.

Hex Spell. For 5...29...35 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.

Concise description

(5...29...35 seconds.) Any allies hitting target foe gain 1 strike of adrenaline.


Progression
0
5
1
7
2
9
3
11
4
13
5
15
6
17
7
19
8
21
9
23
10
25
11
27
12
29
13
31
14
33
15
35
16
37
17
39
18
41
19
43
20
45
21
47


Original skill[edit]

Hex Spell. For 5...17...20 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.

Concise description

(5...17...20 seconds.) Any allies hitting target foe gain 1 strike of adrenaline.


Progression
0
5
1
6
2
7
3
8
4
9
5
10
6
11
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12
8
13
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14
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21
26