Order of damage modifiers
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Whenever a character deals damage to another character, various things such as armor, skill effects, and damage reduction can change the amount of damage that would be dealt.
List[edit]
Things that modify damage happen in the following order, from top to bottom:
- Life steal/Health loss *
- Base weapon damage
- Linear elemental damage buffs
- Group
- Flurry
- Dual Shot (assumed)
- Triple Shot (assumed)
- Armor, armor penetration, character levels and other modifiers. See Damage calculation.
- Attack Skill Damage and linear non-elemental damage buffs
- Group
- Xinrae's Weapon
- Defy Pain
- Shield Inscriptions
- Dark Escape
- Reverse Hex
- Shelter
- Protective Bond
- Group (In order of application)
- "They're on Fire!"
- Group
- Mantra of Flame
- Mantra of Frost (assumed)
- Mantra of Lightning (assumed)
- Mantra of Earth (assumed)
- Mark of Protection
- Union
- Group (in order of application)
- Group
Notes[edit]
- Life steal and health loss happen before all other damage, but life steal can be modified by some protective skills.
- Entries with (assumed) indicate that they have not actually been tested, but that other nearly identical skills performed as such.