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Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage.
- Concise description
- Can be effectively used by secondary warriors, since it is the only No Attribute skill that provides blocking.
- Damage reduction, such as Protective Spirit, will be taken into account after Frenzied Defense, therefore mitigating the double damage.
- If not using skills such as Protective Spirit, consider using a cancel stance.
- Used with Spirit Bond, the attacks that are not blocked are more likely to trigger the healing effect and can effectively negate all incoming damage from attacks.
- This skill has changed since its introduction; see its skill history for details.
- See also: Order of damage modifiers