Signet of Agony/Skill history
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This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Signet of Agony. |
There is a skill history for the PvP version of this skill — see Signet of Agony (PvP)/Skill history.
As of September 17th, 2009[edit]
- Decreased recharge time to 8 seconds.
- Split skill into separate PvE and PvP versions.
- Concise description
Progression | |
---|---|
0 10
1 14
2 18
3 22
4 26
5 30
6 34
7 38
8 42
9 46
10 50
11 54
12 58
13 62
14 66
15 70
16 74
17 78
18 82
19 86
20 90
21 94
|
As of January 17th, 2008[edit]
- Increased damage to 10...58...70.
- Concise description
Progression | |
---|---|
0 10
1 14
2 18
3 22
4 26
5 30
6 34
7 38
8 42
9 46
10 50
11 54
12 58
13 62
14 66
15 70
16 74
17 78
18 82
19 86
20 90
21 94
|
December 15, 2005[edit]
- Fixed sacrifice skills so that a player who sacrifices all of his remaining Health will die.
- Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.
June 29, 2005[edit]
- Updated several vague or confusing skill descriptions.
Signet. Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 10...37...44 damage.
Progression | |
---|---|
0 10
1 12
2 15
3 17
4 19
5 21
6 24
7 26
8 28
9 30
10 33
11 35
12 37
13 39
14 42
15 44
16 46
17 49
18 51
19 53
20 55
21 58
|
Original[edit]
Signet. Sacrifice 10% maximum Health and suffer from Bleeding. All nearby foes take 10...37...44 damage.
Progression | |
---|---|
0 10
1 12
2 15
3 17
4 19
5 21
6 24
7 26
8 28
9 30
10 33
11 35
12 37
13 39
14 42
15 44
16 46
17 49
18 51
19 53
20 55
21 58
|