Talk:"Go for the Eyes!"

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Question[edit]

Does this skill affect wands and staves? 218.186.9.230 09:16, 3 December 2010 (UTC)



Shouldn't this give party members a chance to blind as well? - Invincible Rogue

No way. I don't believe. Take the dang recharge off it. Stop killing Paragons. This skill ain't leet, it's Energy Management and now you've killed it. Why don't you just taking Paragons out of the game...? This is just so harsh of an update. 71.252.100.42 20:21, 12 October 2007 (UTC)

I don't have a problem with that, I'd say keep nerfing Paragons please. Just my opinion though, and you probably know why. Sheba 21:00, 12 October 2007 (UTC)

I don't think the recharge will hurt Paragons much, but it does stop a lot of that superpowered energy gain. If a Para wants to use energy-intensive chants and shouts, Leadership dulls the pain. If a Para wants to go full adrenaline, they'll get extra energy on the side. If a Para wants to spam "GftE!" and use it to spam Ele skills, then you're out of luck. But is that really a bad thing for a Paragon? I'm hoping this forces Paragons to use more Paragon skills, and thus reduce the amount of nerfs needed to them. (I don't want my Paragon to get any worse then his currently balanced self.) --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 21:06, 12 October 2007 (UTC)

All these BS nerfs = me not playing them, and thinking about deleating my PvE para just to boot.Tristin 23:20, 12 October 2007 (UTC)

Less people playing Paragons just makes the people that stick with it better, IMO. I've gotten quite far on my Paragon, using all sorts of skills; even running Motivation can make some killer builds, providing you know what your teammates are carrying (not hard with Heros or guildmates). The nerf to "GftE!" hurts, yes, as does Aggressive Refrain, but to be honest, those aren't the skills I'm using for my kills anyway. "GftE!" is only needed every so often, especially in a build with hardly any energy costs; Aggressive Refrain, hell. My paragon rarely gets hit anyway, because I don't chuck spears from melee range. Those who don't like the nerfs, stop playing Paragons, and thank the people who do stick with it, because chances are they're the reason you just beat that last mission in hard mode. :D --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 04:52, 13 October 2007 (UTC)

Those two last nerfes done it! Why do all those people at A-net nerf even the weakest professions?!I'm deleting my PvE para!84.27.170.207 17:02, 13 October 2007 (UTC)


Good riddance. Now if you don't mind, i'm just gonna carry on winning pve. — Skuld 17:08, 13 October 2007 (UTC)
Funny how after I post explaining how I feel about "PvE ragequitters", the very next post is exactly that. I sure hope that was well-hidden sarcasm... :P
...Hey, drop me a line anytime, Skuld. Dual-Paragon can be quite nasty, especially when one of them's running Anthem of Fury. (got some nice Hero Battle wins with a Warrior-Warrior-Paragon-Paragon team that way, and one of those was a Motivation Para to boot; those "balanced" teams have trouble when the opponent isn't running the same things they are.) --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 18:28, 13 October 2007 (UTC)
I don't have a PvE one unfortunantly >.< Most of my guild is playing paragons atm, and i've played enough myself to know how awesome they are. I'll still drop you a line :p — Skuld 13:27, 14 October 2007 (UTC)
I still regret making my PvE paragon. Not only are they boring to play because ever potentially fun or useful skill is nerfed to oblivion, they continue to get nerfed and nerfed every single patch. If I'd wanted to play a warrior, I would have. The extra damage on chucking spears is just to have it able to do something in between its other things. I always saw and read that paragons were basically an armored "caster" class with a slightly better "wand". Never knew of or thought about shouts being used to fuel an elementalist, but why not? That's what interaction across professions is about. The time in between casts filling adrenaline makes up for it already.
In summary, I'm sick of the game being made horribly unfun for the common folk because the people who spend their entire lives in it and "with the calculators and wiki formulas" breaking it. They're nerfing it just to deal with the small power-player minority. It's the same reason everything costs way too much and grind was added everywhere. --66.93.54.101 14:19, 14 October 2007 (UTC)

Hey Skuld, how in the name of me are you "just gonna carry on winning pve" if you don't "have a PvE Paragon unfortunantly"? Oh, you meant with your other characters? OK. That's what I'm gonna do as well.

And hey Jioruji Derako, you've beaten some missions in hard mode with your Paragon? That's nice. But that's history pal. After this nerf just take a walk in the Domain of Secrets and say hello to the titans on my behalf. They will be very pleased to see you. And you can say hello to Lord Jadothm, Shaunur the Divine and Turep Maker of Orphans in the City of Torc'qua, if you ever even get near them, or if you are ever again accepted in a DoA team.

By the way, wasn't GftE supposed to fulfil another purpose, beside energy management? If this nerf isn’t reverted (which it should), wouldn’t it be reasonable to change GftE functionality to: "For 10 seconds, the next 1…7 attacks made by each ally within earshot have an additional 30...66% chance to be critical hits" or something? If not it just doesn't add anything to the normal critical hit average anyway. Dionyssios 09:44, 16 October 2007 (UTC)

That's how I used it... never for "energy management", but to keep the party's crit chance up a lot. --141.151.143.8 12:26, 16 October 2007 (UTC)
Personally, I don't use it just to boost critical chance, I use it for a faux-spike whenever it goes off. In a mostly physical damage team, giving everyone a critical boost right at the same time generally means the target gets hit with that many critical hits, within about a second. Granted, it's no huge spike, but there's something to be said about a small spike that repeats fairly quickly (even with the nerf), and hell, you can spike with Heros and Henchmen. That's always a good thing, a spike that doesn't need coordination, it just needs everyone to be in the act of attacking someone. Hold Ctrl and attack, and that's all set. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 03:08, 17 October 2007 (UTC)
This skill is now well priced for what it does. It was never meant as an energy management skill and you know it. Leadership was meant to reduces the costs of chants and shouts in the same way as Expertise was, maybe give a little back, but not as much as this thing granted it. Nicky Silverstar 06:26, 23 October 2007 (UTC)

I still use Paragons no matter What[edit]

Paragons Ftw, i will always stick with them even if they are nerfed, they are my type of character , i didnt get obsidian for him for nothing you know. Gfte is still usuable but you just cant spam it that often, yes i was pissed off at first but now im over it

Good for you, sir. Sheba 07:49, 18 October 2007 (UTC)

Hey Izzy, nice of you to drop by as an anon and try to defend your indefensible nonsenical choices. Don't forget to revert them at the end of the week ;-P Dionyssios 08:05, 18 October 2007 (UTC)
I agree with Sheba, i still love ma para. And altough a nerf was needed, This isn't THAT bad at all. ~ KurdUser Kurd sig.png 09:37, 18 October 2007 (UTC)

Well actually Kurd, that was not my post, just the useless part under it. I actually dislike Paragons. But I do agree that Paragons are still quite powerful and still very viable in both PvE and PvP(so please people, do not delete you're Paragons if you like them) The problem is not these skills(GftE/WY!/etc), but Leadership; Adrenaline to Energy. It is a broken attribute that really has to be fixed, along with certain skills in it that actually are a problem, like Aggressive Refrain.Sheba 19:39, 18 October 2007 (UTC) (Sorry, forgot to sign again)

I haven't been using my para because I've been busy with my others. These nerfs seems to be aNet's reaction to a group of paragons just owning everything. With that said, wouldn't playing with 2 Paragon heroes (Hayda and Morghan) + your paragon self would really kick PvE ass? I haven't tested it so I could be wrong Renin 17:36, 21 October 2007 (UTC)

Yes. The only viable way to play Paragon now is in a multi-Paragon team. No need for IAS there. Throw some choruses in, diversify your Elites, secondary professions and builds, concentrate your fire and stay invulnerable. It seems the nerf affects only the single Paragon, just the opposite of what it was supposed to do. Dionyssios 07:50, 22 October 2007 (UTC)

No it isn't, you are wrong and bad at the game if you can't see what a powerful class the paragon is. It was a powerful class before, and a slight hit to energy management and armour level does not make a useless character. — Skuld 18:13, 22 October 2007 (UTC)

And your argument would be ...? Dionyssios 22:04, 22 October 2007 (UTC)

...because it is true. A Paragon is a heavily defended party supporter. Where the monk and ritualist get beaten to pulp the Paragon still stands. He can help the party out in a variety of ways, both offensively and defensively and even at -20 armor, he still has more than unbuffed assassins and dervishes. Sure, the Paragon got some nerfs, but they were needed, badly. He is the support profession your party doesn't have to worry about. That in itself makes him pretty powerful to me, but he also gets cool ranged damage attacks that are more powerful than those of a ranger. Nicky Silverstar 06:35, 23 October 2007 (UTC)

I"ll respond to that. Paragons are better defended than Monks and Ritualists? Come on, you mean better armoured. And let's carry the comparison with the Ranger a bit further. Rangers have 100 AL against elemental damage. They have 70 AL (without insignias) and some of the best stances in the game against physical attacks, they also have some of the best running skills out there. And seven (7) IAS skills. Spear auto-attacking without a skillbar DPS? Who cares? Paragons have THE worst DPM in the game, at the exception, perhaps, of Monks. A Ranger, with a damage oriented skillbar, is formidable. Take your Paragon against the 80 AL dummy. I"ll take down the 100 AL dummy with my Ranger before your dummy loses even half of its health. Spears' only advantage is that they allow the use of a shield. They're only good for building adrenaline and perhaps one or two utility attack skills (no more place on your skillbar if you want to support your party, and now less than ever). But if you like spears so much, take them on your Ranger (I wouldn't), you're allowed to. And last but not least, Rangers have 5 pages of useful skills, they're one of the most polyvalent, versatile professions. Instead of Paragons with their fistful of skills (85% of which are useless), that get nerfed with every update. You have to rely on 10 skills, then 9, then 8…

Every profession in the game is powerful, has its forces and weaknesses. Sure Paragons were (they still are but far less) powerful at party-wide support, they were meant to be - I enjoyed playing them, remember? But their power is so conditional. Deny them energy OR adrenaline OR their voice and they're broken into pieces. And this update severely handicaps 2 out of these 3 conditions. Next nerf and they will get a sore throat too. Thank you for your patience. Dionyssios 08:06, 23 October 2007 (UTC)

Paragons have 80 armour + 16 shield + 16 watch yourself + 10 centurians - 20 cracked armour... plus they provide watch yourself, shields up, defensive anthem.. to the party. Spear auto-attack is better than sword and they have access to deep wound and give auto-criticals to the whole party. Rangers do not do damage, bows have something like double the refire rate of any other weapon and very poor damage skills, and no deep wound. — Skuld 08:53, 23 October 2007 (UTC)

Paragons are also versatile based on your teammates, rather then your foes. Got a lot of Warriors? Bring Anthem of Fury, and suddenly all those Warriors are firing off attacks twice as often as normal. Doesn't matter now if I do any damage at all as a Paragon, I just boosted the entire party's offense more then enough to make up for it.
Defensive Anthem is hugely effective, as it provides and unstripable block chance to everyone. Great on casters especially. "GftE!" raises critical chance, and makes for a nice faux-spike when everyone criticals at the same time. (Nerf didn't hurt this effect, only made it harder to use as e-management.) It's tough to make a Paragon build that's generally good, without using a lot of staple skills. But if you know what your teammates will have, you've got a ton of options. A lot of those "85% useless skills" are conditional skills, based on your teammates' needs. If you know your team, then that 85% gets a lot smaller really fast.
A pure DPS build can rack up some serious damage on it's own, too. Barbed Spear provides quick and easy Bleeding, the new Maiming Spear can put Crippled on top of that as a snare; there's multiple Deep Wound-causing skills, Spear of Redemption provides good DPS on it's own and removes Blind. There's more you could use, such as Wild Throw to rip stances, but that alone is still high DPS. You'd have to try pretty hard as a Ranger to beat that, and I'm speaking from experience, having used a Ranger for over a year now. And Rangers can't give everyone in earshot health regeneration, extra criticals, the ability to cause Burning on demand, speed boosts, and energy gain, while maintaining their damage rate. Of course, Rangers are some of the best interrupters in the game, as well as awesome runners and great survivalists; but it wouldn't be a very fun game if each profession didn't have it's own bonuses, right? --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 09:41, 23 October 2007 (UTC)
"the ability to cause burning on demand"? BA lol. still, you have valid points. ~ 69.152.139.52 00:04, 9 November 2007 (UTC)
NO matter what gmmm? Raptaz 14:01, 6 December 2007 (UTC)

Random: In all honesty I made a Paragon and I found energy management easy in the beginning but in the harder areas it was hurting sometimes even when i brought watch yourself and GFTE. If possible a 2 second recharge would make me happy, I realize that may not be what everyone else wants but its a compromise I would take. 75.161.153.46 18:53, 1 February 2008 (UTC)Palin Oni

The less paragons can spam this, the better. Being able to power any skill you like on a class with 2 pips of e-regen was lame. Lord of all tyria 18:55, 1 February 2008 (UTC)
You talk as if you don't care for Paragons but I've found them to be my favorite and I'm making him go through all the campaigns. Please don't critize that which you don't like. Its like the poort IWAY sins kicking ass and they got nerfed because people couldn't shutdown a measly adrenal skill.75.161.153.46Palin Oni
I don't like paragons because they're imbalanced. Want to make your whole party invincible in pve? Run a para. Want to deal sword warrior dps from range while healing your party and buffing your frontline? Run a para. And that's WITH this skill nerfed. Lord of all tyria 19:06, 1 February 2008 (UTC)
Paragons are used mainly as a support class with a few skills maybe for throwing a spear but listen closely SUPPORT, its our fricking job to find a way for everyone to survive or to lower the chances of deaths so monks can do their jobs easier. If we happen to find a popular way for everyone to survive then change all paragons job and rerelease nightfall with a spear chucking dpser that should not keep people alive as their intended. 75.161.153.46Palin Oni
Have you ever watched a HA match with 8man para? ~ SCobraUser-SuperCobra-Sig.png 21:02, 1 February 2008 (UTC)

Honestly, no and I don't care that much I made a PvE Paragon, listen though a HA team that can't spike a Paragon fast enough needs to scream wtb good Mesmer.75.161.153.46Palin Oni

Nerfing problems[edit]

The answer to this is simple & will fix alot of things. Make a rule that no more then 2-3 characters of the same proffession can be in a party at any given time. That effectively kills any X-Ways ( No more 8 air spikers) & ease the balance. What's with the argue of para dps. To actualy make you attack skills make dmg that matters you need 16 spear mastery. & in a place like RA or TA or even AB ( 4 party members) Leader's comfort is rather useless so i'm useing 12 tactics Healing Signet. For the wall of chants - well there are skills that can shut down a chanting para BUT most people don't bring them becouse " They are too narrow" . So if you won't take a anti shout skill don't come whining like that bitch Kormir & take a the skill to live happly ever after.

                                                                     Sigon Kira
Do I even need to comment on how annoying a large number of rarely-farming, casually-playing, PvE-loving people would find such a rule? Let alone all those poor PvPers and farmers. There are some less-populated Factions missions in which you have to have 5 assassins to have 5 humans. In areas such as the Vortex, especially with a group of mostly heroes, it is absolutely necessary to have 4-5 Monks... Or 3-4 Monks and a Paragon, actually. ^^; One of the Monks might be replaced by a Ritualist, but you still will often need at least 3 Monks, and Hero Ritualists aren't the best of healers. Not to mention my personal love of Ranger and general physical damage pressure or spike groups in PvE... Trapping groups (other than 2-man or 3-man trapping, I suppose, but that's rather lonely, and would be more towards what you'd be trying to discourage with this, I think...) and random groups of all-one-profession borne of dance parties would be permanently destroyed (other than 2-man or 3-man trapping, I suppose, but that's rather lonely, and would be more towards what you'd be trying to discourage with this, I think...), simple group-ups for the ability to chat easier would be made much more challenging... As well, Urgoz's Warren has a maximum of 12 people, and would as such become very challenging to design any sort of group for, what with the only-10-professions, several of which are depressingly uncommon (and if you mean for secondary professions to be included in this, and we go by the 2-of-one-profession-only, I'm not even sure it's technically possible. That would require 12 professions, wouldn't it...?)... and, last but most certainly not least, I have doubts it would even be plausible for ArenaNet to implement such a fundamental game change. Also, I'm sorry for utterly ignoring your second paragraph, but I'm not sure exactly what you're trying to say there. =/ Isolina Black 07:50, 26 June 2008 (UTC)

Trivia[edit]

I hoghly doubt that such a common phrase is derived from a hamster. 145.94.74.23 08:36, 4 June 2008 (UTC)


Most paragon skills are references, and Minsc's hamster, boo, is a hugely popular character amongst old rpg players. --Some guy not registered.

Glasses should be resistant to this skill xD Blah10

Glasses won't stop a spear from juicing your brain. Anyway, I removed (again) the note that the icon looks like "Help Me!", because like I said before, it's irrelevant that a skill icon looks like another icon. Significant cultural references only, I say. Kirenne Starfire [Kw] 17:57, 1 December 2008 (UTC)
But we do list some icon similarities: Teinai's Heat and Psychic Instability. --JonTheMon 18:01, 1 December 2008 (UTC)
Look again, I removed it. Kirenne Starfire [Kw] 21:27, 3 December 2008 (UTC)
Keep it, we enjoy A-Net's laziness.--66.192.104.13 14:45, 5 December 2008 (UTC)
To the OP, the phrase is not derived from merely "a hamster". It is derived from an RPG character talking to a very famous Miniature Giant Space Hamster. Just thought I should clear that up. 86.26.90.196 17:57, 15 January 2009 (UTC)

so...about the art it resembles...what the hell happened to all the epic stuff that picture promised us? 173.70.223.53 03:33, 20 February 2009 (UTC)

to be found in another mmorpg I guess :DD ---Chaos- 11:53, 20 February 2009 (UTC)
Anything Boo-related should be more imba than this. 82.2.95.194 18:17, 14 March 2009 (UTC)
Congratulations you have your wish granted.. Anon-e-mouse 05:22, 19 June 2009 (UTC)
Reinstated the trivia... it was removed by an IP without comment and the trivia is correct in that it is a well known quote in the gaming world by the character minsc... MrPaladin talk 12:20, 15 July 2009 (UTC)
So, anyway, back to the art this supposedly resembles... Can I add that it looks like Reptile in The Pit? Because it honestly looks more like Mortal Kombat than that poster. - Vik 04:52, 24 October 2009 (UTC)
Someone revert the last edit removing the Minsc/Boo reference again.. /sigh Anon-e-mouse 00:57, 25 November 2009 (UTC)

(Reset indent)

This is likely also a reference to Galaxy quest, during the scene where Tim (the actor i forget his characters name) fights the rock monster and they keep screaming at him, "GO FOR THE EYES!" and Tim yell's back "IT DOESN'T HAVE ANY EYE'S!" -99.247.191.9 04:14, 11 April 2011 (UTC)

TV Tropes has an extensive list of possible references. But the most likely for an RPG is another RPG. It doesn't include dates, but Galaxy Quest came out in 1999 whereas BG1 came out in 1998.  — Tennessee Ernie Ford (TEF) 04:55, 11 April 2011 (UTC)
On the other hand, there are several other Paragon shouts in the same attribute that do come from Galaxy Quest, so it strikes me as a more likely source. User Felix Omni Signature.pngelix Omni 04:57, 11 April 2011 (UTC)
Felix, you gotta stop making good points. GQ might have come later, but I agree it seems consistent with the GQ theme.  — Tennessee Ernie Ford (TEF) 05:08, 11 April 2011 (UTC)

added note[edit]

What about an extra note is added: "Combines well with Critical Strikes attribute of assassins". Remember more crits = more energy, plus helps fuel some skills like critical agility and critical defenses. --|pixy| 06:50, 2 July 2009 (UTC)

Just my 5 cent[edit]

Its the only low adrenalin, no cast time Shout, Paras have so perfect for energy management. Just wish at least the line of Motivation has also a non elite a low adrenalin, no cast time Shout. Since with this paras are prettymuch bonded to command.

Well you don't have to have a high command to use it for e-management, and at low command it will still add an acceptable amount of damage for a spamable skill that gives you energy as well.66.41.46.226 17:02, 14 July 2009 (UTC)

Energizing Chorus. Although it has a 1sec cast time, it also has -energy cost for next shout/chant. Wont need to spam it as much and makes those icky 10e chants much more bareable. Justice 02:50, 2 August 2009 (UTC)

Personally, I don't mind spamming this one. With an adrenaline doubler, its recharged every other attack, so for lazy math, every 2 seconds. Full party and 16 leadership to max the energy return, and that is 8 energy per use, or equivalent to 4 pips of energy regen. Downside, of course, is that you have to be hitting a target consistently for it, and Soothing Images mesmers in Nightfall shut it down entirely. 209.216.169.112 05:30, 11 April 2011 (UTC)

Potential bug[edit]

I've been using this and "Watch Yourself on my bar for a bit, and this always seems to take one attack more than WY to fully charge. Is there a bug or something with adrenaline gain? --The preceding unsigned comment was added by 188.221.79.70 (talk).

One attack only?[edit]

Thinking of multiple attack skills like whirlwind/barrage/etc. This affects the first hit only or all of them? 83.248.32.237 09:35, 15 April 2011 (UTC)

Does this work with Vicious Attack or not?[edit]

It says it "combos well with Vicious Attack" and then below it says that queued skills like Vicious Attack aren't affected. Clarification or correction is needed. I personally tried using this as a combo (12 command and 13 spear mastery) and it didn't seem to generate the Deep Wound very often (probably just natural crit when it did). So unless you have to do something particular to get these effects to combine, I'm guessing it doesn't work. 76.253.0.17 04:36, 14 August 2011 (UTC)

You use it straight AFTER firing off your Vicious Attack, and it'll help generate the critical needed for the deep wound. Therefore it is still an effective combo. In PvE this will basically give you almost 100% chance of the critical hit (which is nice, though to be fair for Deep Wound "Find Their Weakness!" is better here than Vicious Attack + GFTE in PvE, you get more damage and the Deep Wound is always guaranteed) and in PvP about 50-70% or so chance of the deep wound depending on your rank in Command (due to the split skill being weaker) 82.11.226.30 20:45, 29 December 2011 (UTC)