Talk:Psychic Instability

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This skill is utterly useless as is. The only possible use I can think of is to trigger skills that need a knockdown. Mesmers don't have any. Change it to "Enemy is hexed->interrupted" So it could synergise with wastrels worry or somthing. --The preceding unsigned comment was added by User: .

In fact, I think this skill was intent to be a spike-assist. Spike with Punishing Shot or Agonizing Chop and have a Thumper or Ele finish your target off off. Or so. Would be complicated to coordinate though. ~ dragon legacy 00:37, 7 October 2007 (UTC)
It is really hard to use. The effect goes nice with Warmonger's and Wailing Weapons, Agonizing and Critical Chop and all that, but it could still use a buff. It is an elite, after all... RitualDoll 01:25, 8 October 2007 (UTC)
Has any1 tried this with stonefist's insignia?--WikiWu 02:32, 8 October 2007 (UTC)
I'll add in some notes, but this doesn't work with stonefists. (Terra Xin 23:20, 20 October 2007 (UTC))
Hexed -> Interrupted? WW spam = hexed every second = interrupted every second = ggmonkkthxbye 16:40, 25 October 2007 (UTC) Umm, if you use this with some1 that has dwarven battle stance, will it KD even if they are just attacking? (no skills being used) 23:39, 18 January 2008 (UTC)

Could work in some team builds. Otherwise, needs an epic buff. Ojamo 01:39, 3 February 2008 (UTC)

really nice now imo. - Y0_ich_halt Have a look at my page 20:24, 6 March 2008 (UTC)

Can see this used on the bars of mesmers, a good knockdown with only 10 recharge time, which is rare for mesmers. Sounds promising. SniperFox 23:43, 6 March 2008 (UTC)
Plus it gives mesmers a 10 sec recharge interrupt as an elite, which they kinda needed. Silavor

UserSilavorSigIcon.png 23:48, 6 March 2008 (UTC)

Ah, if only it could be used properly on a W/Me... :p Saphatorael 00:36, 7 March 2008 (UTC)
It's probably why it was moved to FC, so the other classes couldn't abuse this as much as I will Silavor UserSilavorSigIcon.png 02:09, 7 March 2008 (UTC)

Seriously i dont see an abuse issue on it even if it did not have the r4 req. its an interupt once every 10 seconds with the bonus of KD if its a dmg, no nasty effect like disable or nasty hex that hurts a caster seriously, kd=big deal it happens--Justice 03:23, 7 March 2008 (UTC)

No nasty effect like disable? KD is like disabling a target's movement and every skill on their bar except stances for 2 seconds. That 2 seconds can be just what you need to finish up a spike. User GD Defender sig.png|GD Defender / contribs 20:57, 7 March 2008 (UTC)

Finally maby pve mesmers might get some use other than MoR The Golden Arrow 17:14, 8 March 2008 (UTC)

Mesmer Primary Knockdown Sin... SabreWolf 18:18, 8 March 2008 (UTC)

This should be a 3sec KD or something b/c mesmers dont wear stonefist gauntlets...

memsers cant wear stonefist.... 20:48, 10 March 2008 (UTC)

If a mesmer really wanted this to be 3 seconds, he/she would either bring Earthbind or make sure someone else is bringing it. --Chaiyo Kaldor talk contribs 20:57, 10 March 2008 (UTC)
In response to The Golden Arrow. MoR died with the 33%, it's rarely used since then. And Mesmers have way more use than only that. Panic, Migraine, E-Surge, PD, Powerblock, Gale Spammer (not needed anymore with this skill). Just to name the most important/used. Have been GvGing with this, I love it. BlazeRick 10:18, 11 March 2008 (UTC)

The Knockdown[edit]

Is this KD on this relliant on the spell to be interrupted or does it KD even if the target was under Mantra of Concentration?-- 21:56, 15 March 2008 (UTC)

Probably knocks them down anyway, Haven't tested. Will need to find a bod in my guild. --Ckal Ktak 16:13, 19 March 2008 (UTC)
It needs to interrupt a skill to knock the target down
No it needs to interrupt an action. An attack is also an action like a sword hitRobertjanvaneijk1988 14:03, 11 July 2008 (UTC)
Causes knock-down if interrupted action was a spell. (It needs to interrupt a spell for the knockdown effect to take place.) KΦΦbes talk 18:44, 23 July 2008 (UTC)
Well, it's worded like other interrupts that still trigger their secondary effects when the spell is hit successfully but not interrupted because of Mantra or Pious... PSpike still does damage, so this should still do knockdown. Bathory 01:55, 19 January 2009 (UTC)
Yeah, the KD is reliant on the action being a spell but not on the actual interruption, since though you are effectively interrupting, the interrupt itself can be prevented even when the KD is not. 14:41, 27 November 2009 (UTC)


I removed the note about combing well with frustration as you could say that about almost any interrupt. Psychiatric Consultant 17:45, 11 June 2008 (UTC)

I wanna use this one my Warrior, please make it domination or something! QQ 16:25, 16 July 2008 (UTC)

This icon looks like Teinai's Heat... Lol.

lol is da same ico--enable User:Enable1337 #redirect User talk:Enable1337 04:04, 10 September 2008 (UTC)

Yeah...very effective with Frustration since it's on the attribute and both has low recharge time. Then add Conjure Nightmare and... lock-dead.--ShadowFog 14:45, 13 October 2008 (UTC)

Added note about being effective with Wastrel's Worry. -- 12:54, 13 May 2009 (UTC)

On your note, will it stop actions like Stances and such which will cause WW to end? What actions will it not stop? MrPaladin talk 12:59, 13 May 2009 (UTC)
Hmm, I see your point, though more often than not, a spellcaster caught with Psychic Instability isn't going to pull out his shout, stance, or skill. -- 14:15, 13 May 2009 (UTC)
"Haha! You think you've stopped me! I brought Lightning Reflexes for just such an occasion!" -- 08:55, 16 June 2010 (UTC)


Kheraz Zarahi deleted the trivia. Valid?--ShadowFog 13:48, 14 October 2008 (UTC)

It's a valid trivia, but "is it relevant" is the question. --JonTheMon 13:53, 14 October 2008 (UTC)
Trivia sections are always irrelevant. Kirenne Starfire [Kw] 16:50, 7 November 2008 (UTC)
There's still an edit conflict. Check the history tab. Trivial stuff are things of insignificant or little value. Is there a policy concerning to Trivial stuff?--ShadowFog 23:34, 20 November 2008 (UTC)
On the "real wiki", trivia sections are discouraged. On this wiki, however, I think we can allow trivia sections for significant cultural references, but not for "this skill icon looks like that one". Nobody cares. Kirenne Starfire [Kw] 05:36, 21 November 2008 (UTC)


what the heck is it? it somehow disgusts me when i look at it. it looks kinda like a hand about to hit you.... but if you hit someone like that your gonna break all your fingers lol. Materia user 23:34, 15 June 2009 (UTC)

What?... It's a person leaning over with their hands behind their head... Invincible RogueUser Invincible Rogue siggyiggywiggy.gif 15:29, 21 June 2009 (UTC)
Wow it took a while to figure out what he meant but i can totally see the hand..its in a sort of hand-puppet position..but i lol'd reading that ПALANA 23:20, 27 September 2009 (UTC)

I see it now too... it looks like somebody has their hand on the gear shift lever? in a car, changing it. Previously Unsigned 09:24, 28 February 2010 (UTC)




At 16 Fast Casting, this can keep groups on the ground for 4 of every 6 seconds. 23:51, 28 May 2010 (UTC)

Skill Usage by Heroes[edit]

Anyone else notice that heroes do not use this as often as you'd like? Personally, I'd prefer if this was the primary interrupt to keep the enemy on the ground, but Gwen seems to have other ideas. 02:42, 25 July 2010 (UTC)

If you have other rupts, I think they use it with priority going from left to right. Dunno if that's your issue. --Kyoshi User Kyoshi sig.png (Talk) 06:21, 25 July 2010 (UTC)
I am not certain if that is true. They look at casting and recharge, as seen in the discussion about poor hero usage of Healing Whisper in the discussion page. I sometimes wish Anet would make a basic priority of skills, and when skills have equal priority use the skills from left to right. Additionally, in my builds I typically put this skill first out of chance, but it does not seem to make a difference. 02:23, 27 July 2010 (UTC)
I am convinced that heroes suck ass at using this skill... I've literally disabled every other skill on their bar and it takes them 3x recharge to use it sometimes! 23:34, 16 September 2011 (UTC)

In a stalemate battle with Fozzy that lasted over 10 minutes Norgu failed to use it EVEN ONCE!. Very dissapointing AI for this skil.

Functionality change?[edit]

As of the update Friday 12th Nov, the pve version seems to have the pvp version's KD duration. At 16 fast cast I still get a 3s KD. 14:45, 13 November 2010 (UTC)

Charr formations[edit]

Totally owns Charrs with their stupid formations. -- 11:35, 12 December 2010 (UTC)

Hero AI - not used on attack skills?[edit]

Gwen and Norgu can often tag Reversal of Fortune and Protective Spirit, but in my testing, I've never seen them use Psychic Instability to interrupt any of the Master of Axes's or Master of Hammers's attack skills. They'll respond immediately to Healing Signet, though. MA Anathe 20:59, 20 March 2011 (UTC)

Actually, I can't seem to get them to Cry of Frustration or Complicate attack skills either. MA Anathe 21:08, 20 March 2011 (UTC)
Perhaps they look for foes with adjacent foes to trigger the aoe effect. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 21:31, 20 March 2011 (UTC)
I've been adding PsyIns mesmers to my pve teams for a while now and it's extremely useful. I've been trying to pay attention to patterns of use, to see if I can determine specific triggers. Here's what I've seen recently:
  1. Against the Norn blessers, the hero almost never uses PI unless I call the target and there are no other interesting targets. Even then, they don't always interrupt the bear form (although they will interrupt the next skill).
  2. Against other solitary targets, heroes infrequently use it. I suspect it depends on the skill, but I don't have specific evidence to back that claim.
  3. Against balled up targets, heroes frequently use it. I am not sure why they don't use it sometimes.
    • They seem to favor other skills sometimes, possibly depending on the target, e.g. Wastrel's or Waste Not/Want Not.
    • They will use it on foes that are normally non-KD (e.g. Jotun).
  4. Similarly, they use CoF and complicate successfully, too, but I haven't been looking for specific patterns.
So, my best guess is that there are multiple reasons why some players aren't see heroes use interrupts and specifically this skill as often: prioritizing other skills, the AI considers some skills as an insufficient threat, and/or the target is not considered a threat (yet). – Tennessee Ernie Ford (TEF) 06:27, 19 September 2011 (UTC)