Talk:Amity

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Possible solo[edit]

other than necro life stealer, im thinking casting on a group then solo farming boss in a m/a build amity,divine aura and then a quick repeatable spike?? cos 30 seconds should be long enough to solo a boss and it makes fight 1vs1, can the foes still cast spells? then ud have to get find a boss without healers, Jin the skull bow is perfect for boss hm farming, cos i have to use bonder hero to get past the rangers, i could kill boss if it was just him, the rangers and melandrus shot hit 70-80 each time+ignite arrows, with bonding in its 20, so they switch to my bonder and take him down and i can kill boss soloing wihtout shadow form, which is too hard to use here, no enchant removal but deadly paradox i cant attack, and 20 sec is to short to kill even with nolani boss farm build. maybe i shoudl try fireAnnoying And Deadly 04:15, 26 February 2008 (UTC)

Is Blessed Aura what you're thinking of for extending the duration? Also, like you said, they can still cast spells, so foes like Jin would be best to use this for farming for the reasons you mentioned. Can't think of many other bosses that are surrounded by other foes that aren't casters, though. Chaiyo Kaldor talk contribs 04:27, 26 February 2008 (UTC)
blessed aura is for enchants so no hexes, but right now im working on a monk, gonna just cap it on my proph guy and buy skill tome, cos hes only got two other guys and is right by a map spawn point, great place for farming skill tomes on hm the necro life stealer would own here though a spike of 600dmg will kill him, i h8 the other rangers around him :P Annoying And Deadly 02:50, 27 February 2008 (UTC)
Right, right. It seems rather alien to me to be thinking of hexes cast by monks. I'm asking because Divine Aura comes from the Prophecies Collector's Edition, and that's not useful for extending hex durations. Just curious as to what you actually meant. Chaiyo Kaldor talk

contribs 02:59, 27 February 2008 (UT

Should be 30 sec recharge tho, cos then you could do much better, its like having shadow refuge, 4 seconds, no extra heal if your trying to regenerate health, this is you die if they have blocking skills/ life stealing Annoying And Deadly 04:03, 27 February 2008 (UTC)
Oh, so you're saying you want this as 30 seconds recharge. I would also love "For Great Justice!" to have 30 seconds to help so many of my Warrior builds, but both that skill and this one are just awesome at what they're supposed to do. As for Shadow Refuge...there's a reason the recharge is eight seconds (lol). But seriously, I can just imagine a build for this skill just getting torn apart by a touch ranger... Chaiyo Kaldor talk contribs 04:29, 27 February 2008 (UTC)
r/n(toucher) mo/me(amity, arcane echo) dual team boss farming would be slower but 100%safe, long as the monk is good fast enough Annoying And Deadly 04:38, 27 February 2008 (UTC)
M/a could solo with a risk, but faster, only have 103 pts to put in daggers skills and no runes Annoying And Deadly
serpent's quickness is what you are looking for for a 30 second recharge. 129.67.17.233 01:11, 2 March 2008 (UTC)

worst elite skill in game. --The preceding unsigned comment was added by 24.203.202.14 (talk).

lol, stop using what wiki uses. ---Chaos- 09:41, 8 January 2009 (UTC)
Yeah, I have to admit, this one's pretty bad. I'm not really sure if it's the worst elite, but it's certainly in the top ten. --Jette User Jette awesome.png 10:50, 8 January 2009 (UTC)
Elites aren't really comparable, but this needs a buff. ---Chaos- 11:09, 8 January 2009 (UTC)
Elites that do the same thing are comparable. For example, (old) Signet of Spirits was inferior to Offering of Spirit. But yeah, this sucks. Even if it had normal spell range, it would suck. Vili User talk:Vili 11:24, 8 January 2009 (UTC)

This + aoe degen (like the sin CoP) for a solo build, maybe? And yet even if it worked..its just not worth it. ПALANA 23:34, 9 November 2009 (UTC)

HAHAHA[edit]

Anet says that they buff Palm Strike because people didn't use it. They buffed Visions of Regret because it was not worth it's Elite status. Both of those skills are Elite, and were until not too long not used, and certainly not Gimmicks. Palm Strike is from Factions, and VoR is from NF. This skill, has been the same, from the release of Prophecies. It has never been touched. Most people never even heard of it. The only time you will see it on your bar is when you cap it. I think that now Anet forgot it, since they say they update underused skills, and they don't even get to Amity. So all that I can do when I see the Protection Prayers line in first glance, when I see this skill, is chuckle, and sigh. Anybody with me or am I just a crazy dude with thoughts? Titani Ertan 18:03, 26 March 2009 (UTC)

Ur crazy,lol (kidding)--Simpaklimp 07:06, 28 March 2009 (UTC)
I'm sure this will be the next new overpowered gimmick eventually.
Palm Strike has always been decent, if not pretty good, tbh. VoR was still worth using in some situations before, too. Underused elites because there was always something better to run, or the meta required it...not because they sucked ass, like Amity currently does. Vili User talk:Vili 05:35, 27 March 2009 (UTC)
I think I recall izzy saying the "cannot attack" mechanic was an "unfun mechanic." Though that doesn't justify not reworking the skill. Even if the skill is just numerically buffed, it's still lame to use. --128.54.75.17 21:08, 27 May 2009 (UTC)

Buff Suggestion[edit]

Maybe to increase the AoE to "in the area", to reduce the recharge to 35, and to change it from: "cannot attack" to "cannot deal damage"--Soulforged 01:22, 16 April 2009 (UTC)

I'm afraid that'd be wayyyyy OPed dude. That would mean in RA a monk would have near maintainable nobody can attack me98.27.164.4 04:05, 20 May 2009 (UTC)
It's not too overpowered (well maybe abit) but remember that it's a hex- which can be removed and it ends if the target takes damage. So basically it will be like a short ceasefire skill. --Soulforged 18:28, 20 May 2009 (UTC)

5 Energy¼ Activation time15 Recharge time Elite Hex Spell. (1...3...4 seconds.) Target foe cannot activate skills.

tbh, think broken but for monks and for prevention rather than wtfnerf. -- euphoracle | talk 01:56, 17 June 2009 (UTC)
Let's not introduce more stupid shit into the game, thanks. Amity does need a buff of some sort, but making it the "next Pnh", so to speak, isn't a good idea. Vili 点 User talk:Vili 02:13, 17 June 2009 (UTC)
guidlwars is srs bsns -- euphoracle | talk 15:37, 17 June 2009 (UTC)

How about this.. Foes hexed with Amity cannot attack. Hex ends when foe receives more than 0..75 damage. --76.23.121.196 16:53, 7 August 2009 (UTC)

Sounds interesting --Ranger-tango-icon-200.pngSoulforgedMesmer-tango-icon-200.png 17:01, 7 August 2009 (UTC)

Hope that has a duration lol. OP if it doesn't...actually i think 75 is too high, maybe 40-50... its on monks and they can prot after all.

I was half hoping that ANet would make this skill uber-OP for April Fool's Day! =D Astralphoenix777 10:47, 1 April 2011 (UTC)

tried using[edit]

I think if a coordinated team used this it might work, echo it and pacify all but the person you want to kill, i tried using it in an uncoordinated team. and they all hit my target for some damage ending it lol...

Using Amity in an uncoordinated/unprepared team = worst waste of an elite slot ever | 72 User Seventy two Truly Random.jpg {U|T|C} 23:52, 9 November 2009 (UTC)

buff idea[edit]

They should change it to: Amity: Elite skill 5 Energy¼ Activation time1 Recharge time All foes in the area are unable to attack for 120...1560...1920 seconds. All foes in spirit range will lose 10000...802000...1000000 health if they attack, use a skill or take damage for 120...1560...1920 seconds.

More like calAmity. | 72 User Seventy two Truly Random.jpg (U|T|C) 22:13, 21 November 2009 (UTC)
Since you didn't mention the damage you take if you don't use a skill it means you take 0 damage.And since you can't attack you can't take the ten thousand to one million damage.Wouldn't actually be VERY overpowered...It would just make it so that everyone in the area can't attack until someone removes their hex.I hope I impressed you with how much attention I pay to details. Super Range Ranger 19:30, 29 July 2010 (UTC)
"if they attack, use a skill or take damage" pay more attention to details. ПALANA 18:07, 30 July 2010 (UTC)

Better buff idea![edit]

Amity: Elite Hex 5 Energy¼ Activation time8 Recharge time All nearby foes are unable to foes are unable to attack for 1...3...3 seconds. The next time you are hit you gain 10...42...50 health. Beserkiller 22:45, 1 January 2010 (UTC) *edit* whoops sorry fogot to sign

Plz sign your comments. User Demonical Monk av.png Demonical Monk 22:42, 1 January 2010 (UTC)
Maybe if twas
Amity: Elite Hex

10 Energy¼ Activation time12 Recharge time

Target and nearby foes are hexed with Amity until their next attack. The next time each foe attacks, its target gains 40...148...175 if during the next 1...3...4 seconds, or else 20...52...60 if after.
| 72 User Seventy two Truly Random.jpg (UTC) 23:06, 1 January 2010 (UTC)

Necro in single combat[edit]

This came in handy for my necro during the EotN quest Mano a Norn-o. I overlapped casting it with Pacifism so Knorr Oaken was pretty much always covered by the effect, then I vampired him to death with a chain of lifesteal skills. It was almost unfair. Otherwise, I agree this skill is pretty useless. - Tekn0mancer 04:41, 15 January 2010 (UTC)

You could also have used, I don't know, Insidious Parasite, or Spiteful Spirit plus Reckless Haste, or... yeah. Vili 点 User talk:Vili 04:55, 15 January 2010 (UTC)
Sure, but then if he had to be N/Mo, he wouldn't have had any heal skills---Oh, wait | 72 User Seventy two Truly Random.jpg (UTC) 12:53, 15 January 2010 (UTC)
10e, 1/4cast, 30recharge: For 31 seconds all attacks and spells against you fail. ;-)
being serious, 5e, 1/4cast, 10recharge: Elite Skill 20seconds. Whenever target foe or ally gains health, you are healed for 40-70-100% of that amount. Justice 06:15, 28 January 2010 (UTC)
25e, 3cast, 20 recharge: Elite skill 20 seconds. You cannot attack for 20 seconds. When this hex ends, nothing happens. --The preceding unsigned comment was added by 109.182.122.51 (talk).

Prot Prayers Hexes...[edit]

...really make no sense in the first place - Prot is about protecting your team, not debuffing the other team. I think it should be an enchantment whose target is either the caster or 'other ally' and prevent that target from taking damage or being the target of a hex or of an attack or something like that. It'd end when the target attacked so as to prevent super-tanking, Amisassins, new-and-improved turret rangers/ their super-buffed pets. No ideas on recharge, duration and cost and whatnot, but obviously it would be a sort of elite Prot Spirit. I think the idea of a hex in Protection Prayers just makes no sense in the first place.--Ph03n1x 01:20, 2 July 2010 (UTC)

By removing the enemies' ability to attack, you prevent your team from getting damaged. Makes sense to me. ThrainFile:User Thrain Sig.pngcontribs 01:31, 2 July 2010 (UTC)
Mesmers do the same thing with a number of hexes in Illusions, and Empathy from Domination. Curses Necros debilitate melee, as well. If nothing else, I would think Amity belongs in Smiting as that's the offensive side to Monks' magic.--Ph03n1x 05:58, 7 July 2010 (UTC)

Ok 99% no use for mo, but what about mesmers? Now lets say l dont want to use either domination or illusion, either l can get rather decent power flux aka esurge every spell, but this way l'll need 1-3 self def skills, 99% terry bad for mes. On the other hand by using amity l get counter spike and melee shutdown better than ineptitude, add wastrels, frag, ether fantom and it's slightly harder to remove than single blindness. Pacifism is also quite ok with aecho and mantra of recovery, but catching dev hammer you you prefer 1\4 cast skills+bar compression matters, especialy for mes.Pail 09:15, 8 December 2010 (UTC)

Clarification[edit]

The description seems a little hazy to me. As I understand it, when you use the spell, all enemies adjacent to you are hexed and cannot attack for X seconds. The description could also be interpreted as for X seconds, enemies adjacent to you can't attack. Since there is this possibility of confusion, I think a clarification needs to be added to the skill page. Legionaireb 15:25, 5 January 2012 (UTC)

The description should read, "For 8...18...20 seconds, adjacent foes are hexed with Amity: they cannot attack, but the hex ends early if they take damage." However, I don't think there's any ambiguity because this is how all hex spells work: the hexed character remains affected until the hex is removed or ends. – Tennessee Ernie Ford (TEF) 15:47, 5 January 2012 (UTC)
According to the description, this hex has no target though. Unless the caster is considered the target. Isn't this a bit unusual for a hex? 77.213.235.141 19:01, 9 January 2012 (UTC)
Nevermind, just gave it some thought. Grasping Earth and Frozen Burst work the same way. Just seemed a bit strange to me 77.213.235.141 19:14, 9 January 2012 (UTC)
Using this in pvp playing average prot monk otherwise melee attack me and i cast this. it was funny the first to times. (luckly we did not lose)--Cactus 07:20, 7 February 2012 (UTC)
Or perhaps giving this to a third monk and have your team only use degeneration skills. Or, better yet, why run this in PvP at all due to its abysmally fatal flaws (same applies to Pacifism by the way). --Healing Burst.jpgKdsHealer page talk 00:52, 9 April 2012 (UTC)

couldn't you combine this with Light of Dwayna?