Talk:Aura of the Lich

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Stop QQing[edit]

and lern2enchant remove on a spike. If you aren't running any enchant removals, ups urbad. Owut 15:23, 22 January 2009 (UTC)

wut? You know your comment has absolutely nothing to do with reality right? Misery 15:26, 22 January 2009 (UTC)
actually yes it does. Lichway = lol minions, lol damage reduction. lern2rend/rip/inspired on spikes and its gg cleanspike. On top of that, get a monk that knows what spirit bond is imo. Owut 15:37, 22 January 2009 (UTC)
And what does that have to do with Aura of the Lich? --JonTheMon 15:40, 22 January 2009 (UTC)
You do know Aura of the Lich now has no damage reduction, but adds one to Death Magic? lrn2read skill updates imo. Misery 15:41, 22 January 2009 (UTC)
Jon, tell me what lichway teams run. Misery, less fail. It's called Dark Bond and every lichway runs it, which is why minions make the teams practically invincible on the most part. Owut 15:42, 22 January 2009 (UTC)
So, wouldn't it be more an issue with Dark Bond and less with Aura? --JonTheMon 15:44, 22 January 2009 (UTC)
no, as without AotL you can't maintain a massive amount of minions. protip- lern2play. Owut 15:48, 22 January 2009 (UTC)
I don't think I've seen a single person QQing about Dark Bond on this page except in RA, so who are you telling to stop QQing? In any case rend on spike is pretty standard. You really do sound like you are talking out of your ass. Misery 15:52, 22 January 2009 (UTC)
Let's see, I've seen at least 50 people QQ about lichway being 'OP and broken'. Also misery you forget everyone here is terrible, they need a guide on how to even CHAIN skills, and COVER hexes. Owut 15:56, 22 January 2009 (UTC)
They complain about AotL being 'OP and broken' because it lets you have 3 minions before the match starts in RA. I don't forget people here are stupid, I assume it, hence me assuming you thought AotL still had damage reduction. Misery 15:58, 22 January 2009 (UTC)
LMFAO MINIONS RA. srsly, if you think it's broken, then urbad. LC is what people SHOULD be running. Owut 15:59, 22 January 2009 (UTC)
I don't think I ever said it was "broken". I said it didn't reduce damage. Misery 16:04, 22 January 2009 (UTC)
'They complain about AotL being 'OP and broken' because it lets you have 3 minions before the match starts in RA' for one, it was aimed at everyone, not just you. Secondly, we know it doesn't reduce damage, its what is run with it to abuse a permanently maintainable army of minions in halls. Owut 16:11, 22 January 2009 (UTC)
That was unclear, as was that you were talking about "everyone" rather than me. Perhaps you could be more careful with your wording, it would make you easier to understand. Misery 16:16, 22 January 2009 (UTC)
I cbf, speed > all. Owut 16:17, 22 January 2009 (UTC)
We are clearly both in a hurry. Misery 16:18, 22 January 2009 (UTC)
ino, iSpeedEdit <3 Owut 16:19, 22 January 2009 (UTC)

Bug with Bloodstained Insignia?[edit]

Chaos Messenger, do you have any references confirming this is not a bug? Admittedly, it is easy to miss something, so I'm ready to learn. Here is what I found in my naive world:

  • Bloodstained Insignia: Reduces casting time of spells that exploit corpses by 25%.
  • Aura of the Lich: Exploit all corpses in earshot.
  • Bloodstained Insignia does not reduce casting time of Aura of the Lich.

Ergo: bug! It sure would be nice if it did reduce casting time, so I'm hoping it really is a bug. 76.30.79.54 22:42, 7 February 2009 (UTC)

Okay, you're right. The thing is, the primary function of AotL is to summon one minion and raise death magic, and as a side effect it exploits all corpses and creates more minions. It doesn't exploit a corpse if none is within earshot. It's an anomaly and not a bug and could be marked as such. ---Chaos- 12:15, 8 February 2009 (UTC)
Hey, that's great! Anomaly - a wonderful way of putting it. Thanks. 76.30.79.54 14:34, 8 February 2009 (UTC)
You know that skills are individually coded to use bloodstained insignia or not, the game doesn't actually have an inbuilt check to do it for them. They forgot to put it on here the same way that Animate Shambling Horror wasn't affected.--Ckal Ktak 19:06, 8 July 2009 (UTC)

The old version.....[edit]

Why did they change this? I absolutely loved this skill in PvP where I could literally make myself into a God of War using only Necromancer skills. I mean, sure MM is fun, but it does get boring after a while and now I see no reason to NOT play a MM build. I guess I'll go back to being an easily killed squishie now :(

Those MM's were quite lame imho. Half sac was a fun gimmick. ---Chaos- 18:35, 28 February 2009 (UTC)
Easily killed squishie wut? Vili User talk:Vili 18:59, 28 February 2009 (UTC)
Dark Bond was nowhere near as good as the effect of AotL. ---Chaos- 19:28, 28 February 2009 (UTC)

I think the Devs really underestimate the variety of build you could make with the old version of the skill. It was basically always on my bar when running blood magic skills. The ability to reduce the dangers of sacrificing was really nice and when combined with the right skills it could really allow you to make interesting MM builds that used skills normally avoided. The ability to add some survival power to my otherwise horrendously squishie MM was always so nice. I mean, I like the new skill, but they could have just split it into 2 skills .68.2.55.131 23:31, 6 March 2009 (UTC)

both effects would've been OP :D ---Chaos- 01:23, 7 March 2009 (UTC)

The current one simply adds more variety to MMs like they've been doing slowly, but surely since Factions came out. I'm still not quite sure what the problem with the old one was, it was an amazing useful skill for someone who didn't own enough armor sets to cover all the useful rune combinations, it was the only skill in the game that really helped someone make a build with lots of health sacrifices that was self sufficient, and if I wasn't using another elite skill in my build, this one would always go there normally. I've played a Necro basically since release and while it is really nice to find a skill that really says "Hey, maybe the devs really don't think of Necros as the Redheaded step child after all", it's disappointing that they removed such an original skill. Of course, all this really does is add yet another incentive to ignore every skill that doesn't help with MM (which by now is the norm except for the occasional niche or FotM build), it's still pretty cool. I guess what I'm trying to say is that I have nothing against the new AotL, but the old one was really cool. 68.2.55.131 01:58, 7 March 2009 (UTC)

I like both versions. With the old one i had a Blood Toucher build that can best be described as a human grenade , on the other hand this new one provides my MM with a way to have 6 minnions ( 5 level 19) in AB before the initial skirmish.77.70.60.74 13:51, 8 March 2009 (UTC)

This new version is cool and all, but the flavor seems really off for "Aura of the Lich." What does animating a whole bunch of minions have to do with shedding one's life essence and becoming an undead creature in an attempt at immortality? The other made much more sense: you lost a chunk of health (life essence) while the spell was in effect but then you took a lot less damage (attempt at immortality). Anet could bring back the old "Aura of the Lich" and make this a new skill, or just leave this one and rename it something more appropriate like "Animate Graveyard" or "Master of Corpses". Either one would capture the feel more properly....Or Anet could say "screw the flavor", leave it with the current name, and make us deal with it. That seems most likely. 71.234.211.100 06:12, 11 March 2009 (UTC)

Is this[edit]

true? If so, it should be reworded, but last time I used this skill it raised my attribute after the minions were summoned, iirc. WhyUser talk:Why Are We Fighting 23:01, 31 March 2009 (UTC)

tbh I think the guy happened to trigger a +1/20% mod or recast AotL. Not true, if I recall correctly. ---Chaos- 14:17, 1 April 2009 (UTC)
The minions which are created via AotL come at level 19 if you cast it at 16 Death Magic, implying that the attribute is raised first. I don't use such mods so that couldn't be the cause. Vili >8< User talk:Vili 21:20, 1 April 2009 (UTC)
zz I tested it, lvl 18. ---Chaos- 13:20, 2 April 2009 (UTC)

might work if you have 20 enchamnets on you,so second recast shud give lvl 19 minions 82.81.172.41 13:21, 3 August 2009 (UTC)

.. How would that affect anything? ---Chaos- 16:37, 3 August 2009 (UTC)
I've used AotL a lot while MMing through EotN. At 16 Death Magic, AotL creates level 18 minions. Only upon recasting (assuming AotL didn't get stripped), does it create level 19 minions. <>Sparky, the Tainted 17:03, 3 August 2009 (UTC)
The IP presumably meant a +20% Enchantment length mod. Felix Omni 17:24, 3 August 2009 (UTC)
Oh, ofc. Don't need a 20%, just 16 DM like any true MM. ---Chaos- 22:34, 3 August 2009 (UTC)

This skill makes me LOL on my side of GW[edit]

I am a Dervish, a class that people are chronically now counting out in PvP, and a class that I refuse to abandon because how much I love their play style. I'm thrilled now to say that with the death of the (old) Aura of the Lich -> Dark Bond -> Mystic Regen combo that WAS able to withstand pressure, I now have an abundance of SQUISHY and over-cocky MMs (albeit at the head of rather large minion armies) to Shadow Step to , or Sig Mystic Speed right around their minions to, and 3-second-scatterscythe spike. :D Because of the effectivity of merely Wounding -> Eremite's -> Mystic -> Chilling Victory, I don't even have to pack Banishing Strike anymore, which really frees me up in AB to.... share my love equally with all classes. Thank you, new AotL, for almost single handedly disbalancing the MM build community. :) 'Sec Qr Euin'. 141.165.243.115 02:41, 20 October 2009 (UTC)

from one anon to another, you sound terrible. 99.29.128.216 03:36, 15 December 2009 (UTC) late, I know.
The typing, yes. Either he has a basic understanding of how to derv in PvP, or he PvX'd a build, though cba'd about grammar there. Both are better than being utterly terrible. ---Chaos- (talk) -- 12:48, 15 December 2009 (UTC)

Bone Minion Size[edit]

When did the bone minions get larger? http://img30.imageshack.us/img30/8913/gw030e.jpg MrPaladin talk 22:50, 21 May 2010 (UTC) Higher level means larger minion

AotL[edit]

MM'ing for the lazy and/or impatient. Amirite? DemonicFahrir 13:11, 25 June 2010 (UTC)

Cerris vs HP[edit]

Ide Rather Do Hp To get this :P--User Ickoization sig icon.png Ickoization 04:09, 28 January 2011 (UTC)

Skill history[edit]

This is a prime candidate for one of those major change in functionality notes, isn't it? I'd add one, but I don't know how :( --snogratUser Snograt signature.png 07:32, 20 July 2012 (UTC)

See Guild Wars Wiki:Projects/Skill history. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 18:59, 29 July 2012 (UTC)
You're determined to get me to do some actual work, aren't you YK? Sigh - I'm on nights Tuesday onwards, so maybe I'll have a stab at it then. Just a brief glimpse tells me that it's quite involved. Thanks :p --snogratUser Snograt signature.png 19:17, 29 July 2012 (UTC)
Ok YK - it turns out the page had been made ages ago, just not linked to. One point arises (possibly better for the project page, but you're here "now") - why did [[{{subst:{{PAGENAME}}}}/Skill history|skill history]] not work? I had to manually format it, i.e. [[Aura of the Lich/Skill history|Skill history]]. I never did understand substitutions :( --snogratUser Snograt signature.png 13:14, 30 July 2012 (UTC)
Oh, oh - AND - I don't like that the note is appearing under trivia: Is that really the best place for it? I was imitating the examples from the project page which all seem to do that. It would be nice if it had its own template to produce something flashy like the note that indicates it has a PvP version. --snogratUser Snograt signature.png 13:17, 30 July 2012 (UTC)
You'd have to type the subst like [[{{subst:PAGENAME}}/Skill history|skill history]]. File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 13:35, 30 July 2012 (UTC)
Oh, so it was cocked up on the project page. Assumed it was just me being dense again. Still don't understand the arcane goings-on within them curly brackets, but I'll muddle along like I always have. --snogratUser Snograt signature.png 19:08, 30 July 2012 (UTC)

Doubtful note[edit]

If timed right, you can exploit your own corpse - not that I'm doubting it or anything, but how? --snogratUser Snograt signature.png 18:48, 29 July 2012 (UTC)

Presumably, if you are rez'd and able to cast AotL instantaneously. But, if true, that would seem to be true of any corpse-exploitation skill (so not necessarily appropriate to this page). I agree with removing the note until there are enough details to allow replication. Also, even if true, it's hard to see how one can take advantage of this ...unless there's someway to chain this with another toon's UA (even then, it seems wildly inefficient). – Tennessee Ernie Ford (TEF) 02:28, 31 July 2012 (UTC)