Talk:Carrier Defense
Umm this is Carrier Defense, just look at it when it uses it. Someone please move it --66.67.187.203 00:57, 15 August 2007 (UTC)
"This skill may only be used if there is an ally near the NPC." I removed this note since it's not true in Fort Aspenwood. I don't know if the note is true in Jade Quarry. Tedium 23:17, 23 August 2007 (UTC)
- Dont be bothered anymore with the jade quarry. Yseron - 81.251.16.244 05:25, 2 August 2008 (UTC)
kd[edit]
this skill seems to cause very short (<1s) kd after teleport. Did anyone observed?--85.207.210.115 21:53, 27 April 2008 (UTC)
Usage[edit]
I haven't seen them use it all day. Did they get rid of it? — ク Eloc 貢 06:48, 8 June 2008 (UTC)
- Nah, they just don't use it as much as they used too. →[ »Halogod (talk)« ]← 22:45, 22 April 2009 (UTC)
- They seem to almost always use it if someone tries to run amber past them in FA. I think that should be added as well. Also, it does seem to cause KD. <>Sparky, the Tainted 20:30, 23 June 2009 (UTC)
- They also seem to use it almost consistantly when body-blocked, so I'm going to add that to the article. 68.191.146.65 06:54, 3 December 2009 (UTC)
- They seem to almost always use it if someone tries to run amber past them in FA. I think that should be added as well. Also, it does seem to cause KD. <>Sparky, the Tainted 20:30, 23 June 2009 (UTC)
Can we get a longer recharge on this horrid skill.. And it doesn't just use it when body-blocked, it uses it at WILL...--CeeJay
Spirits[edit]
What happends if a spirit is in its way?Teleporting(shadowstep) Spirits???--Ultima Flames (forgot to log in)
- Nvm i found out. (BEWARE OF FLYING SPIRITS)
Interrupt[edit]
I interrupted this once with Exhausting Assault XD 72.199.119.247 00:36, 25 April 2010 (UTC)
- I got interrupted by this skill when i tried to use Grenth's Grasp... --Toroquin 14:03, 31 May 2010 (UTC)
Nerfed[edit]
I think this skill shoud be nerfed becouse its not fair for melee players who are trying to kill the siege turtles what do you think?
- In FA siege turtles only use it when they are moving so it shouldn't be much of a problem, you could also avoid being hurt by attacking them from behind, which is how you deal with carriers in JQ. Also, please sign your comments with four tildes (~~~~). Zencow 10:37, 24 November 2010 (UTC)
- I think you're QQing your melee sin/war/derv/whatever you bring cant wtfrape the turtle. Bring degen like poison, burning and mesmer degen skills like illusion of pain 213.125.34.2 10:46, 24 November 2010 (UTC)
- The only problem with melee characters is they require catering for by monks to keep them hex/condition free otherwise they can faceroll those squishies easily; but the randomness of these missions along with RA deters skillful players hence no proper healers or melee characters worth babysitting e.g. wammo. Zencow 09:17, 25 November 2010 (UTC)
- I think you're QQing your melee sin/war/derv/whatever you bring cant wtfrape the turtle. Bring degen like poison, burning and mesmer degen skills like illusion of pain 213.125.34.2 10:46, 24 November 2010 (UTC)
Best Counter[edit]
I find putting VoR on the carriers in JQ then yelling at people to run into them quite effective along with having RoD on a few of them. Zencow 10:43, 24 November 2010 (UTC)
- Best counter is not attacking in melee. 213.125.34.2 10:46, 24 November 2010 (UTC)
- Who said anything about attacking in melee in this section? This is merely abusing the OP monster skill. Zencow 09:00, 25 November 2010 (UTC)