Talk:Charr Salvage Kit

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I think it's real [1]--TimOfDoom 08:08, 23 June 2007 (UTC)

Guru has a picture, take off candidate for deletion. Shinjinbukai User Shinjinbukai.jpg 08:11, 23 June 2007 (UTC)
1~ KurdKurdsig.png 08:40, 23 June 2007 (UTC)

Drops[edit]

I can at least confirm that bosses drop them [2]. If regular charr do too, we can update. - Tanetris 12:12, 23 June 2007 (UTC)

I assume the Charr Salvage Kit will be the same as the Charr Bag, it will most likely only drop from the Charr Bosses. -- AshleyS (talkcontribs) 13:55, 23 June 2007 (UTC)

Ok, now that the kits are dropping... Did I miss something somewhere? Do they still drop when you hunt solo? There is rumor of a "trick" to getting them, but I've been solo hunting for days, hours on end and none drop. I've got bags and dyes in plenty... - Alimaya, 4:39 PM, 29 June 2007

Seriously[edit]

With the changes to pre-searing and LDoA... isn't it time to slightly increase the drop rate of these bad boys? At the moment they're selling for around 10k in pre-searing... User Captain Bulldozer Bulldozer1.jpg Captain Bulldozer 05:28, 4 April 2011 (UTC)

Why should that mean an increase in drop rate? When the price rises enough, more people will find it worth their while to farm. The addition of Vanguard quests has decreased the number of ppls farming bosses, increased the demand from people wanting runes/insigs, so it's not surprising that the price has changed. I'm only surprised that it took so long and the increase is relatively modest.  — Tennessee Ernie Ford (TEF) 06:21, 4 April 2011 (UTC)
I'm all for extreme rarity of cosmetic drops. Charr kits, on the other hand are more than just cosmetic. After a certain point, runes and insignias are important for anyone working towards LDoA. They're more important than Charr bags, trophies, even perhaps weapons. You may claim fewer people are farming bosses, but you should also notice the price of charr bags in pre-searing has, if anything gone down, whereas the price of kits has more than doubled. Players going for LDoA will generally want/need 2 of each of these... if 2 bags costs a measly 1k and 2 kits costs 20k, and kits are more important its not unreasonable to aks the drop rates to be adjusted. (It's not like I honestly expect the devs to do this, but it doesn't hurt to ask, right?) User Captain Bulldozer Bulldozer1.jpg Captain Bulldozer 17:26, 4 April 2011 (UTC)
I'm not saying ANet should never intervene; I'm saying the current market conditions aren't sufficient.
  • Demand for Charr Bags is at most 2/toon. It's 0/toon for permas created before Lieut. Langmar. Prices will eventually rise, but probably not by much.
  • Demand for Charr Kits is greater: a lot of previously used mods aren't helpful under Vanguard Initiate, a lot of people didn't fully kit out their toons before, and a lot of people will change mind about what's needed and/or upgrade their weapon sets.
  • Supply of both types is going to drop b/c hardly anyone is exclusively farming bosses to level (except maybe from L8-L10).
  • Both items are luxuries, in the sense that you can LDoA without either (Bags make it easier to acquire wealth, Kits make it easier to engage in combat).
2k/use only seems high because we were so used to 1k/use for so long. If ANet thinks 1k is the right price, then a better solution (for players) would be to add add charr kits to the merchant at 5k each. That means folks don't have to sit around waiting to trade and adds a gold sink to pre, which probably needs a new one.  — Tennessee Ernie Ford (TEF) 18:55, 4 April 2011 (UTC)
Charr Bags drop at a rate which greatly exceeds the rate at which charr kits drop. Yet, as you point out the demand on kits is quite a bit higher. I think, from a lore perspective, it would make little sense to have charr kits sold from the pre merchants. With the current drop rate, its very possible to farm charr (bosses included) to the point where you can in fact get 10 specific runes/insignias that you want before getting a single kit. For myself, in the last 3 days I have spent easily 5 hours farming charr, completing a run in 10-15 minutes. I've gotten 6 bags, around 25 blue armor pieces and about the same number of purples, 2 black dyes and no kits. Sure, maybe I'm just unlucky, but since I have replicated this feat several times over in the past, I more and more believe the drop rate is just too low. The market price seems to support that idea. While these are, as you say, not essential for LDoA, that argument has a hard time holding up... in post they are equally unnecessary, yet commonly sold for low low prices (as are runes/insignias) in an environment where cash can be acquired at a much faster rate. User Captain Bulldozer Bulldozer1.jpg Captain Bulldozer 04:15, 5 April 2011 (UTC)
Buff kit drops, Anet. Please. :( Ifm2181 01:44, 15 April 2011 (UTC)
Agreed. I've been farming the bosses for a 3 weeks, playing 2 to 3 hours almost every day. I've got more blues than I can count, a handful of good purples, two charr bags, and zero kits. The 10k price is cheap considering you have to find someone selling a kit first, which is very rare as well. --70.88.120.41 14:20, 25 October 2011 (UTC)
I too would like to see an adjustment for drop rates, as far as the rest of the game is concerned you generally won't see many golds with a lower drop rate than a green...just sayin.. Also a charr kit merchant would be a good idea but bury him at the back of the northlands, maybe behind that closed gate in the topmost corner that actually has some usable land behind it. I always wanted to see that opened up, maybe add it as new content just like they did Nick's garden. And yes I will put this in the suggestions section too, hopefully they still read those Nay the One and Only User Nay the One and Only SIG.jpg 20:18, 26 July 2012 (UTC)

True Value[edit]

I see that the value is noted at 25g... that is only partially correct. Once the salvage kit is identified (yes, it can be) the actual value is 180g. That figure should be reflected on the page. Also, are all the amounts we show on here pre-identification? Lastly, in the process of revaluating trivia concerning merchant and kit pricing once I finish review. Bribrim 02:11, 21 December 2011 (UTC)

The wiki's guidelines specify that the value listed in the info box is always the base merchant value, regardless of what happens after identification. If you can confirm that the price is always 180Gold after identification, then I think it would be okay to list that in parentheses after the base price. However, I suspect that if you ID 5-6 kits, you'll find a range of values (similar to what happens to other items with a standard base price: inscriptions, weapon mods, and esp. what happens with "Show Me the Money" scripts). – Tennessee Ernie Ford (TEF) 02:27, 21 December 2011 (UTC)
After testing over 50 charr kits since 21 Dec, Tennessee Ernie Ford is correct in "range of values" statement above. I suspect however, that merchant value given is based on current number of kits on toons within a given area. -- bribrim (b2) 12:42, 11 January 2012 (UTC)