Talk:Deadly Paradox

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This was so broken...[edit]

I was fighting Perma Shadow form sins in TA and RA the other day. I hope the nerf fixed that. 02:29, 17 October 2007 (UTC)

Noooooo, F**k! They goin to nerf my damn running and farming builds. I need that 50% recharge!!!! Please put it back, I'm begging ya!! (ReZDoGG)

With the buff to Arcane Echo a while back, I think you can still get at least close to perma-Shadow Form, which should work nicely for farming/running. You can still manage a Droks run with this, anyway, you only need the skill recharged in time for the next mob, and there's plenty of small places to wait for recharges. :D
Another option Izzy could have gone with though, in my opinion, was have this only affect the next X amount of skills. Make it a nice low number, maybe raise the recharge on this, and you still keep the functionality of basic running/farming builds, while making pure DA builds have to pick and choose which skills get boosted, rather then having a permanent recharge/cast time buff. As it is, doesn't really matter how low the recharge boost is, it's still going to be a staple in those builds, and it's still going to force you to balance Assassins with this skill in mind all the time. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 03:01, 17 October 2007 (UTC)
It's not like Invincisins can actually do anything. I hope this doesn't hurt my assacaster too, I'm about to go and see. I guess I'll be back to the old SP -> whatever now. :) 18:12, 17 October 2007 (UTC)
They actually nerfed not only basic running\farming builds, but nerfed my favorite ab build Me/A - Neutral IW... now its totally useless :( Shame on you, ANet!--Agracul 20:10, 17 October 2007 (UTC)
So, they nerfed a useless build into uselessness. That takes skill, eh? --Edru viransu 22:03, 17 October 2007 (UTC)
No personal attacks yourself.--Ryudo 00:31, 18 October 2007 (UTC)
Calling a build useless isn't a personal attack... --Edru viransu 00:37, 18 October 2007 (UTC)
If someone is so attached to their build that they take a comment on the build as a personal attack, then they're probably playing the game a bit too much. :P I'm pretty sure Edru's comment falls into the "opinion" category anyway, as I'm sure there could always be some great IW builds as well as useless ones. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 08:29, 18 October 2007 (UTC)
Great IW builds? I don't see any potential in IW at all. Sure it's unblockable damage, but 35 damage is nothing to be greatful for. If you get stripped, you're pretty much left with nothing. If you want any speed at all, you're forced to go Me/W flurry. You're unable to spike. You have caster armor AND you are in the frontlines. Since you're still "attacking" in melee, you also receive melee hate on top of caster hate for your cover enchants and casting. To be honest, this build is similar to the Meleemancer N/W. Because you can never have 14 weapon attack and you have caster level armor, you will never be able to do as much damage as a regular warrior.-- 21:07, 11 January 2009 (UTC)
its a setback, but its not that big a nerf for my a/me iw build...-- 04:20, 30 November 2007 (UTC)

soo lame.. they always have to nerf everything that makes decent money.. and its not like u were getting extremely rich =[ --Arrythmia

I'm fairly certain they nerfed DP because it made dd and other deadly arts skills absolutely ridiculous(~100 damage every 3 seconds that goes right through prot? ~100 armor-ignoring damage every 8 seconds?, ranged unconditional kd every 10 seconds? also you have a free secondary and 103 free attribute points to spend on whatever utility you want?). --Edru viransu 22:46, 18 October 2007 (UTC)
Your wrong. I was concerned about that, but I tried it last night, another 2 secound recharge isn't the worst thing ever on SoTS and and Dancing Daggers is uneffected. Entangling Asp takes another whole 3 secounds to recharge. This nerfs totally kill it. /interweb sarcasm. Even Augury, which is like the assacasters staple move takes only another 2 secounds to recharge. Yes, this is totally NOT a nerf to assacasters. If you wanted to nerf assacasters you would take the recharge down to 10%, and at that point, I wouldn't even take it. :) 22:54, 18 October 2007 (UTC)
This is still a nerf to it. A minor nerf to deadly arts sins, but does anyone seriously think it was primarily due to shadow form? Izzy may make some rather bad balance decisions, but he is not an idiot. --Edru viransu 23:00, 18 October 2007 (UTC)
Perma shadow form still works though......just need better timing which means more people are going to go make macro's to do it for them >_> 01:22, 19 October 2007 (UTC)
They nerfed my favorite build. I was running shadow arts at 12 to keep shadow form up with a 6 second downtime while attacking in it. I used heart of shadow to make sure i didnt die and death's retreat. But now my favorite build is rendered useless. Sigh. WHY ANET?!?! WHY!??!?! 02:33, 19 October 2007 (UTC)
Here's a hint: Shadow Form was already useless. --Edru viransu 02:46, 19 October 2007 (UTC) PvP, that is. There's a rather large list of farming and running builds that disagrees with your statment otherwise. :D But really, purely defensive skills like Shadow Form, Obsidian Flesh, and so on, really shouldn't be used in PvP. Granted, they can be used, but for anyone who doesn't already know, a good defense does not make for a good offense in PvP. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 05:33, 19 October 2007 (UTC)
It seemed fairly obvious to me that the person I was replying to seemed to be talking about low level pvp(cared about keeping it up constantly, but didn't have AEcho, and planned to survive for 6 seconds after it ended with heart of shadow and death's retreat). --Edru viransu 12:06, 19 October 2007 (UTC)
Low level pve? You should try it before you smack talk about my build. I can keep shadow form up for 45 seconds or so and then have a 6 second downtime. Seems pretty legit to me. gg. 20:00, 21 October 2007 (UTC)
That was a typo, actually, low-level pvp is what I intended to put. Also, it was perfectly possible before this nerf to keep it up constantly. SF is fail outside of PvE, and in PvE, you generally don't really need permanent SF, anyway. --Edru viransu 20:03, 21 October 2007 (UTC)

Good work A-net, finally these annoying DD sins are a bit less overpowered. Dark Morphon 11:54, 19 October 2007 (UTC)

Not really. 33% isn't going to slow any of the PvP builds down. Maybe if he did something creative instead of just number fiddling, it'd change things. But that requires thinking, which Izzy isn't really capable of doing... =\ 18:00, 19 October 2007 (UTC)
Yeah, this is just for those Stupid SF sins who can't to squat anyway. 17% increase in casting & recharge times means it'll take another 1/2 secound for an assacaster to kill you. A good monk might be able to save his life against one of them, but against three assacasters chaining their knowdowns its gg. 13:46, 20 October 2007 (UTC)

what nerf? in PvP all the builds work just as well as they did with a 2-3 second delay, not enough to really decrease the power. all this did was stop PvE builds. of course i am an almost experienced player so i can addapt, this nerf did nothing to good players in PvP just made them work a little harder, like the nerf to Stoneflesh Aura. also dd sins can still use deadly haste so i dont even need to slow down the few times i use that build. This was not intended to hurt PvP at all just PvE. 18:01, 26 December 2007 (UTC)

Good riddance. NO BUILD allowed in PvP should ever be invincible except for a few counters. Maybe they could make this a PvE skill, but I'm quite happy with the nerf.

PvP usage[edit]

Couldn't ANet have made this a PvE-only skill?! The ONLY reason I ever used this was for running!! T_T

Nerf this again[edit]

i count 3 nerfs now to a single skill? was it really that overpowered? perma shadow now requires a base of 40 energy. this is ridiculus Invincible Rogue 01:17, 30 November 2007 (UTC)

As well it should, perma-shadow was ridiculous. -- 01:18, 30 November 2007 (UTC)
lol! -FireFox File:Firefoxav.png 01:24, 30 November 2007 (UTC)
Speaking of perma shadow form, his name is "invincible rogue" thats gfg right there.--Thelordofblah 01:53, 30 November 2007 (UTC)

They didnt nerf DP because of Perma nerfed it because of the Signet Of Toxic Spike that held for at least 15 times in Halls last night. Devintomb1 16:28, 30 November 2007 (UTC)

I think anet should have alter its duration to 1 - 10 seconds and moved this skill to Critical Strike or Dagger mastery since that would make it more of a Paradox... While I do agree on that this skill needed a nerf completely destroying it wasnt what I had in mind.-- 23:11, 1 December 2007 (UTC)

If they wanna nerf spikers, then why don't they just nerf the attack skills? Invincible Rogue 01:36, 4 December 2007 (UTC)

Don't be silly. That would be like nerfing Spear of Lightning instead of Aggressive Refrain, which would make complete logical sense. If they start changing things well, people will start expecting stuff from them, we don't want that. RitualDoll 18:17, 8 December 2007 (UTC)
Yeah, nerfing Spear of Lightning would have been horribly stupid. As a sidenote, it is already a paradox... something that is dead doesn't work or function, while this makes things more active. <>Sparky, the Tainted 00:27, 8 July 2009 (UTC)

Leave this Damn Skill alone... Its killing my Sin builds in PvE!![edit]

I really wish Anet would leave this damn skill alone already, its been nerfed like 3 or 4 times already. It was left alone for so long, why are they doin it now? Since when does a simple stance cost 15 energy? thats rediculous! Doesn't make any sense to me... Please put it back to 5 energy... who cares about PvP? I don't... PvE is the main part of the game, and PvP always decides what is going to be nerfed.... sux ballz - ReZDoGG

What's wrong, mobs are too hard for you? BlackSephir 19:28, 30 November 2007 (UTC)BlackSephir

First off, there is no 'Main' part of the game. Second off, Deadly Paradox only encourages stupid builds reminiscent of the Hammerdin from Diablo II. - User HeWhoIsPale sig.PNG HeWhoIsPale 19:34, 30 November 2007 (UTC)

Actually, GW is a PvP based game. And noone cares about PvE. Go play WoW plz.--The preceding unsigned comment was added by User: .

Actually, it's both. Sign your comments plz. - User HeWhoIsPale sig.PNG HeWhoIsPale 19:47, 30 November 2007 (UTC)
i vote for buffing it back, it f*cked my sin build up, i had to replace it with vipers defenses. --Cursed Angel talk 19:54, 30 November 2007 (UTC)

Seriously a 15 energy stance???? LAME, I'm really surprised they are nerfing this one so hard. It makes sins almost useless. A weak class with little damage output that would really stand up in GvG. 05:12, 1 December 2007 (UTC)

Hold it, don't mine you putting down the skills(never did use DP or SF and still killed anything within 10 seconds, pvp or pve), but watch what you say about the classes. Tired of people putting down the classes just because they don't fit in to the normal tank/healer/nuker category. There are still alot of options for a sin. Metal Sazz 10:30, April 18, 2008 (UTC)

WHOOHOO! Finally! The stupid SoJ sins have been burned to the ground! Come on GW for a party ppl! Dark Morphon 09:15, 1 December 2007 (UTC)

The nerf was expected and it was the best thing Anet has done for a while. It had to be nerfed. If you don't get that, you're PvE player for sure.

It was expected. But honestly, when someone does something, I expect them to do it well. That's why I'm disappointed. This "nerf" is a shitty excuse for a fix. RitualDoll 18:18, 8 December 2007 (UTC)
Then what did YOU want to be done gainst those stupid SoJ sins? Dark Morphon(contribs) 14:13, 23 January 2008 (UTC)

Potentially, couldn't they JUST nerf it in PvP and not bother the PvE characters? I don't know if this is possible, but it would make several people very happy...--The preceding unsigned comment was added by User: (talk).

Sign your comments please. — Eloc 22:18, 22 February 2008 (UTC)

First of all: OP is a retard. Second : Now that there's been a PvE-PvP shizm, I see no need for this skill to remain as it is now. It doesn't have to be reverted to what it used to be, but it can stop being shit now, even if it's just for the sake of letting assassins do something else but moebius/death blossom in pve for a change. Saphatorael 15:58, 23 May 2008 (UTC)


Changing the recharge, duration and energy cost of a skill is not the entirety of your job. Please. Stop. It. There were plenty of creative ways to change this skill suggested that wouldn't fuck with a lot of the assassin PvE community and people who have enough of a brain not to run SoJ sins. instead, you just keep increasing the 3 costs on this and Shadow Prison.

You're not doing your job. So please stop trying to make it look like you do. >.< RitualDoll 19:55, 1 December 2007 (UTC)

Sure he is. What you mean is you don't agree with the change. Once we strip away the QQing waffle from your post, we can get this. — Skuld 20:06, 1 December 2007 (UTC)
QQing? I never use this skill. But its obvious from this "balance" someone isn't really paying attention to every thing in Guild Wars before they change things. RitualDoll 00:01, 2 December 2007 (UTC)
from 50% to 33% and 5 energy to 15 is not nerfing it, its executing it under humiliating laughters --Cursed Angel talk 00:04, 2 December 2007 (UTC)
It was sodomizing the skill with a broken nailbat, and it didn't deserve any better. -- 01:58, 4 December 2007 (UTC)

why did they even put deadly paradox into the game if they are just going to nerf it to uselessness, they need to do better testing with skill combinations, also yeah, instead of nerfing the stance, nerf the assassacaster deadly arts spells instead of a simple stance..--Arrythmia 21:53, 4 December 2007 (UTC)

agreed, deadly arts shouldn't be good, i mean, its just plain smiting for assasins isn't it? who cares about a whole attribute line being useful, I WANT MY STANCES!!!! (please understand sarcasm, PLEASE) Rhydeble 21:55, 4 December 2007 (UTC)
It's pretty obvious from the fact that it needs to be changed repeatedly that it isn't being changed right. =\ The Deadly Arts line should be as good as any other. It has it's purpose, which is originally to boost the effectiveness of Dagger sins, but the fact that this skill exists to boost non-dagger linked skills as well as being in the same attribute as them makes it OP. Now it's too much of a hassle to use in builds because of an overbearing energy cost. That doesn't nerf it. That makes it bad and under powered. RitualDoll 19:55, 5 December 2007 (UTC)

Make it 10 Energy, or revert it back to its original functionality and make it Elite. Either way works fine, imo. 01:28, 14 January 2008 (UTC)

I don't mind the 15e. It was too prone to abuse, even 10e might not be too harsh for someone to find a build around.
I would prefer it being elite, though, like you said. That way it makes deadly arts usable but impossible to stack with Signet of Judgment or something. -Auron 01:30, 14 January 2008 (UTC)
i'd have no problem with it being elite at all, just if it could go back to 5 energy and 50% reduce, i never really used signet of judgment more than a few tries. My elite back then was hidden caltrops, now i use deadly haste and changed elite to palm strike. Never even tried dagger assassin, as i hate melee my assassin isn't that much used anymore.. --Cursed Angel talk 01:37, 14 January 2008 (UTC)
Making it elite would make it less overpowered in its previous state. Dark Morphon(contribs) 14:14, 23 January 2008 (UTC)

The following effect needs to be added in next update[edit]

Using this skill summons Izzy to stick his tongue out at you Invincible Rogue 02:12, 5 December 2007 (UTC)

How about it just gets him fired? RitualDoll 18:15, 8 December 2007 (UTC)
lol Then who would nerf things? Gaile? I think not. And if it got him fired, then the skill would have a use... I think they're trying to murder this skill. We will wake up tomorrow and find that it costs 25 energy, has a 1/4 second duration, and a recharge of 1 year. Better yet, "This stance ends if you use a skill." Invincible Rogue 14:23, 9 December 2007 (UTC)
Well it was needed to be nerfed but yeh that wud be radical :P. Dark Morphon 15:24, 21 December 2007 (UTC)
I still think using this skill should get him fired. I'd start using it on all my bars... RitualDoll 02:40, 22 December 2007 (UTC)
Meh. Izzy isn't that bad but sometimes his balances are questionable. Dark Morphon(contribs) 14:08, 23 January 2008 (UTC)

Another skill that has been nerfed into "Oblivion" except this time it's literally and figuratively =P.Highway Man 02:15, 2 February 2008 (UTC)

Why literally? Dark Morphon(contribs) 08:05, 11 February 2008 (UTC)

This skill has not been nerfed; rather, it has been explodified till it's nothing but a pile of radioactive ash that drains your energy. I agree with Rogue, this skill has many fewer.. PRACTICAL applications... Might as well just go ahead and nerf it to the point of "This skill causes a Deep Wound which lowers your maximum health by 100% permanently. This effect does not end when you zone or leave the game." Honestly... -- 22:26, 22 February 2008 (UTC)

no, it should be changed to"This skill causes a Deep Wound which lowers your maximum health by 99% permanently. This effect does not end when you zone or leave the game." not 100% cuz then it would kill yourself, thus not causing any humiliation of being killed by someone else in one hit =p

LOL at the above statements! Just.. LOL!!! It should be changed to:

"This skill reduces recharge of All assassin spells by 100% and disables all skills and spells for 420....666 seconds. You lose all energy and begin taking 100 damage each second until you reach 1 health. This stance summons Izzy for 3 seconds to taunt you. --Warren G 15:36, 2 December 2008 (UTC)

izzy explain[edit]

i havent been to this page in awhile, it seems to have quited down.. however.. i believe that izzy should at least justify his reasoning as to why this skill needed to be nerfed so bad, it seems that the only way they can "fix" skills is by either changing the skill recharge, or increasing the energy, im almost positive that izzy has been to this page more than a few times, if he hasn't then he is being ignorant to the feedback on his questionable "nerfs" if the skill needed to be nerfed so many times, something wasnt being done right. "assassacasters" might be able to put out a decent amount of damage, but they die just like the rest of the "squishies".. is it because they were able to almost put out as much damage as an ele spiker? at least try to justify your insights and the reasoning behind the drastic skill changes,because it seems im failing more and more at comprehending the source of these changes, especially to assassin skills, like a prime example, shroud of silence(cuz a knockdown can shutdown someone just as long) --13ThirtySeven 02:31, 18 April 2008 (UTC)

Assassin Skills[edit]

When it says assassin "skills" activate and recharge faster, does it include assassin dagger attacks? Dagger Attacks are a subset of skill according to Skill type, and you have to be an assassin to use it, right? - 15:14, 3 June 2008 (UTC)

Yes, I would assume that it means all skills under the assassin profession, unless the wording and mechanics don't go hand in hand. Since there have been no indications of this, I would think so. --Chaiyo Kaldor talk contribs 15:22, 3 June 2008 (UTC)
Doe's that mean it also affects itself? 17:18, 17 June 2008 (UTC)

I would assume not; like Serpent's Quickness or Mantra of Recovery, it probably only works on other skills. Besides, if you have just 7 points in Deadly Arts, it will last as long as the recharge. But truthfully, it's kind of hard to keep it up for a while in the first place, considering the (/cough) insane energy cost of it. -- 01:57, 25 June 2008 (UTC)

unnerf in pve[edit]

why dont they unnerf this so it's back to 5 energy. The only really use this has in pve is for perma shadow form and that was nerfed. Why dont they bring it down to 5 or 10 energy in pve96.240.137.64 02:57, 4 July 2008 (UTC)~

I agree they should totally unnerf it 15 energy for a stance that disables attack skills is least in PvE. Also, on an unrelated note: Buff daggers damage to 100-250 to make up for the sin nerfs in pvp but that's another discussion. Psychiatric Consultant 00:34, 6 July 2008 (UTC)

Wouldn't that kill a level 20 in 2 strikes? ... 12:34, 10 July 2008 (UTC)
Wait, you mean buff dagger base damage? I don't even have to ask. That's just hilarious. Do you do GW standup? You know, walk around towns and big outposts, pointing out the foibles of the game and its players, taking requests, doing improv, that sort of thing? --Chaiyo Kaldor talk contribs 17:10, 10 July 2008 (UTC)

that is not funny at all..... 15:42, 30 July 2008 (UTC)

No, it's totally hilarious! A minimum of six seconds to kill basically anyone who isn't protted? That's like if Robin Williams's career came back from the dead and started playing Guild Wars. --Chaiyo Kaldor talk contribs 17:10, 30 July 2008 (UTC)
sins were designed to kill ppl in three attack skills and is that even possible?, unless u have a whole team with orders and stuff? daggers need to be 20-25 or 1-45, izzy gave sins the best primary attirbute, but the weakest wepaon for that attribute, then they made dervs! 18:03, 9 August 2008 (UTC)

Invinci Sin is NOT Overpowered![edit]

The invinci sin is not an overpowered person. You're taking this from a guy who only has prophecies. I used meteor shower the other day on someone, of course not the sin, and wam since it's AoE and wasn't directly targeted at him I got 2 kills from 1 meteor shower. PBAoE kills the "invinci sin". Ignite Arrows kills the "invinci sin". Heck, remove enchantments kills the "invinci sin". There's 3 things right there, want more? Bisurge 03:32, 1 August 2008 (UTC)

there is about 25 skills that can remove sf, but they are mesmer, sin, and derv, the sins and derv have prerequisites, and mesmer are not used enough, and makes them lose alot of nrg, just to remove it, perma sf is op in Pvp, but pve its fine, takes a lot of practice for the a/me, and a/r versions, but not mush for a/e versions 18:06, 9 August 2008 (UTC)
Honestly, read the description. You can't get your enchantments removed because enchantment removals are spells and well... but there are still a lot. I'll make a list:
1. PBAoE: These are not directly damaging so yes they can kill any perma Shadow Former.
2. Touch Skills: These are not considered spells so they can affect Shadow Formers.
3. Signets: I easily killed a perma Shadow Former with 1 Bane Signet.
4. Ignite Arrows: These deal damage even if they miss.
There were some others but I forgot them. 18:14, 31 August 2008 (UTC)
Also, guess this falls under signets, but "You can't get your enchantments removed because enchantment removals are spells..." isn't entirely true; Signet of Disenchantment will quickly kill one. How about inadvertent defense skills as well? Riposte, Deadly Riposte, Gladiator's Defense, Flashing Blades, etc. Hmm, anything I'm missing? I'm sure there is... none off the top of my head. --Gah 18:45, 10 October 2008 (UTC)
IW kills em too. 02:24, 13 January 2009 (UTC)

So everything that kills them is either a bad skill that nobody runs because it's bad or AoE that requires a nearby target and a stupid assassin. Good to know! -- 02:41, 13 January 2009 (UTC)

Having counters does not make an overpowered build balanced. It just turns the game into Build Wars.


Does it work on stances like Dash? --User Karasu sig.png Karasu (talk) 12:07, 21 May 2009 (UTC)

sadly no. 16:02, 23 May 2009 (UTC)
They're both stances, using dash would remove Deadly Paradox. ~ WELL HELLO Chao 14:35, 5 June 2009 (UTC)

-66% Activation time?[edit]

If -66%, Then the combo done in 1.36 seconds, wth...24 fast casting or what!!?? No wonder sin casters are so annonying because they deal 205 damage(100 armor-ignoring)+knockdown in 1.36 sec by just pressing 12345, and spamming 105 earth damage with 5Energy0.34Activation time3Recharge time . LOL sad game. -- 06:22, 1 July 2009 (UTC)

aftercast delay my friend.... 4*0.34+3*0.75=3.61 seconds....... - Wuhy User Wuhy sig.jpg 21:26, 23 July 2009 (UTC)
Everything has aftercast delay...and -66% is pretty stupid bug, a 0.34Activation time 100+ earth dmg spell also stupid too.--紅茶喵._. 07:08, 26 July 2009 (UTC)
yup but the combo is done counting 3 aftercast delays and thats what he is sayin - Wuhy User Wuhy sig.jpg 04:26, 1 August 2009 (UTC)

Recharge time of stances reduced?[edit]

If I use Deadly Paradox, and then use a different assassin stance, eg. Flashing Blades, does the reduced recharge time affect that stance?? Thx in advance --Cowabunga 06:04, 16 August 2009 (UTC)

The stance won't have its recharge shortened. – Emmett 06:09, 16 August 2009 (UTC)
Stances cancel eachother, so when you mash the button DP ends, not shortening the recharge. ---Chaos- 17:35, 16 August 2009 (UTC)
That is not the case with Serpent's Quickness. – Emmett 17:37, 16 August 2009 (UTC)
Hmm.. You're right. ---Chaos- 17:40, 16 August 2009 (UTC)
They both used to, but neither does anymore. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 03:34, 25 August 2009 (UTC)

Regarding the revert[edit]

Ok, to avoid revert wars: It is irrelevant because this wiki usually doesn't document this kind of stuff. E.g. Fire Attunement is used in 99% of all fire builds, does it say that on the skill article? No. Shield of absorbtion is used in almost all 600hp farming builds. Does it say that on the article? No. Holy Wrath is used in the same build. Does it mention that in the article? Of course not. It's just irrelevant. You really don't want to add 37120129 notes to every skill that is used in some popular build, right? Vortex 03:24, 25 August 2009 (UTC)

Because it's not used in all of them? I couldn't care less, tbh; it's also used in assassacaster builds, too, so that note probably shouldn't be there. (King Neoterikos) 03:26, 25 August 2009 (UTC)
Its called Consistency. If this is the only page listing a note saying "____ is a main skill of _____ type builds", and not showing up for other skills that are the main part of other builds, it shouldn't be listed on just one or a few pages. See: consistency(noun): agreement or harmony of parts or features to one another or a whole. Oh, andI couldn't care less, tbh? O.M.G. You don't care. Guys, Drop everything, King Neoterikos doesn't care. That must mean we're doing something wrong. Seriously dude, it doesn't matter if you care or not. 04:42, 25 August 2009 (UTC)
Ok, someone delete the note then. Afaik i'm not allowed to do it. Vortex 19:59, 25 August 2009 (UTC)

change it back to All of your attack Skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin Skills activate and recharge 50% faster. 5 energy 10 recharge [Elite Stance] 19:28, 16 September 2009 (UTC)

I'd flame you, but you said "Elite". ---Chaos- 13:11, 17 September 2009 (UTC)

Skill update[edit]

They have fixed the 33% to actually be 33%, tested it just a minute ago after this update and removed the bug from the skill page. 23:35, 22 October 2009 (UTC)