Talk:Death Blossom
GunStar Trivia[edit]
Wtf? That refference has NO allusion to this attack aside from "spins in all directions and attacks everything". I may as well say this skill is an allusion to Xena because she spins in a circle and attacks everything a lot. Dancing Gnome 11:43, 28 October 2007 (UTC)
- I do agree that this skill is a likely reference to the GunStar's special attack. Everything doesn't have to be exact copy of the original. – Barinthus 05:11, 5 September 2008 (UTC)
- Considering that the attack in question in The Last Starfighter [1] also happens to be called "Death Blossom" (heck, "Death Blossom" on Wikipedia even redirects there :), the odds of it *NOT* being a direct reference are slim.71.7.132.35 22:19, 9 May 2009 (UTC)
Acquisition[edit]
I can confirm that Xu Fengxia does NOT teach this skill (further reference: Guild Wars Wiki:Projects/Skill trainers) Erszebet 14:43, 16 November 2007 (UTC)
- User that 1st posted that have it unlocked? ~Nelson (n122333)
mark of pain[edit]
lul. this plus MoP
- makes monsters scatter... Close Impact 12:35, 28 May 2008 (UTC)
- Splinter weapon + MoP + Death Blossom = epic win. So what if they scatter? They're dead.--The Gates Assassin 05:56, 12 August 2008 (UTC)
- Too bad only Chuck Norris can be an A/Rt/N. Bisurge 18:50, 13 August 2008 (UTC)
- you're meant to have a ritu casting Splinter on you or a necro using MoP --AnorithTalk 18:52, 13 August 2008 (UTC)
- Sabway...--The Gates Assassin 20:00, 13 August 2008 (UTC)
- you're meant to have a ritu casting Splinter on you or a necro using MoP --AnorithTalk 18:52, 13 August 2008 (UTC)
- Too bad only Chuck Norris can be an A/Rt/N. Bisurge 18:50, 13 August 2008 (UTC)
- Splinter weapon + MoP + Death Blossom = epic win. So what if they scatter? They're dead.--The Gates Assassin 05:56, 12 August 2008 (UTC)
Concise Description[edit]
I just started looking into D/A to use Ebon Dust Aura with, and the concise description made me think it would carry the EDA effect to the adjacent foes. Sadly, testing proved that theory wrong. It doesn't really need clarification for that point alone, but it also wouldn't spread things like Apply Poison or Conjure Flame, correct? -Jaaz 05:12, 17 November 2008 (UTC)
- Sigh this wiki doesn't carry the note I guess. The AoE damage aren't attacks, just damage. So yes, they wouldn't be effected.--The Gates Assassin 11:44, 17 November 2008 (UTC)
Elemental Daggers - Does it affect the AOE damage too?[edit]
If I use daggers with an elemental upgrade or under and enchantment (doing fire damage for example), does the AOE damage from this skill also become fire type? I think the way to test is with Mark of Rodgort since it is an AOE hex and it has a visible effect trigger when the opponenets take fire damage. It may be possible to test holy against minions, but that seems like a pain to set-up. I did see the EDA post above, but that triggers on attack, not damage taken so it's a different set of rules. Thanks 64.32.249.154 20:43, 21 November 2008 (UTC)
- The AoE damage is 100% separate from the actual attack. Your target is attacked. The adjacent targets are taking damage. They are not being attacked in any way. There is no way to change the AoE damage type.--The Gates Assassin 21:13, 21 November 2008 (UTC)
- Which is armor ignoring anyway. PowerGamer 00:17, 6 December 2008 (UTC)
AoE DMG[edit]
Ok so you attack your opponent he gets (your atack + 45)*2 cuz its dual attack. Then he is adjanced to you. Does he take 45*2 as every other adjanced foes takes? He should, its says "all adjanced" I have never tested. Does any1 know? 89.103.212.175 18:15, 29 December 2008 (UTC)
- Foes adjacent to the target, based on the Concise Description, which would indicate no. I've never seen Death Blossom strike the targeted foe with the additional damage either, regardless of their movement, so I believe the description is accurate. MA Anathe 18:38, 29 December 2008 (UTC)
Ara's comments[edit]
I'm surprised to see that nobody's calling for a nerf on this one. This skill alone is on par with - if not better than - most Elementalist AoE skills. Considering that this skill will deal 80 - 90 unblockable AoE damage no matter where you use it, while skills such as Searing Heat and Teinai's Heat typically deal less than half of that in areas where you really need AoE damage, this skill could use a good nerf. What's more, its a pretty clear-cut decision amongst dagger Assassins to pair this with Golden Phoenix Strike or Moebius Strike for additional AoE damage. Golden Phoenix followed by this skill at 15 Dagger Mastery yields 120 armor ignoring damage, more than two Elementalist AoE Spells combined, for much less mana cost. I'm not trying to QQ here; I play sin and ele primaries. I think either this skill needs a nerf or ele AoE spells need to be buffed. ~ A R A ~ 02:47, 29 September 2009 (UTC)
- The thing you aren't realizing is how hard it is to pump out the damage with death blossom compared to any ele skill in the game. Firstly, assassins need to be in melee range, and that's not always possible - when it is, you're in the opposing team's midline or backline, which means their warriors are likely to be smacking you. In tombs, opposing eles often drop dots under your feet, which make standing still and hurting your intended target incredibly risky. On top of general positioning, hex snares are incredibly popular, as is Ward vs Foes in tombs. Both of these make maneuvering to keep up with your target very hard. Eles can ignore that entirely, stand still a radar range away, and cast spells to deal damage. To give you an idea of what I mean, look at this. If I was an assassin, I'd have to be standing where all those yellow numbers are popping up - where all the other team's nukes are landing. Being there too long would probably be fatal, and as you probably know, being dead severely curbs your damage output.
- Aside from positioning, there's one other thing you're forgetting. Melee hate is much more prevalent than caster hate. Whether it's in the form of miss chance hexes, guardian, blindbots, snares as I touched on already, or other prots, most every team in real PvP will have a bucketload more melee hate than it will caster hate. The reason is obvious - warriors will kick your ass unless you prot against them. But if your team has assassins instead of warriors, the same basic thing applies; the melee hate they brought along for warriors will be applied to the assassin's target, dropping his damage to literally nothing in a few seconds of attacking. From a game balance perspective, it's safe for melee damage classes to deal more damage (number for number) than ranged classes, because of how hard it is for them to deal damage. How hard is it for an ele? Not at all (I've midlined in tombs for years now, it isn't hard even with a ranger trying to camp you with interrupts). You stand waaaaaay back from possible damage sources, pick your targets at leisure, and throw down dots. Occasionally you spike with your frontline, which consists of pressing T and a number. It isn't hard in the least, and honestly, most caster hate doesn't apply to eles very well - when it comes down to it, I would cast a rodgort's invocation through backfire on a spike, since me taking 100 damage is a small price to pay for the target dropping dead.
- All in all, it's perfectly fine that death blossom has higher numbers than <insert ele skill here>. The game is balanced around it, and indeed, for years in the past, melee damage was the only way to kill anything. Honestly, in order to preserve game balance, caster damage should be removed from PvP entirely, because (as I mentioned) caster hate is a joke compared to melee hate. Where is the guardian for spells, that makes half your hex stack miss? Where's the Shield of Absorption balanced for caster damage, that racks up by 50 damage reduction per hit instead of 5? They don't exist, because the game isn't balanced for casters to be able to deal damage. I would implore you not to ask for more and more caster damage until you fully understand what it entails - which is a complete overhaul of the caster hate system.
- P.S. I assumed you're talking about PvP, because eles already out-damage sins in PvE. Without trying. -Auron 04:19, 29 September 2009 (UTC)
- Not really. SoH + DB spam is much better than most ele builds for PvE. 209.105.200.144 01:15, 14 December 2009 (UTC)
- Are you high, or do you only have Flare unlocked? ~Shard 01:44, 14 December 2009 (UTC)
- Comparing Eles and Sins by plain DpS is just lame. Yes Sins have way better single target DPS than Eles, Ele's DpS varies greatly on the number of Mob affected by the AoE attacks, Ele dmg on the other hand is not affected by blind at all while blind sins have 0 dps, Yes Sins have teleport but eles don't have to be melee to attack, or waste time in mooving to next target this affects DPS too, Eles have lots of party and self buff spells, and have a srandard caster AL, Sins dont have party buff spells and are frontliners with caster AL so they have superior DpS yes. This is just the point of the iceberg in the variables of an actual combat you should consider when cross-class comparrison. They are different class concepts with their pros and cons, thats all.
- Not really. SoH + DB spam is much better than most ele builds for PvE. 209.105.200.144 01:15, 14 December 2009 (UTC)
Synergy[edit]
This is used well in combination with splinter weapon. Not really synergy, but giving all adjecent foes 200 dmg pwns pretty dam hard. 2 times and they are all gone82.72.100.252 18:48, 21 January 2010 (UTC)
- Every fast physical assailant goes well with splinter weapon - thats more a capacity of SW then that it is a unique trait to DB (Barrage/Volley/Incendarrows/CrudeSwing/WhirlwindAttack/Scythe/etc. all pop up in my mind) 82.156.22.85 19:36, 12 February 2011 (UTC)
- Yeah, it's not synergy (like you said it wasn't), but it's a fairly good way to use SW on a 'sin. Combo it with Golden Phoenix Strike and Jungle Strike, too, if you can. –~=Ϛρѧякγ (τѧιк) ←♥– 20:25, 12 February 2011 (UTC)
Reboot[edit]
http://www.youtube.com/watch?v=nyFU9Y1Skys
Was watching through the series and saw this scene. Reminded me of this skill. Possible reference. --24.237.88.33 10:36, 5 July 2010 (UTC)