Talk:Death Pact Signet

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Avoiding?[edit]

Is there anyway to prevent the death on the users end? Apart from holding Lwn when you die. The Holy Llama 23:44, 1 April 2007 (EDT)

Well, if the target dies fast enough, the effect of Death Pact Signet won't kick in. That requires a really fast death, though. For example, if you went 55 and died till your health was 1 because of Death Penalty, and you decided to wield a Vampiric weapon, then you would die fast enough not to trigger Death Pact Signet. Otherwise, I suppose you could just keep that ally nice and healthy. Kite 23:47, 27 June 2007 (UTC)

Clarify[edit]

Does this say if that ally dies within 120 seconds so do you but if dies after 120 seconds you do not? Oye 02:57, 15 July 2007 (UTC)

Yep, you just have to keep your ally alive for 2 minutes in order for this skill's effect to pass. -- CoRrRan (CoRrRan / talk) 03:36, 15 July 2007 (UTC)
Is it possible to chain this skill in a way so that if the enemy kills any one of your party everyone dies (grins with deathnova) 13:07, 15 January 2008 (UTC)
Supposedly you could have 7 of your team die, then all chain res eachother and then let the first one who get ressed, die within his/her 120 seconds. No idea why you would want to do that, though. 88.197.164.252 14:59, 20 January 2008 (UTC)
He just hinted about using death nova with it. Idk if that would be smart tho. If you're the only player left on your team that pretty much means ur dead since its possible that some1 could have avoided all 7 triggers of death nova. 71.143.114.167 14:14, 2 April 2008

update[edit]

oh noes...3 sec casting time... ;( —ZerphatalkThe Improver 07:49, 16 February 2008 (UTC)

why not: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, you lose all but 1 Health." 87.189.198.28 11:55, 16 February 2008 (UTC)

all but 5...41 Health." 87.189.198.28 11:55, 16 February 2008 (UTC)

Cos that would reward being a bad planner. As it is, you only use it if the benefits for an instant rez outweigh the drawback of two people dying (and thus, because Guild Wars has moved to overpowered attacks versus multi-layered defense webs, your entire team folds). If it didn't kill the second player, people would just spam it on recharge, as a single WoH would bring the hard rez back to safety. -Auron 12:00, 16 February 2008 (UTC)
Also; if it didn't kill the caster as well, it wouldn't be much of a Death Pact, now would it? --Cjad the Nord 20:04, 17 February 2008 (UTC)

I don't get the update... was this being abused somehow? Now it's worse than a res signet, unless you're a protect monk who can keep your ressee alive for two minutes straight o.O Silavor UserSilavorSigIcon.png 18:12, 16 February 2008 (UTC)

I agree with you, but maybe it was changed for the sake of skill balence, as opposed to crazily nerfing the abilities of a res (if thats possible)--User Raph Sig2.jpgRaph Talky 18:46, 16 February 2008 (UTC)
It is several leagues better than res sig. Do you really consider the 1 second longer activation time to put it back on par? :/ -Auron 01:53, 17 February 2008 (UTC)
Aggreed, this is still a very good hard rez, it was just balanced out. Dark Morphon(contribs) 08:31, 17 February 2008 (UTC)

Weee. 106% energy... --8765 05:58, 7 March 2008 (UTC)


uhm...yeah: [c&v] oh noes...4 sec casting time... ;( —ZerphatalkThe Improver 13:42, 18 April 2008 (UTC)

Buff[edit]

Its even better now, get resurrected with some energy even if the current situation you didnt had any.--ShadowFog 13:35, 7 March 2008 (UTC)

How the hell is this a buff? it was better before when you could switch to a high set to ress... imo they have killed an good ress, that wasnt that imba, you could use it to your advantage at some points both fighting with and against the sig Divine Xan 18:56, 7 March 2008 (UTC)
Let me get this straight, an Elementalis can be revived to have 83% of his energy back but that's a nerf? when you could have give him 94% or 100%? If an assassin has 35 energy with 13 attribute he will come back with 31, mesmer, ritualist and necromancer can come back with at least(if the target have equipped a two-handed staff with a high energy set armor)40 energy. And this is why the hell is a buff, when playing with the Rt under any circumstance no matter what is happening on the field, with almost no energy you can bring back an ally with your health and almost fully stocked on energy to support you even if under an energy denial mesmer. Deal with it, Rt only can use this now and its better, forget the reason if you can't use it with another profession and stop with the fudging whining , see some topics on energy management.--ShadowFog 19:45, 7 March 2008 (UTC)
See GvG, where this skill was used, who uses a ritualist in main group these days? It seems that was a nerf and not a buff... --User rayd sig.pngRayd 10:50, 9 March 2008 (UTC)

Fog, you're missing the point that nobody in their right mind would have a resto healer take dp sig >.> ~Anonymous--The preceding unsigned comment was added by User:141.157.96.198 (talk).

Let's not be naive here, there's not even a single contribution here that explain how to use this in any other way (like Anonymous said but have not yet stated) or how to exploit it before the update and after the last update. Like Shroud of Silence, only one stated (Annoying And Deadly) that the skill was commonly used to farm factions in RA due to the fact...(just go there and read there) Anyhow, don't be a complete nerd, the ones who are creepy, shallow and silence, and how the in the Holy Veil was this used? The best possible way I can see this been exploit is...with a Resmer with skills like Mantra of Inscription and Mantra of signets?--ShadowFog 11:17, 12 March 2008 (UTC)

"There's not even a single contribution here that explain[s] how to use this in any other way, or how to exploit it before the update and after the last update" That's the entire point. If you can't understand why this skill was used with non-resto speccing /rt's, and why it's not now, obviously you need to reevaluate your position on this wiki. I'll put it in simple terms for you: The fact is it's been nerfed to every single secondary class because now the "pact" is not worth the inferior energy gain. Furthermore, why you would have a healer take this skill is beyond me. Since fully resto-specced ritualists (discounting those with a spawn/channel/resto specc-split bar) aren't part of the meta for very obvious reasons as well, it's no small wonder that this has decreased substantially in viability. Lastly, don't stoop to pathetic name calling just because you're grasping at straws.--The preceding unsigned comment was added by User:141.157.96.198 (talk).

I think that Im the only of few persons, besides moderators, that dont get offended by adjectives that arent directed to them. It would please everyone to contribute anything you know to this wiki, unlike you "...obviously you need to reevaluate your position on this wiki." that prefers even the obvious information, correction or statement, not to be stated in the wikis, see previous thread if there is some info on how to use this,none, but I still stand on my comment about nerds(Im one of them) keeping to themselves(at least I share and sign my statements), but since words can hurt you, let me put it in a fine way, "many skills are being attack in form of statements because of nerfs, yet, those avarice people are too greedy to inform the users of their predicament making this wiki a sewing circle for the privilege to unload anger on. Contribution to information, even been the most simplest, obvious or a great exploit, is great to document so others can have the same, if not, better gameplay for their money, enjoyment and for us to experience good gameplay from them, the new players". I put it italic since I expect some have just jumped the introduction of this statement. Since its pretty clear some are mad but we dont know why exactly, I've never said a Restoration Rt would take it to battle or it was meant for a Resto. Rt, maybe you are so (literally) blind with anger that you couldn't understand. Remember, contribute...but forget this skill discussion, it's like hell on too much fire, wait a few years(lmao), contribute to other skills in the meanwhile.--ShadowFog 11:36, 16 March 2008 (UTC)

Bah, just stop flaming already. The whole point of this argument was that you stated that dp sig was better after the "buff", to which I counter-argued (successfully) that it was not. There's nothing more to discuss honestly, so keep up your immature ravings and confusing bold print discourses - let the community decide whose comments are more useful. I'm taking the high road >.> ~Anonymous

lmao...Im with Shadow on this one, when skills gets nerfed, people bitch and complain and theres nothing shit about how it was used or no one has written a exploit, and how the fudge a resto will use it? its better a casual ra rt use it even if I die, my bastard ra mate can come back with almost all energy, oh yeah, hey dumbnuts Anonymous, heres a tip, "You are not logged in. Your IP address will be recorded in this page's edit history." crappy signature ">.> ~Anonymous", i dont see any counter arg here just one trying to prove a pt in his theme(ugh, long statements,too much read) and the other not making any sense, 141.157.96.198, your comments are as vague as an abyss, too many holes like the bush administration,forget this ive written too much--65.23.207.207 12:06, 18 March 2008 (UTC)


lol my name is here (is annoying and deadly) And i never said it was used to farm faction in ra, -----> 68.116.24.145 22:41, 2 August 2008 (UTC)

I think Shadow's point is to let people who didn't know Death Pact Signet's pre-update effect understand how it was changed. It is his opinion that it may be a buff, and it may be other's opinion that it was a nerf. Death Pact Signet: now resurrects party member with 15...83...100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic. Pro-Buff: It is possible for characters with high energy to get their blue bar full. The caster does not have to have full energy to use it to its full potential. Pro-Nerf: Rits with not enough specification in resto magic will not benifit. Secondary /rts made just for the hard rez cannot give much energy anymore, due to the pre-update where energy levels was based on the casters own energy. --116.49.157.102 01:07, 18 October 2008 (UTC)

106% Energy?[edit]

Does this make any sense at all? Why couldn't they have just set the cap at 100%.130.160.31.64 20:16, 7 March 2008 (UTC)

Well, if that happens, I suppose the target will revive fully stock of energy but no additional energy since you are not gaining max energy. I think.--ShadowFog 20:23, 7 March 2008 (UTC)

should that a be a bug? The Golden Arrow 00:55, 9 March 2008 (UTC)

No. — Eloc 02:16, 9 March 2008 (UTC)
Abnormality maybe? 82.26.128.101 14:25, 25 March 2008 (UTC)
I'd say this should be considered an Anomalie. I think they just wanted the 100% range to be in pretty much anyones hands to get without doing something special besides just putting on a rune. — Eloc 20:23, 25 March 2008 (UTC)
Well, not 100% in anyones hands, because 12 resto is 83%, but I get where you are comming from. 82.26.128.101 21:35, 26 March 2008 (UTC)
No guys they resurect with 106% of your enery, you might be rezzing an ele so you have less where 106% of yours is like 56% of theres. Lost-Blue 21:22, 2 April 2008 (UTC)
I am pretty sure it's the % of their energy, not the casters. — Eloc 02:56, 3 April 2008 (UTC)
No you ressurect target ally with % of your means that they will receive 106 of your health, if you had 106 then they got 106. Lost-Blue 02:56, 3 April 2008 (UTC)
Yeah, but it only says that for health. Check the concise description for energy. It's not the resers energy, it's the one getting resed. ;) It used to be the same health and energy as the reser, but eles over-used it. — Galil Talk page 03:09, 3 April 2008 (UTC)

Nerf[edit]

File:Lolwut.jpg

Funny, but calm down. It's due to be reverted on May 1st. 76.89.81.150 01:27, 19 April 2008 (UTC)

I just read that, it isn't doomsday yet i see. SniperFoxUser SniperFox IconSmall.gif 11:03, 19 April 2008 (UTC)
and if it stays... I'll be pissed. :< Halogod35 07:37, 20 April 2008 (UTC)
I hope it stays the same as now--ShadowFog 15:03, 21 April 2008 (UTC)
Why? I mean seriously 4 casting time will get you low health before you even get to res em, then you'll both die easily. Halogod35 18:06, 24 April 2008 (UTC)
Not exactly...if YOU die after rezzing them, they don't. It's only the other way around. 76.89.81.150 00:24, 2 May 2008 (UTC)
Halogod35 has it right on this one. If I see you using it, I'm going to call a spike. I would prefer that you get the rez off just before death so that your rez target just came back with little to no health (since you were being spiked) and is now an easy kill to double-up the DP. 64.32.249.154 16:19, 25 November 2008 (UTC)

Party Members[edit]

Can this only be used on party members or on allies as well? (not that you ever would, but as an example, an ally in Alliance Battles) - Byakko User Page 12:38, 9 December 2008 (UTC)

This is a "target party member" skill. The only known resurrect that can affect allies (other than pets) is the Resurrection Orb, which is a bundle found in only a few maps. See Resurrection. 64.32.249.154 18:45, 10 December 2008 (UTC)

Yay![edit]

Free insta party wipe if someone dies! Why would anyone ever use this skill just to save a second on the cast time? |NalanaUser Nalana Darkling santa.jpgDarkling| 00:21, 8 February 2009 (UTC)

If your party can't keep a player up for more than 2mins your party will probably wipe anyways, regardless of this sig.
This skill is great 212.198.133.95 23:09, 28 February 2009 (UTC)
Zero death penalty for the casters if a wipe does happen (which it shouldn't) and you rezz the dead player up on full energy, so if they were your monk you shouldn't wipe. It's not supposed to be used willy nilly, but used correctly it is more than excellent. Misery 23:17, 28 February 2009 (UTC)
Agreed. I love this skill. Combatter 11:50, 30 August 2009 (UTC)

Is it just me...[edit]

Or can the WiK NPCs in hard mode use this skill without the dying when you kill the enemy again, and without the 12s recharge? I spent almost 30 minutes fighting a group that had 4 ritualists in it because they just spammed this skill like crazy (way more often than once every 12 seconds) and never seemed to die from me killing enemies that had been resurrected. Necromas 21:32, 24 October 2010 (UTC)

Perhaps some of them were using this instead? ZencowUser Ox rider Sig.png 07:13, 16 November 2010 (UTC)
I noticed it too... Maybe its a bug for the skill. How about we update the description to include it.
I'm seeing expected usage. In fact, I wish they would use it more often since I try to target the rez'd foe right away, killing two birds with one stone. – Tennessee Ernie Ford (TEF) 07:39, 19 September 2011 (UTC)

when it doesn't count for survivor...[edit]

does it mean it will not show up in /deaths ? otherwise it will be more confusing to keep track. K61824 01:24, 28 January 2011 (UTC)

Yes, it will stay 0. Or whatever it was before. –aRTy 01:30, 28 January 2011 (UTC)

all of you think of this skill as a bad thing but what if your in a really hard fight and that ally is about to die and so are you, you can just use the skill on them and when you both die theres no survivor messing up