Talk:Golden Skull Strike
The skill icon is a Rhino - a Rhino that looks a lot like the Rhinohead on the Rhino's Charge hammer. --Longasc 21:29, 21 August 2007 (UTC)
- How long have you been sitting on this information???? 24.237.82.247 22:32, 7 November 2009 (UTC)
- You ever learned to check timestamps before replying to 2-year old comments? Haru 01:02, 8 November 2009 (UTC)
- No, I haven't. 71.194.87.164 00:01, 30 November 2011 (UTC)
- Lol, one discussion over the course of 4 years.--68.202.46.190 16:42, 15 July 2012 (UTC)
- Six. 71.194.87.164 05:21, 29 March 2014 (UTC)
- Lol, one discussion over the course of 4 years.--68.202.46.190 16:42, 15 July 2012 (UTC)
- No, I haven't. 71.194.87.164 00:01, 30 November 2011 (UTC)
- You ever learned to check timestamps before replying to 2-year old comments? Haru 01:02, 8 November 2009 (UTC)
Moo![edit]
The enchantment condition for applying Daze should be removed :(, tho....... the "Golden" part of the name should be removed :P.....Hmmmm..... should think of another name maybe? :P or!!!!! make it deal +XX damage and if under an enchantment it applies Daze!!! OR!!! if under the effect of an enchantment it can't be blocked? Hmmm..... so many ideas T_T / anyone got some more ideas on how to make this skill a tiny bit better? :P Aljazya 13:22, 30 January 2008 (UTC)
- 10 recharge, 5 eng to use, less daze, more damage
- like 'if this hits and you're enchanted, hit for +10...30 damage more, and daze target foe for 2...6..8 seconds 84.192.144.207 17:05, 2 March 2008 (UTC)
- In my opinon, the other skill that does this is better.
In order to justify an energy cost of 10 with a recharge longer than the daze duration, I think the best course of action to make this playable is to make it unblockable while enchanted as well, but make the daze duration shorter. These changes would make the skill more worthy of an elite skill slot. Faul 17:05, 23 April 2008 (UTC)
Buffstick[edit]
Pair this with Golden Phoenix strike for the new dual dual attack bar. A bit energy heavy perhaps. --Ckal Ktak 10:38, 8 August 2008 (UTC)
- Simple solution. Attacker's Insight. It's a dervish skill that makes your next X attacks cost X less energy to use.Of course that does rule out every other 2nd profession but thats ok i guess. 24.216.121.135 15:25, 9 August 2008 (UTC)
- Even better: be a R/A and pump Expertise/Dagger Mastery. (Raine Valen 16:19, 9 August 2008 (UTC))
- Um...Fail more? Expertise may be broken, but that doesn't mean you should use it on everything. None of you have thought about Critical Strikes? I just use Critical Eye and I can go through all 4 dagger attacks with little to no problem. You could also use Way of the Lotus too. Don't waste your secondary (or your fucking primary just for Expertise, ick!) just because there is a dagger attack for 10 energy. 71.127.159.233 19:42, 9 August 2008 (UTC)
- Well, Cirtical Strikes is well and good as long as you can land critical hits. But then, ouch, you hit that ele who had on Stone Striker, or that other sin flips on Flashing Blades mid-chain, or you're attacking something when you get hit with Ineptitude or Blinding Flash out of nowhere, and suddenly your SOL, bb 15 (or more, if you're not running that two attack chain) energy. I think a 6 energy hit would be a little less painful in those situations, or hell, when you DON'T fail. And if that's not motivating enough, there are several stances in Expertise that grant an IAS, IMS, and chance to block, making it easy to run a 12/12(/3 in SA?) without sacrificing any critical components. But the idea of someone doing something different, that you haven't accepted as proper... I can already see it:
- Um...Fail more? Expertise may be broken, but that doesn't mean you should use it on everything. None of you have thought about Critical Strikes? I just use Critical Eye and I can go through all 4 dagger attacks with little to no problem. You could also use Way of the Lotus too. Don't waste your secondary (or your fucking primary just for Expertise, ick!) just because there is a dagger attack for 10 energy. 71.127.159.233 19:42, 9 August 2008 (UTC)
- Even better: be a R/A and pump Expertise/Dagger Mastery. (Raine Valen 16:19, 9 August 2008 (UTC))
so, what's the point of Palm Strike now? they're effectively the same skill, except one inflicts damage and the other a condition. they need to change palm strike. 136.165.114.39 23:38, 20 October 2008 (UTC)
Wait[edit]
So if you don't have an enchantment on you, does this skill still count as an offhand anyway? Ace 22:04, 9 August 2008 (UTC)
yup, read full descrip 77.103.216.111 17:42, 11 August 2008 (UTC)
Rather poor imho. temple strike is better for daze.
Yeah, but this one doesn't need a lead... 154.5.1.91 10:07, 12 January 2009 (UTC)
It needs to daze longer and recharge shorter like it used to be...Bive
- If I remember correctly, it always had 15 recharge... =\ And since this opens up double dual attacks, you should be able to kill them in the four seconds they can't cast, assuming they are a caster. Bathory 16:17, 19 January 2009 (UTC)
Oh right...then I would like the daze maximum to be 10 seconds. Bive
- This needs +dmg like Golden Phoenix Strike. Then, it would be on par with Temple, that is if they lower Temple Strike's recharge to 15 seconds. 72.222.217.198 23:17, 7 September 2009 (UTC)
Needs a small buff.[edit]
At the moment, there is not a whole lot of use for this skill. I'd say it could use a little +damage, scaling with GPS. 82.75.192.76 16:25, 17 October 2009 (UTC)
I also can't see the advantages of this skill. As I see it, the other similar sin skills to Golden Skull Strike (10e, 15 recharge) are Temple Strike (15e, 20 recharge) and Beguiling Haze (15e. 20 recharge). At 12 attribute pts, GSS only causes daze for 4 seconds and requires an enchantment, but doesn't require a lead attack; however. TS and BH causes daze for 8 seconds, TS also causing blind and BH providing a shadow step. Though TS requires a lead, seems like you'll want one anyway for other attack options (i.e. a lead and another off-hand). I could see where GSS would provide a quicker daze so your team could get off (for instance) Power Block right at the start, but wouldn't BH do the same thing even faster? Any suggestions when GSS is the best option? Lord Flynt 05:59, 18 April 2013 (UTC)