Talk:Hex spell

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No need to be a stub, was quite complete. --- Ressmonkey (talk) 01:04, 13 December 2007 (UTC)

lol, although they take absolute no skill to use, they are the most overpowered thing in this shitty game. good job izzy, good job indeed. having to bring 7 hex removals in TA and still getting out hexed is really balanced amirite? - 04:12, 14 January 2009 (UTC)
Any bar with more than 2 hex removal is bound to fail, tbh, since if all you're doing is removing hexes then you have effectively been removed from the game. But yes, Hexway sucks. Vili User talk:Vili 06:02, 14 January 2009 (UTC)

"Always have a duration effect."[edit]

What about hexes like Lightning Surge and Wastrel's Worry? Neither of those have duration effects. Aldarik 14:15, 6 July 2009 (UTC)

Vision of Regret[edit]

Vision of Regret should be in a section. It's damage can be conditional because of a hex Sunnybomb 14:51, 6 July 2009 (UTC)

Added. Aldarik 23:21, 6 July 2009 (UTC)

Multiple Castings of Hex Spells[edit]

What happens if the same hex spell is cast on a foe more than once within the period of the spell? Are the negative effects of the multiple casts accumulated or does just the latest (or maybe earliest?) take effect? Does it make a difference if the multiple castings of the spell come from just one player or multiple players? For example, if Pain Inverter is cast on a foe from multiple players at the same time, are all but the first player wasting their time? Kirbett 19:19, 2 August 2009 (UTC)

"Skills affected by hexed caster" section[edit]

I wonder if "Skills affected by hexed user" would be a better wording for this subtitle, considering two of the listed skills (Forked Arrow and Melandru's Resilience) are not actually "cast", but "used" or "activated". My understanding is that spells are "cast", not attack skills or stances. It sounds weird to 'cast Forked Arrow' or 'cast Mels Resilience'. Anyone agree or I don't make much sense here? --Sensei 20:25, 14 August 2009 (UTC)

All hexes require energy to activate.[edit]

"All hexes require energy to activate." How about this one? -- 02:51, 14 October 2009 (UTC)

Revised the note and added a similar one about casting time., though there may be other exceptions I'm forgetting about. | 72 User Seventy two Truly Random.jpg {U|T|C} 03:33, 14 October 2009 (UTC)
What about Asura Scan,it has no casting time and is a hex (only aftercast)?--Ultima Flames User Ultima Flames Signature.jpg 19:11, 27 December 2009 (UTC)
There's a note about that on Asuran Scan's page. | 72 User Seventy two Truly Random.jpg (UTC) 20:33, 27 December 2009 (UTC)


Anyone else think that hexes are ridiculously overpowered and overplayed in this game? Just think about insidious parasite. That one skill steals about 45 health every time you hit with an attack. That's like spamming vampire's gaze once every 1.2 seconds, by casting once. Same with empathy, and spiteful spirit is even worse- use an attack skill, and you take 45 damage twice. Hexes do not require skill or timing to use effectively, either (except with some, like wastrel's worry.) Additionally, there is not a lot of hex removal available to use- some professions simply don't have any hex removal at all. The everstanding counter to any build you devise is "getting hexed." So to counter hexes, you are required to bring hex removal, or simply fail. I think that hexes have a too overwhelming presence in this game and overshadow many skills in raw damage potential. Maybe I'm just pissed off, but does anyone else agree? ПALANA 20:15, 8 June 2010 (UTC)

On the other hand, casters are (or are intended to be) weak. I mean, they consider it fair to give huge damage output or huge tankness, so long as it's one or the other (like Ele spells are meant to be strong, but Earth, with lots of defence, lacks much damage). I think that the main fault is when the Mesmer's way of doing damage (mostly Hexes) also prevents the enemy from doing anything offensive. So, in my opinion, the worst ones are Spiteful Spirit, Spoil Victor, Empathy, Backfire, and Insidious Parasite (did I miss any?); most of the others don't do both offence and defence, which they should never do. | 72 User Seventy two Truly Random.jpg | 22:44, 8 June 2010 (UTC)
I agree. There are a handful of hexes that are simply too powerful and therefore abused, while the rest dont necessarily hinder the enemy, and therefore protect the caster, enough. ПALANA 02:43, 17 June 2010 (UTC)

Link to List-o-Hexes[edit]

Nevermind, didn't see the link. Ignore this comment. 15:44, 2 July 2012 (UTC)

Monk Hexes[edit]

Monks cast hexes? --Corporation (talk) 19:01, 20 June 2016 (UTC)

There are a few smiting hexes that punish healing/enchants/sacrifice. Jeree95 (talk) 14:12, 21 June 2016 (UTC)