Talk:Hidden Caltrops

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Does the effect activate if the hex ends due to 20 sec limit. ‽-(eronth) I give up 18:31, 9 August 2007 (UTC)

No, the effect is directly linked to the hex itself. It activates only once per application, and if the hex ends without triggering, the effect will not remain. User GD Defender sig.png|GD Defender / contribs 19:00, 9 August 2007 (UTC)
The effect trigger if it gets removed by Remove Hex --Cursed Angel 17:21, 29 October 2007 (UTC)
It should take effect even if it lasts the whole 20 seconds... It's a "When this hex ends..." effect. RitualDoll 02:44, 14 November 2007 (UTC)
it does 213.121.242.200 01:30, 28 November 2007 (UTC)

Bugged?[edit]

Is this skill not supposed to display the damage for the caster? GhostBear 22:36, 17 January 2008 (UTC)

What damage? This spell only causes slower movement and then cripple. Paddymew 14:09, 25 May 2009 (UTC)
Look at the date, this skill had its functionality changed. Misery 14:12, 25 May 2009 (UTC)

HC is new meta[edit]

amirite?

No,its kinda a sucky skill tbh weaken knees ownz this as knockdown is more important then cripple and a small damage bonus (an rc will just remove the cripple + heal).

Pre-requisite[edit]

A good foot note would be that Iron Palm activates anyhow when the foe is hexed with this but; What skills can be activate it if a foe is hex with this? Does skills like Black Mantis Thrust activate or just skills like Malicious Strike?--ShadowFog 15:04, 30 June 2008 (UTC)

I know this response is year late, but it does work for both. If you want it to work for Malicious Strike you would have to wait for the crippling condition. Than 06:39, 23 July 2009 (UTC)

Use?[edit]

OK, this skill seems pretty weak, but would it work like this:

Hidden Caltrops Hidden Caltrops -> Dancing Daggers Dancing Daggers -> Jungle Strike Jungle Strike -> Trampling Ox Trampling Ox or something? I mean, even then it still seems poor for an elite, but it might be worth a try.

1. Why dancing daggers? 2. You would need to wait for up to 10 seconds for the hex to end for cripple 96.240.137.64 17:06, 9 August 2008 (UTC)

look at teh date, that combo was before the nerf, WTF IZZY WHY MUST U KILL SINS! u give them an attack speed buff, then nerf it, u give them the best snare skill for kiters, then u nerf it cos its not used often in pvp cos there is better alternatives 66.233.201.54 17:54, 9 August 2008 (UTC)

lolwtf, this skill is actually useful now.--207.172.193.204 09:54, 10 August 2008 (UTC)
Is it just me or does this seem to be a really good opening hex for a dagger combo without speccing into DA? Snares, opens up the Black dagger attacks, then even if it is ended or removed the target is still snared. Low cost, fairly quick cast, moderate recharge.....Loki207.71.50.165 21:26, 11 August 2008 (UTC)

I liked the old version more. 71.243.17.152 18:41, 15 August 2008 (UTC)

Does a lengthen cripple mod effect the cripple duration when the hex ends, 10 second cripple when the hex ends + 33% = 13 seconds?Tristin 17:31, 27 August 2008 (UTC)

As long as you are wielding the crippling weapon(s) when the cripple kicks in at the end of the hex, it should, yes. Although I think it will last 13,3 seconds, not 13 exactly :) Paddymew 14:11, 25 May 2009 (UTC)

Double Slow[edit]

So basically they move 50% slower for 10 seconds, and then move 50% slower for another x amount of time. They should just increase how long the hex lasts for.84.92.16.13 20:07, 9 September 2008 (UTC)

That would decrease the skills effectiveness.--65.185.121.217 20:16, 9 September 2008 (UTC)
If you remove it, it applies the crippled. So monks need 10 energy minimum or their elite to remove this fully (ER or two 5 energy hex and conish removers.) Justing6

MOST FUCKING BROKEN SNARE IN THE ENTIRE GAME.[edit]

I love it. 217.120.229.159 10:08, 7 October 2008 (UTC)

Why is it broken? If there is a bug/problem with it, try reporting it on the bugs page.- TheRave User TheRave sig.png (talk) 10:32, 7 October 2008 (UTC)
He ment it was the most powerful no spec what so ever snare in the game, anyway its been nerfed. 90.212.161.78 23:08, 9 October 2008 (UTC)
The mighty nerf hammer of doom has hit this skill, but not hard enough :/--72.148.167.222 01:32, 10 October 2008 (UTC)
This is still quite sexy tbh :> 217.120.229.159 08:19, 10 October 2008 (UTC)
wtf i need to use ATTS to use this now...129.116.43.45 13:30, 10 October 2008 (UTC)

33% spear[edit]

Does it affect tha Cripple thingy? 84.48.99.46 13:53, 14 October 2008 (UTC)

Crippling is a weapon upgrade that lengthens the duration of the Cripple condition that you inflict upon your foes by 33%. This affects conditions inflicted by any skill, not just from attack skills, as long as the weapon is equipped when the skill is used. READ THE WIKI 72.177.204.158 02:01, 18 October 2008 (UTC)
Relax, this is not a regular crippling effect. It's actually "indirect" crippling in the way that you cause cripple after a set amount of time instead of when activating the skill, so I understand that some people might have trouble figuring it out from what it says on the wiki. Paddymew 14:13, 25 May 2009 (UTC)

I don't like where this is going.[edit]

It seems like that anet has found a new way to nerf skills that have decent synenergy with other professions. While this skill was definitely overpowered, I think anet should undo all these 10 second rules and balance the actual skills. It isn't THAT hard now is it? SniperFoxUser SniperFox IconSmall.gif 12:51, 6 March 2009 (UTC)

Sooner or later they will just kill the secondary profession system because it makes things too hard to balance. You read it here first. Vili User talk:Vili 13:02, 6 March 2009 (UTC)

Yeah the whole Disable Skills things kind of goes against GW's whole synergy ethic... 203.212.159.65 07:31, 7 March 2009 (UTC)

The problem, in most cases, is primary attributes making secondary skills too good. Necro and ele spell cast times were balanced for necros and eles - so when a mesmer uses an entire bar of necro or ele skills, it becomes overpowered because they all cast too quickly to interrupt or shut down.
In this particular case, rits had nothing to use the elite on - they've run it with wor and stuff in the past, but that really isn't an amazing skill. So something ridiculous comes out (like imba caltrops or mark of imbacurity) and they can spec leftover points and make it amazing. Also in this particular case, it has the whole "assassin skill" problem. Assassin skills have never been run unless they were patently overpowered. The assassin class has never been really balanced, and after the initial "cool, it's a ninja" fad died out after factions release, assassins saw no use unless they had some instagib combo that was hard to counter (shadow prison, backbreaker, and now palm strike). Sins are easily ANet's worst brainchild put in the game - either too weak or too powerful, never finding a good middle ground. Basically just poorly designed. I'd be happy if they never buffed a sin skill again, since in order to "fix" assassins they'd have to do an entire redesign and not tweak a single elite every three months, so they shouldn't bother breaking the game trying to make them useful. -Auron 07:48, 7 March 2009 (UTC)

Why can't Anet make a PvP version of this skill with the skill disabling your non-assassin skills for 10 seconds. It doesn't harm PvE doesn't it? --Bleded Scythe 08:47, 20 March 2009 (UTC)

Seeing as how assassins only have one useful skill in pve, why would it matter? ~Shard User Shard Sig Icon.png 06:58, 23 July 2009 (UTC)

Keep the disable and give it in the area AoE that would actually make it a BIT usefull

"Sooner or later they will just kill the secondary profession system because it makes things too hard to balance. You read it here first."
+1 for reading the future Sonic Monday User Da Sonic Sig2.png 03:32, 17 May 2010 (UTC)

So HC/MoI flaggers are dead[edit]

Along with HC/MoI sins. Thanks for leaving us with only two sin bars that aren't entirely inferior to other frontliners; less-effective BB sins (that can't even run flail anymore), and waaaaay over-effective facepalm bars. --75.175.1.28 21:11, 6 March 2009 (UTC)

Wastrel's Collapse is pretty good. Crit <x> is always fun to play, too. Vili User talk:Vili 01:58, 7 March 2009 (UTC)
Yes I like wastrels Collapse Nay the One and Only 15:08, 27 October 2009 (UTC)