Talk:Judgment of Dhuum

From Guild Wars Wiki
Jump to: navigation, search

Lawl at the recharge :D - J.P.User J.P. sigicon.pngTalk 00:23, 4 November 2009 (UTC)

moar liek Q,Q--Unendingfear User Unendingfear Gw2flyingmountsiglol.png 00:25, 4 November 2009 (UTC)
Lawl at the energy cost. Dhuum's gotta have some massive energy pool (or regen) to keep that perma-up. This pretty much says for certain there's gonna be a direct Dhuum confrontation, doesn't it? I suppose the only other possibility is that it was planned at some point and isn't anymore, which seems unlikely considering the foreboding in the Halloween event. I'm excited, to be honest. -- 17:21, 5 November 2009 (UTC)
Likewise ^_^--Unendingfear User Unendingfear Gw2flyingmountsiglol.png 17:23, 5 November 2009 (UTC)
Diversion maybe? I know some monster skills can't be diverted but the liveteam always seem to miss details. -Cursed Angel Q.Q 17:32, 5 November 2009 (UTC)
Things like this make me wish they never fixed the monster skill-stealing bug. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:04, 5 November 2009 (UTC)
Agreed ^_^--Unendingfear User Unendingfear Gw2flyingmountsiglol.png 02:20, 6 November 2009 (UTC)
Ha CA! We totally thought of that. - User Linsey Murdock sig.jpgLinsey talk 12:30, 21 November 2009 (UTC)

Armor Ignoring?[edit]

^ Blood Red Giant User Blood Red Giant sig.jpg Mani Mortus 08:00, 24 November 2009 (UTC)

"The damage dealt is Fire Damage." What are you trying to ask? --User Ezekial Riddle silverbluesig.pngRIDDLE 08:10, 24 November 2009 (UTC)
Just because it's fire damage, doesn't automatically imply that it is reduced by armor. Damage type and armor ignoring are in fact two different mechanisms in the game. Thus, I know it's fire damage, but I'm wondering if it is actually reduced by armor, or only reduced by things like mantra of flame. Blood Red Giant User Blood Red Giant sig.jpg Mani Mortus 21:02, 24 November 2009 (UTC)
actually all elemental damage gets reduce by armor just like physical damage would, so yes fire does get reduce by armor, a ranger getting hit for 75 fire damage will have that damage reduce to 38 after rounding --BobbyT 21:15, 24 November 2009 (UTC)

and by "all" elemental damage, you mean "most", since we all know that ranger traps, for example, use armor-ignoring earth damage. Er, wait, that would make his question valid, wouldn't it? Gosh darn it. If it is, in fact, normal fire damage, though, that would be nice to know. Anyone able to confirm? BattleSage 03:20, 25 November 2009 (UTC)

Exactly my point. Ranger traps deal armor-ignoring earth damage, Hundred Blades deals armor ignoring physical damage, and pretty much any attack skill deals armor-ignoring damage of whatever type of weapon you're using. The concept that damage type and armor ignoring are linked is a common misconception. However, if it was armor ignoring, whomever put up the fire damage note would have most likely added the other as well. Blood Red Giant User Blood Red Giant sig.jpg Mani Mortus 03:31, 25 November 2009 (UTC)
100b is affected by armor, go to isle of the nameless to see for your self, as for Dust Trap (one of 2 ranger traps whose damage is not piercing, other is Flame Trap), it's a bugged skill. It's reduce by Mantra of earth but not normal armor, but that skill is a special case and does not mean this skill would act the same, unless i get a screenshot seening a ranger getting hit for the same damage as every one else but get reduce by Mantra of Flame then i will assume it is non armor ignoring fire damage like every other elemental damage skill--BobbyT User BobbyT BobbyT Sig.jpg 06:43, 25 November 2009 (UTC)
Mantra of Earth doesn't increase armor, it directly reduces damage. That's not the same thing. --[-Kyoshi-]::[-Talk-] 07:25, 25 November 2009 (UTC)
Look, this argument is pointless and irrelevant. Can someone please directly confirm that this damage does not ignore armor? It's important for a build I'm working on. Blood Red Giant User Blood Red Giant sig.jpg Mani Mortus 07:39, 25 November 2009 (UTC)
From the videos i've seen it does get effected by armor. Imbagon only taking roughly 47 damage per pulse.--BobbyT User BobbyT BobbyT Sig.jpg 08:04, 25 November 2009 (UTC)
Although TNTF will reduce even armor ignoring damage by a fixed percentage. NuVII User NuclearVII signature 3.jpg 08:09, 25 November 2009 (UTC)
ah... true, lack of sleep makes me not think of that, i could go into detail about that but all i will say now is go ahead and test your build. if it work whither or not the damage was armor ignoring then thumb up. if not then at least you try --BobbyT User BobbyT BobbyT Sig.jpg 23:09, 25 November 2009 (UTC)
Keep in mind that, if this isn't armor ignoring, it's going to be under the rest of the math, too. If it were armor ignoring it would do 75 damage, or 150 if Dhuum is considered a boss; if it's not armor ignoring, then the damage is going to be increased as it's coming from a level 30 source, so 75 damage would actually be more or less 126 damage, 252 if Dhuum is considered a boss. Erasculio 23:15, 25 November 2009 (UTC)

So, all we need is for someone to go up against a god without direct damage reduction. I'm game. :) Blood Red Giant User Blood Red Giant sig.jpg Mani Mortus 03:04, 26 November 2009 (UTC)

Trample deals armor-ignoring physical damage. User Raine R.gif is for Raine, etc. 14:58, 26 November 2009 (UTC)
BooM goes the dynomite. User DrogoBoffin sig icon.png Drogo Boffin 15:31, 26 November 2009 (UTC)
When I fought Dhuum, this skill did at least 400 damage to my party although it should do 300 (75x4). I don't think Dhuum has the ability to do double damage (otherwise the skill would do 600 damage) but this skill would have to be effected by armor to do 400+ damage to me (due to Dhuum being 10 levels higher than me, damage would be increased). So all in all, this skill does not ignore armor. It helps to bring armor increasing skills and/or +10 fire shield. --COWARD 20:14, 3 June 2011 (UTC)