Talk:Mark of Protection
Uselessness[edit]
This skill is useless. It has an enormous amount of downtime, disables your skills, and has a long cast time that prevents it from being used in the only way that seems to make sense, spike prevention. If this skill was made more on par with skills like Shield of Regeneration or Shield of Deflection, albeit with a longer recharge time, it might be runnable. As long as this cannot be kept on multiple targets and has some downtime (though not nearly what it is now), it would not be completely overpowered (no more so than any other skill actually used). If the duration were lowered to 8 seconds, the recharge brought down to 15~20 seconds, the cost upped to 15, and the blackout effect was removed or at least made much less severe, the skill would be runnable. As it stands now, the only reason anyone would bring this skill is because it is the first monk elite available in the Prophecies Campaign. Elu 19:48, 6 February 2008 (UTC)
- Edge Bomb!
- I can see this kinda-sorta-maybe being useful in a last-resort sort of way in a monk secondary build that doesn't use many protection prayers, but that's still iffy. Tried it on my Rt/Mo, it didn't work. KrelusDerian 02:22, 24 March 2008 (UTC)
- It was used in that dark aura/contagion gimmick, which lasted for about a day. But yeah, it's still terrible. -Auron 02:25, 24 March 2008 (UTC)
- Buff please. Lower recharge time to 25 or 20. That would make for great buff and still not be over powered.
- I can see this kinda-sorta-maybe being useful in a last-resort sort of way in a monk secondary build that doesn't use many protection prayers, but that's still iffy. Tried it on my Rt/Mo, it didn't work. KrelusDerian 02:22, 24 March 2008 (UTC)
It looks like its intended to be used with a healing prayers build. >.>--Media Control 23:55, 4 June 2008 (UTC)
- You know that kinda gives me an idea. Like how prot monks use Gift of health. →[ »Halogod (talk)« ]← 00:25, 5 June 2008 (UTC)
- Exactly. Essentially, to me anyway, its a better version of Healing Hands, with a long recharge. --Media Control 01:20, 5 June 2008 (UTC)
same effects of reversal of firtune,OMG! 85.146.249.89
Equip it as a tank in "assault on the stronghold" to make sure the Saurian gets through... Noctarch 21:27, 19 June 2008 (UTC)
- Wow I bet that works great! That's the exact niche for this skill: cast it on an ally with high health taking a large amount of damage over a short time. The problem is, how often do you have an ally with 2000+ health taking 20 hits per second? --Doodle01 00:26, 29 October 2008 (UTC)
I use this in my shitty excuse for a boonprot build. 66.91.223.207 11:32, 15 September 2008 (UTC)
- It actually isn't all THAT bad. Granted it isn't good, either. Back in the day when I was a wee little monk, this was the only elite I had. I split my atts 3 ways to include protection prayers, and used this if aggro broke from out tank to our second monk. This was back in the day when people actually played together. Ah, those days. But you get what I mean. This NEGATES damage (very cool) and gives 10 seconds worth of heals. This is a "Oh snap, Hidden Ultra Combo! Ultra-ultra-tra-tra-tra!" skill. So what if it disables one or two skills and has a massive downtime? You have other heals. FleshAndFaith 04:42, 14 August 2010 (UTC)
Echo[edit]
If you use Arcane Echo before casting this spell, is the echo disabled? --Elijah 13:44, 9 November 2008 (UTC)
- Arcane Echo has been Protection Prayers since when exactly, now? However, if you mean the copy of Mark of Protection, I'm not testing it. Ryuu 13:30, 17 December 2008 (UTC)
- because I was bored and the test really only takes 10 seconds anyway, I tested it. Yes: the copied MoP is disabled for 5 seconds before you can use it. ---- Timeoffire45 03:47, 18 February 2009 (UTC)
Fix[edit]
Reduce the cool down to 15 seconds, change the duration to 5 seconds and remove the disable effect. --Lou-Saydus 18:29, 15 January 2009 (UTC)
- OP much? --72.148.167.222 03:40, 5 February 2009 (UTC)
- Change it's functionality and stats to an other ally targeting Ether Prism except no energy gain and say something like: "that ally is healed for 85...257...300 health when this ends.Crimmastermind 03:46, 5 February 2009 (UTC)
- Crap, that is really OP as well, I simply got those stats by dividing the energy gain of ether prism by 30 and multiplying by 500 (dividing by max energy of normal caster and multiplying by max health of normal char). Something like 35...123...145hp is probably more balanced.
- How about 0 damage for 3 seconds, then patient spirit. 10e 1/4s 15s -- euphoracle | talk 02:44, 23 May 2009 (UTC)
- A winrar is you. Although I would love to see "0 damage for 3 seconds, then patient spirit" as the concise description too! :P Paddymew 17:21, 25 June 2009 (UTC)
- How about 0 damage for 3 seconds, then patient spirit. 10e 1/4s 15s -- euphoracle | talk 02:44, 23 May 2009 (UTC)
- Crap, that is really OP as well, I simply got those stats by dividing the energy gain of ether prism by 30 and multiplying by 500 (dividing by max energy of normal caster and multiplying by max health of normal char). Something like 35...123...145hp is probably more balanced.
- Change it's functionality and stats to an other ally targeting Ether Prism except no energy gain and say something like: "that ally is healed for 85...257...300 health when this ends.Crimmastermind 03:46, 5 February 2009 (UTC)
Possible Change[edit]
Mabey ANet could change this skill to have a buff to protection prayers,similar to that of double dragon,trappers focus ect. Ex. Functionality: 10 energy 4/5 cast 45 Recharge For 10..30..50 seconds your protection prayers are increased by 1..2..3 Merri Weathers 17:31, 15 February 2009 (UTC)
- none would ever use this... 45 seconds recharge means you cannot sacrifice it with contemplation of purity or even recast quickly it if it gets stripped. and even with an increased protection prayers att you lack the healing to keep your team alive if you dont bring ZB/RC. 95.88.123.133 23:23, 9 May 2009 (UTC)
This skill has needed a buff for 4 years[edit]
Seriously. Even way back in 2005, Healing Hands /owned/ this. Now, it's owned by pretty much every monk skill, ever. This skill is sad. --76.167.225.157 00:40, 27 May 2009 (UTC)
- This skill needs a total rework. Why they are avoiding it and doing it to Order of Undeath and Aura of the Lich is beyond me because those skills worked fine. -- euphoracle | talk 23:06, 1 June 2009 (UTC)
if they buffed healing[edit]
I would use it if the healing was buffed a little maybe max 100 at lvl 16 or so. a bonder with some divine favor skills won't mind the downtime.
new skill buff?[edit]
I personally think this skill needs a little bit reworking. It's a nice idea to negate damage, although at the current time the recharge was too long. Reducing the recharge might make it too imbalanced. I think it should be 1/4 cast 5 sec length and maybes 20 sec recharge? Engerizer 01:27, 31 July 2009 (UTC)
- Sigh so much potential for a good skill abandoned yet again :( Nay the One and Only 19:03, 23 September 2009 (UTC)
- Lots of potential, I like the suggestion that another poster had up above. 0 damage for 3 seconds, then a PS effect. 10e 1/4s 15s Maybe even a 10s recharge, but that's asking for a lot. 76.219.110.140 23:56, 5 January 2010 (UTC)
- Sigh so much potential for a good skill abandoned yet again :( Nay the One and Only 19:03, 23 September 2009 (UTC)
5e, 3/4cast, 10recharge Enchantment 5sec. Converts 2-6-7 damage, everytime target ally takes damage (stacking). Ends early after 2-5-6 hits.
Like Shield of Absorb mixed with RoF. Takes multiple hits to ball up and ends before it gets too rediculous from a short duration OR an internal cutoff. R12 cuts off at 90dmg reduction/90heal, aka 180 "positive effect". Justice 05:41, 28 January 2010 (UTC)
Ever tried vanquishing against this shit?[edit]
Anyone here ever tried to vanquish against this shit when 3 dolyak riders chain it PERFECTLY?
Or tried the frost gate in hardmode.
Added its similar to shadow form in that both are brutally overpowered and make you invincible.
Reaper94 19:00, 12 February 2010 (UTC)
- MoP you can remove (Shatter enchantments). SF you cant (Easily). Simple? --Neil2250 19:02, 12 February 2010 (UTC)
i do believe its called signet of twilight?
Reaper94 19:28, 12 February 2010 (UTC)
I ran into some Dolyaks with this on HM today. I cast Gaze of Contempt. All of their buffs magically disappeared, if you'd even believe it. List of enchantment removal skills. --76.166.187.131 12:06, 15 March 2011 (UTC)
- Additionally, you can always switch targets to someone who is not temporarily invincible, then get back to your first friend 10 seconds later when Mark of Prot is still recharging for the next 35 seconds. Even if they chain it on one person... someone's not gonna have it. It's not an AoE spell. --76.166.187.131 19:24, 11 May 2011 (UTC)
Mirror of Disenchantment :). Azreal30 20:42, 24 March 2012 (UTC)
- PAY ATTENTION.. Swap target, even if they chain it perfectly they can only keep it up at 1 target at a time. Or bring shatter enchantment on a mes.