Talk:Order of the Vampire

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I've always wondered... How did they arive at 17% Sacrifice? Why not 15 or 20%? 1/6 rounded

I'd say they just came up with a number roughly where they wanted it. Or maybe they got bored with having reasons for sacrifice amounts.Veltas Vandegere 19:22, 31 May 2008 (UTC)

Is there any strategic use for this skill that isn't immediately showing itself to me? PizzaboyFaul 09:24, 3 March 2008 (UTC)

To answer both of your questions, it is 17% like spirit light, the happy medium. The main use for this is Barrage. get 5 barragers, and +17 lifestealing/damage for healing and extra damage to barragers. Justing6 15:16, 5 March 2008 (UTC)
I find this skill very beneficial at later points in the game in missions when the bosses are basically tanks or the only group you can find can't deal damage efficiently enough. 72.45.52.232 23:19, 9 April 2008 (UTC)
To be exact, in GW world, 17% is the half of 33% that is to say a third. Now, you have you your one of six ;) Noctarch 22:08, 5 May 2008 (UTC)

Does this work with MM's? Shireen 01:51, 4 April 2008 (UTC)

Minions are allies, not party members. Your looking for Order of Undeath--Ryudo 01:52, 4 April 2008 (UTC)

Why is this skill good? Allowing each ally to get healed for 13-16 for their next health isn't that amazing. That's not very much health at all. Added that this is an elite and has health sacrifice, it makes me go "lol wut"? Anyone want to explain? --72.150.25.88 19:47, 28 July 2008 (UTC)

uh, it's not about healing. it's about buffing a team with a lot of physicals to do loads more domage. it's elite because it's like order of pain but lifestealing is better than bonus domage. 71.230.145.170 15:20, 1 August 2008 (UTC)
Only against damage prevention because bonus damage ignores armor. A pity that the vampirer's Order cannot be kept up. Noctarch 07:19, 27 August 2008 (UTC)
This skill comes in handy when doing Heart of the Shiverpeaks along with other life stealing touch skills, you touch and have 3-4 melees hitting the wurm and use prot spirit to stay alive, then have the others dropping the kegs and you can take him out no problem.HappyFatzKid 11:31, 2 March 2009 (UTC)


Physical damage required[edit]

This skill says the attack has to be a physical one, so obviously skills which change your damage type (like Grenth's Grasp, Staggering Force, Dust Cloak, Judge's Insight etc) stop it from working on you. So how come it still works with Avatar of Grenth? Is this a bug or something?86.24.149.167 20:56, 30 April 2008 (UTC)

It is, indeed. Grenth's Avatar does not grant you cold damage though stated (which makes it even worse).Noctarch 02:09, 13 May 2008 (UTC)

VAMPIRE[edit]

I am VAMP, the VAMPIRE. Tremble before me MORTALS! --68.207.156.253 19:37, 28 October 2008 (UTC)Kaysan Smithee

Anyway, I love it when a Necro uses this skill. We should encourage them to keep doing so. --68.207.156.253 18:22, 29 October 2008 (UTC)Kaysan Smithee
yeah i HATE that people have actually found a use for this skill, cause that means there is no point in lobbying to have it changed. It IS indeed a terible skill, that needs alot of work. its restriction to use in specific team builds is crippleing. i would like to see it changed for more general use. but as long as thoes teams keep makeing a run for their money in HoH, this skill will remain as is.70.6.254.187 05:15, 21 November 2008 (UTC)Auron Bushi

allies in the area steal 10-20 health with each attack. No effect if ally is above 75% health.--Justice 05:05, 28 November 2008 (UTC)

No thank you. User Sarifael Sig.jpgSarifael 16:41, 6 February 2009 (UTC)

Addition to Notes section?[edit]

I wasn't sure whether the enchantment was prevented entirely (as if it weren't cast) on party members who were under the effects of another necro enchantment, or whether they actually became enchanted. I tested it out and found that the party members do become enchanted so I was thinking of adding a note to the page about this. What do you think?

  • Party members become enchanted regardless of whether they have another necromancer enchantment on them, therefore this will trigger Soul Barbs, Scourge Enchantment and, when it ends, Mysticism for Dervishes.

Xlegna 21:21, 21 May 2009 (UTC)

I vote no, because this is how it's supposed to be. I would vote yes if it actually got prevented. User MadSkillz1o1 sig2.PNG MadSkillz1o1 09:55, 14 March 2010 (UTC)
I vote yes, because I came on the discussion page in the hopes of finding this info. Katorone 19:26, 19 September 2010 (UTC)

Bug?[edit]

I went to use this on a hero for HoS, and found out that the lifesteal would not trigger. I have tested it with various weapons and chars and the same thing happened. Can anyone else confirm if this is just something screwy on my side or not? (edit) Also, anyone know the best place to report bugs of this nature? --salvius 21:34, 19 June 2009 (UTC)

Actually, it seems to give the caster the lifesteal instead. I assume this came as part of yesterday's update, but I have not used it enough to confirm. --salvius 21:47, 19 June 2009 (UTC)
How strange. I guess necros have a viable self-heal now? </badjoke> Vili 点 User talk:Vili 01:05, 20 June 2009 (UTC)
Just tested and confirmed that all lifesteal goes to the caster. That's pretty funny. ~ Mortimer 01:07, 20 June 2009 (UTC)
Anet failed. Do I hear a follow up-follow up update? ~ RyuuUser Ryuu Desu Sig.png[ Talk|Contributions ] 01:08, 20 June 2009 (UTC)

Fixed now, thank goodness. Not that it was a huge bug or anything but I was trying to use it on a hero as well. Though...a skill that gives the lifesteal to the caster instead of the person buffed would actually be pretty funny XD Green Arrow 01:57, 20 June 2009 (UTC)

Alter functionality[edit]

Needs to add the Nightmare Weapon and Spiritleech Aura function so so it can drop the "Party members under another Necromancer enchantment are not affected" clause.... would overide Order of Pain too. --Falconeye 06:10, 22 June 2009 (UTC)

This skill only affects party members, so it wouldn't affect Spirits from Spiritleech Aura. Nightmare Weapon on the other hand has a 10 second recharge timer. Order of the Vampire is spammable, but not with Nightmare Weapon. Than 20:07, 20 July 2009 (UTC)
Er. I think Falconeye was referring to Nightmare Weapon's -ends after 3 hits- clause and Spiritleech's -subtracts from allies damage and adds an equal amount of lifesteal- function. On that note, I agree with him about the Spiritleech's function for sure. The nightmare weapon's function wouldn't ruin it, but people may not want to bring the skill if that were incorporated. Maybe something like -ends after 10 hits- so you dont see some sort of Hunred Blades-OoV gank. ПALANA 20:21, 3 November 2009 (UTC)
Both Nightmare and Spiritleach decrease damage by the amount of lifesteal that they add. Of course, that would make this skill utter tripe, since the point is to increase damage... imo, the ideal solution is to take the suq clause from this skill and tack it onto Order of Pain, which is supposed to be worse but isn't because it can stack. — Raine Valen User Raine R.gif 19:34, 30 Nov 2010 (UTC)

Similar Skills[edit]

Added Dark Fury:

Reason: Necromancer Skill, Enchantment, Affects all allys.

Synergy[edit]

Current synergy should be removed. Maybe change to something like "Synergizes well with attack skills that hit multiple enemies." But to be quite honest, I think it's all a bit too obvious to mention... 64.254.191.194 14:46, 14 May 2010 (UTC)

pre nerfs[edit]

imagine this with the old splinter weapon and the old hundred blades? numbers galore!!! - 69.142.235.16 21:42, 8 August 2011 (UTC)

New GvG meta build[edit]

With dervish's now buffed a team of just 3 AoG dervs, 1 OotV necro, a split team of two and 1 monk(only one is necessary do too dervs healing themselves) this team set-up owns everything! 76.164.95.16 22:52, 23 October 2011 (UTC)

^^^Was meFirst Samuel Il X 23:02, 23 October 2011 (UTC)