Talk:Rage of the Ntouka
Hero Behavior[edit]
I'm having problems using this skill on my warrior heroes. Koss will absolutely NOT use it ever. What's up with that?
- It's written in the Hero Behavior page too. I'm going to guess it has something to do with hero detecting Adrenaline. Since theres no bar for it (like with energy and health), they may see the skill as having no effect, and see no reason to use it. RitualDoll 04:00, 22 October 2007 (UTC)
Best Weapon for this ?[edit]
Axe, Sword or Hammer ?
- Staff.. :p .. depends on your skills rly 84.192.144.207 18:37, 28 February 2008 (UTC)
- I would say hammer, because they require the most adrenaline, and some powerful skills force you to lose all adrenaline, which this skill can remake very quickly! AlcamiLord 21:25, 12 June 2009 (UTC)
What is the point?[edit]
Sure u gain 7 strikes of adrenaline but ur adrenal skills take an EXTRA 5 secs to recharge? idk, just kinda seems usless to me :/Psychiatric Consultant 14:04, 7 May 2008 (UTC)
- Unless you're using a hammer. :o Halogod35 14:07, 7 May 2008 (UTC)
- ...WHEN USED. So you can instantly use about 3 adren skills right off the bat. You just have to wait a while to get them back.- Vanguard 14:12, 7 May 2008 (UTC)
- The point is to have your heavy hitting elites up and ready to go as soon as you engage the enemy. Imagine having Executioner's strike, or a SA/Gash combo within 3 hits of the enemy, while he still struggles to come up with enough for one small attack.FleshAndFaith 03:51, 30 May 2008 (UTC)
- Adrenaline takes 25 seconds to fade away after being gained and the penalty for this skill only lasts 10 seconds. So just be sure to use it before battle but not too long before battle.ComfortOsprey 13:14, 21 July 2008 (UTC)
- Coupled with Lion's comfort you can potentialy have all your skills ready 50 seconds before entering combat , once you use them use this skill again & repeat the chain. Having your attack chain ready ot use off the bat TWICE is scary. 77.70.60.74 19:33, 4 October 2008 (UTC)
- Not really, because for those 5 seconds while your skills are recharging, you don't gain any adrenaline. That's why this skill is n00b, you get to instantly use all your adrenaline skills then not be able to use them again for like 60 seconds. No potential in PvP, maybe useful for some builds in PvE, but PvE is so broken anything worksCrimmastermind 03:49, 5 October 2008 (UTC)
- No, you don't gain adrenaline. Thats why you only use this before the fight and when you are trying to end the fight. Let us also take this into consideration: If you charge up Executioners Strike, it takes you 8 hits. How many seconds is that? If you use Rage instead, how many seconds is that? Rage has its place in PvP and PvE. FleshAndFaith 08:59, 30 June 2009 (UTC)
- With Lion's Comfort the 10 seconds in which your skills would have that recharge are long gone. So you can use them in combat , then hit this again & use the enite chain again but with the recharge. Repeating your entire attack chian twice in a row ain't bad in my book.77.70.60.74 12:02, 12 October 2008 (UTC)
- This can work, since you're trading how often you can spike for being able to spike twice in a row. You don't really lose anything, especially when you're wasting time chasing kiting foes anyway, but you just don't gain that much given it's an elite. It works quite nice with QZ, though. 86.31.119.66 19:25, 7 April 2009 (UTC)
- With good enough timing, you can charge all of your adrenaline skills, (great starter for hammer combos, which can kdlock bosses, or even kill single weak foes in a single combo) and not have to worry about the recharge! I have used this skill to keep all of my adrenaline skills 100% charged, then wait 10 seconds for the 5second recharge to wear off then attack and repeat, good for a quick powerful spike! AlcamiLord 21:16, 12 June 2009 (UTC)
- With Lion's Comfort the 10 seconds in which your skills would have that recharge are long gone. So you can use them in combat , then hit this again & use the enite chain again but with the recharge. Repeating your entire attack chian twice in a row ain't bad in my book.77.70.60.74 12:02, 12 October 2008 (UTC)
- No, you don't gain adrenaline. Thats why you only use this before the fight and when you are trying to end the fight. Let us also take this into consideration: If you charge up Executioners Strike, it takes you 8 hits. How many seconds is that? If you use Rage instead, how many seconds is that? Rage has its place in PvP and PvE. FleshAndFaith 08:59, 30 June 2009 (UTC)
- Not really, because for those 5 seconds while your skills are recharging, you don't gain any adrenaline. That's why this skill is n00b, you get to instantly use all your adrenaline skills then not be able to use them again for like 60 seconds. No potential in PvP, maybe useful for some builds in PvE, but PvE is so broken anything worksCrimmastermind 03:49, 5 October 2008 (UTC)
- Coupled with Lion's comfort you can potentialy have all your skills ready 50 seconds before entering combat , once you use them use this skill again & repeat the chain. Having your attack chain ready ot use off the bat TWICE is scary. 77.70.60.74 19:33, 4 October 2008 (UTC)
- Adrenaline takes 25 seconds to fade away after being gained and the penalty for this skill only lasts 10 seconds. So just be sure to use it before battle but not too long before battle.ComfortOsprey 13:14, 21 July 2008 (UTC)
- The point is to have your heavy hitting elites up and ready to go as soon as you engage the enemy. Imagine having Executioner's strike, or a SA/Gash combo within 3 hits of the enemy, while he still struggles to come up with enough for one small attack.FleshAndFaith 03:51, 30 May 2008 (UTC)
- ...WHEN USED. So you can instantly use about 3 adren skills right off the bat. You just have to wait a while to get them back.- Vanguard 14:12, 7 May 2008 (UTC)
The point is that this is on demand adrenaline source. Normally you have to fight some time before you get your adrenaline skills ready. With this you can start the fight directly with adrenaline spike. Note that the 5 sec recharge is only triggered for the skill that is used while the other adrenal skills remain ready.
Here is one pve usage scenario - imagine a powerful ele boss casting some mega aoe that is going to wipe your party and you dont have adrenaline for "save yourselves" (you still need to have at least 1 strike before that because SY is 8 and this elite gives only 7, or you can use "for great justice").
This is how to fix[edit]
Decrease recharge to 10 seconds and its fixed-simple. 82.8.146.164 07:03, 16 August 2008 (UTC)
- ^78.20.153.111 08:56, 28 September 2008 (UTC)
Additional recharge[edit]
Added a note about the recharge being added (tested with "Fear Me!"), which kinda stinks. 86.31.119.66 15:21, 6 April 2009 (UTC)
5 Second Window of Pure Ownage![edit]
"Elite Skill. You gain 1...6...7 adrenaline. For 10 seconds, adrenal skills have a 5 second recharge when used."
In theory, (I am testing it currently), if you use this skill, charge an attack, wait 11 seconds, then use that combo, there will be no penalty?
Also a theory, but this skill recharges in 15 Seconds, and adrenaline fades in 25, there is a 10 second window that you can gain more adrenaline and move back the fade time? Thus perpetually gaining adrenaline?
If these two theory's combined, you have a 5 second window, to unload a fully charged combo, with no penalty, before activating the skill again, and unleashing another smaller combo with penalty? Ill attempt to find a build that these theory's are used in and bring it here :), any thoughts i would love to hear them, these are only theory's and are not fact yet, still need testing!
If both of these theory's are true, then you can fully charge a powerful hammer combo of 6 skills, and time your chain so that there is no penalty? That would be amazing in PvP! And all you need to farm Bison Tokens in PvE!
I will begin testing these two theory's, and post back with them, anyone find an error in my logic? AlcamiLord 21:25, 12 June 2009 (UTC)
- There is no need to test, as everyone already knows that: A) If you wait 11 seconds, there is no penalty, and B) Adrenaline stacks with this skill.FleshAndFaith 08:59, 30 June 2009 (UTC)
- True, you can make RotN work that way. However, while you might get away with this in PvE, something tells me that players aren't just going to stand around in PvP for 11 seconds waiting for you! In fact, this skill's utility in both PvE and PvP is bad, bad, bad. If you really want an early adrenal boost, I suggest Enraging Charge (even since it's nerf last year), as it also gives temporary IMS, doesn't disable your adrenal skills, and doesn't use up your elite slot; bring a decent elite instead. Astralphoenix777 01:48, 27 March 2011 (UTC)
- There is no need to test, as everyone already knows that: A) If you wait 11 seconds, there is no penalty, and B) Adrenaline stacks with this skill.FleshAndFaith 08:59, 30 June 2009 (UTC)
"Heroes won't use this skill on their own"[edit]
Even programmed AI recognizes when something is bad.-- anguard 02:41, 22 August 2009 (UTC)
- Maybe AI, like a bunch of players, don't use the skill because they can't quite comprehend how to use it effectively. :/ 67.249.45.168 21:40, 13 June 2011 (UTC)
Recharge vs. adrenaline gain[edit]
Assuming you use a hammer with 14 strength, and no IAS, in order to gain the necessary adrenaline to use a skill after using that particular skill with no natural recharge, ignoring aftercast. Also, with Ntouka, assume it recharged quicker than the penalty duration, with the exception of additional activations (Delay, or D, is the time it takes for you to activate Ntouka once the five second penalty ends, or when Ntouka recharges; usually around 0.05 and 0.1):
Cost 1---------------- 2---------------- 3---------------- 4---------------- 5---------------- 6---------------- 7---------------- 8+-------------- |
w/Attacking(sec) 1.75-------------------- 3.5---------------------- 5.25-------------------- 7------------------------ 8.75-------------------- 10.5-------------------- 12.25------------------ 14+--------------------- |
w/RotN(sec) 5+D 5+D 5+D 5+D 5+D 5+D 5+D 20+2D |
The point of this is to show you that when Rage of the Ntouka is compared to natural attacking in order to gain adrenaline, it's better to use Ntouka, even with the five second penalty, when considering adrenal skills with costs from 4 to 7. Adrenal costs 8 or more isn't ideal for Ntouka because you would have to add in the 15 second recharge from Ntouka, and it's easy to see why costs from one to three wouldn't be ideal for Ntouka either; unless you are attacking, then it wouldn't matter. Gee, I hope I didn't go overboard with this lol. Kds Healerpage talk 18:58, 8 May 2012 (UTC)