Talk:Shatter Storm

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Incredibly Weak?[edit]

Compared to Gaze of Contempt? I've never seen this in Aspenwood where you would expect if anyone would bring it, it would be there. 58.110.141.177 04:25, 9 October 2007 (UTC)

ye this sux, i see absolutely NO use for it84.27.170.207 19:27, 25 November 2007 (UTC)

IMO 4 secunds each enchantment removed is more then enough.You wont spam it anyway bcause of the 10 energy cost (and bcause you need to spam diversion as 1 of the best mesmer skills ever). 81.245.126.162 20:15, 15 February 2008 (UTC)

It's a self-diverting Enchant removal elite. Meh. Saphatorael 15:10, 27 March 2008 (UTC)

Unfortunately the only niche this skill fits in with is when you simply can't roll as an assassin or necromancer secondary. The only time this is better than GoC is when the target has less than 50% health, which usually means they don't have gratuitous amounts of protective enchants on them. FleshAndFaith 00:44, 30 July 2008 (UTC)

I'd like to add that if you use this skill to remove just one or two enchantments, it is one of the faster recharging enchantment removals. But the energy cost of just one or two enchantments without a removal condition that helps the caster instead of hurting them is just too much. And even if you used it to the fullest effect, this would need ages to recharge when a prot monk can easily reapply a plethora of quick recharging enchantments. FleshAndFaith 23:24, 11 July 2010 (UTC)

Buff?[edit]

This skills really bad compared with the non-elite skills Gaze of Contempt and Rend Enchantments, because of the (sometimes) long recharge time, really not worth use this skill as your Elite skill.

Definitely. How does 5 energy, +4 seconds per enchantment sound? Or perhaps give this skill an area of effect, creating an elite Chilblains? Crazy Odin 16:15, 8 September 2008 (UTC)
I'd like to see this like Chaos Storm mixed with Shatter Enchantment. Something to the effect of~ one enchantment removed from target and adjacent every second with about half the damage shatter enchantment, triggering only on removal, for 5 or 10 seconds. If you think that would be op for an elite, look at Well of the Profane, Rend Enchantments, Gaze of Contempt and Mark of Insecurity. Most of those are non-elites, and all totally destroy this skill. <>Sparky, the Tainted 03:37, 21 January 2009 (UTC)
Or perhaps just give this skill some damage, say 5...60 or so. So we could spam it on unenchanted foes (provided they lower the energy cost). Firoas. talk 23:35, 11 May 2009 (UTC)
Removing an enchantment every second might be a bit too rapid, but then it is an elite. I quite like this idea. --Ckal Ktak Technobabble.jpg 18:18, 18 September 2009 (UTC)
I would like this to look like Chaos Storm and Shatter Enchantment as well, but the above suggestion may be too overpowered. I would like to see it like this:
Spell. 15 Energy. 2s Cast. Target foe loses all Enchantments. For each enchantment lost in this way, one foe is struck for 30...106...125 chaos damage (The same foe cannot be struck more than once) and Shatter Storm is disabled for an additional 10...7...5 seconds. Move into Domination Magic.
Now that would be sexy. FleshAndFaith 00:02, 13 March 2010 (UTC)

Additional Note[edit]

It's wise to rpoof "some think" with a discussion or at least a reference/link to it. Better remove that note, to maintain a higher quality of the article. Ɲoɕʈɋɽɕɧ 12:03, 31 October 2008 (UTC)

Frankly, I was never impressed with this skill. There are two other mesmer skills with the word Shatter in their names, and they do damage. Secondly, this is not much of a storm, as its a one shot, one target spell. An enchantment breaking version of Chaos Storm would, while probably insanely over powered, be closer to the name. Or what about this idea: "Remove an enchantment from target foe. If an enchantment is removed in this way, remove an enchantment from all other foes near the target." With that setup, I would almost be willing to use it despite the recharge effect. Guildwarsrunner 04:14, 5 January 2009 (UTC)

Perhaps a defensive look at the skills name instead of Power! Power! Power!

  • 15e, 2cast, 20recharge, Exhaustion
  • Elite Spell. All hostile AoE effects to allies, within earshot, end.
  • Includes negative wells, AoE dmg spells, wards and possibly traps?

Justice 06:20, 29 July 2009 (UTC)

Dude, no. that would be so OP it would be ridiculous. Materia user 00:12, 3 September 2009 (UTC)

Buff suggestion[edit]

How about that? Shatter Storm Shatter Storm : 10 Energy2 Activation time20 Recharge time Remove up to 4 mesmer hexes from target foe, that foe takes 30 damage for every hex removed that way. --Ranger-tango-icon-200.pngSoulforgedMesmer-tango-icon-200.png 09:15, 17 August 2009 (UTC)

There is a couple skills that remove 1 mesmer hex from a foe. And compared to this suggestion they look like they should be elite... Justice 07:38, 19 August 2009 (UTC)

This should just be 20Recharge time or 25Recharge time and remove all enchantments (or 1...7...8 enchantments). -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 08:17, 19 August 2009 (UTC)
I thought about making it an elite version of Shatter Hex, the idea behind it is that you can cast some hexes on a target (such as shrinking armor and phantom pain) then when you remove them with this spell you can deal up to 120 damage and cause DW, Cracked armor etc. Or to combine it with Accumulated Pain to quickly finish off targets on low health already suffering from your hexes --Ranger-tango-icon-200.pngSoulforgedMesmer-tango-icon-200.png 09:36, 19 August 2009 (UTC)

so far my fav suggestion is the choas storm enchant removal suggestion don't think it would be OP since it would be AOE effect. It definitely needs a buff though i don't think anyone would use this even as a normal skill, much less an elite. Materia user 23:39, 28 September 2009 (UTC)

I have to agree. Maybe something like "Every second for 5 seconds, foes in the area (or adjacent? I don't know) lose one enchantment and take 10...35...40 damage whenever an enchantment is removed." This would only be overpowered against builds that depend too much on enchantments and, among those, players that can't move fast enough. --70.158.147.122 23:36, 21 October 2009 (UTC)
As much as I lul'd on the link from 'fast enough', such a skill would also make it OP against the entire Dervish class, short of a few, rare builds. Sec Qr Euin 02:49, 9 December 2009 (UTC)

Forsaken Insignia hehe Justice 08:21, 28 December 2009 (UTC)

So Counter-builds are bad? Countering a class is hardly overpowered when there are so many skills that do exactly that for other classes. PowerGamer 23:53, 31 December 2009 (UTC)


[Monks Luvs smith] I think it should be buffed like "for each enchantement removed, a party member in earshot loses a hex. --The preceding unsigned comment was added by 83.157.24.167 (talk) at 00:11, 2012 July 1 (UTC).

Related Skills[edit]

Whuldn't Assault Enchantments be related to this skill, as they both remove all of the foe's enchantments? Entangling Asp.jpg Scar 19:33, 29 May 2011 (UTC)

Withdraw Hexes[edit]

Removing Withdraw Hexes as a related skill. They do completely different things and the only thing relating them is recharge, even though this skill is disabled whilst the other is additional recharge (there is even seperate wiki pages for that; see recharge time and disable. --Wingsy 13:41, 21 June 2011 (UTC)