Talk:Soul Bind

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Skill Does not Work Well after change[edit]

I have been testing this skill out because if it worked exactly as it says it does it would not be bad for RA builds. From what I have seen it only really affects someone who casts a spell that directly heals other player (ie dwayna's kiss). It does not work on things like heal sig, watchfull intervention, ect. If this is true, they should change the description to "when player is the target of a healing spell" from "every time target foe is healed"

If you put it on a monk though it really hurts them.

Edit: Does work on healing sig

-- 23:14, 13 June 2008 (UTC)


Where is this skill useable? —ZerphatalkThe Improver 17:56, 12 November 2007 (UTC)

nowhere. there's better melee counters. - Y0_ich_halt Have a look at my page 17:59, 12 November 2007 (UTC)
although i gotta admit, i just got a funny idea for Me/N... - Y0_ich_halt Have a look at my page 18:00, 12 November 2007 (UTC)
and that is? Well, i wonder that Anet doesn't change the functionality of rarely used skills. They can see whats used often and what isn't, right? —ZerphatalkThe Improver 15:57, 16 November 2007 (UTC)
i think they're currently at it. the last balancings were mostly for skills from new gw parts, so maybe now that gw1 is finished they focus a bit more on balancing the old skills. - Y0_ich_halt Have a look at my page 16:01, 16 November 2007 (UTC)
yeah, maybe you're right. —ZerphatalkThe Improver 12:09, 17 November 2007 (UTC)
i hope so... - Y0_ich_halt Have a look at my page 14:29, 17 November 2007 (UTC)

this skill is awesome. Soul Barbs + Soul Bind on a meele enemy and a few fast rechargable hexes, he's dead, you can keep him knocked down all the time.

freakin rox. I did this to a guy in RA and he said: OMG -----ing noob wtf was that--The preceding unsigned comment was added by User: .

just use this on someone and start spamming Wastrel's Worry ^^ Aljazya 19:21, 31 December 2007 (UTC)

ahh right! thought it would end like Weaken Knees, but it doesn't! Sure, then it is quite useful if you've got a spammable hex :) —ZerphatalkThe Improver 00:50, 27 January 2008 (UTC)
hmm, if Recurring Insecurity is reapplied with Soul Barbs, soul barbs triggers again, right? Does this mean this skill also causes a knock down even if the hex you reapply did not end? If you want to spam Parasitic Bond for example. (Yeah, i know that Wastrels is likely better, but i'd be nice to know). —ZerphatalkThe Improver 00:58, 27 January 2008 (UTC)
of course it does, but it's still worthless because it takes way too much time to keep a character on the ground. both a mesmer and a necromancer could do better stuff while still keeping melee down with other hexes. - Y0_ich_halt Have a look at my page 11:14, 27 January 2008 (UTC)

Anomaly (?)[edit]

It says Target Foe is Knocked Down when the >Target< of a Hex.

The hex has to be applied to knock them down, not just Target them.Quetzal 22:28, 26 April 2008 (UTC)

u can just spam wastrel's with soul barbs; you knock him down and make some damage 20:14, 2 May 2008 (UTC)


Too bad, no synergy between this skill and its related skills. :P —ZerphatalkThe Improver 21:54, 12 June 2008 (UTC)

Essencially cuts the effect of WoH by half. But I think there are non-elites that do the same thing and more worthy for the slot. Lightblade 22:11, 12 June 2008 (UTC)
old version was more fun, and useful. You could keep physicals out of the game, who cares about a poxy scourge healing that cant be used with scourge healing? Soqed hozi 22:15, 12 June 2008 (UTC)
More useful? why then did nobody use it anywhere? This is gonna be used in hexway builds for sure.-- 22:23, 12 June 2008 (UTC)
Should be lose life instead of damage I think to not make it a clone of Scourge Healing-- 23:37, 12 June 2008 (UTC)
Or throw it into Blood and make it life stealing! Or, just, change this to 5 energy so it turns into more of a spreader kinda skill. Vael Victus Pancakes. 01:46, 13 June 2008 (UTC)
5 sec recharge is already spammable enough. This is a stupid update, now they've made sure that scourge healing is useless. The "ends if target foe is suffering from a Smiting Prayers hex" is a lame clause and shows that they didn't put any thought into the skill's change. Very disappointed in this ( 03:55, 13 June 2008 (UTC))
Yeah, 'cuz I'm sure everyone will be rushing to give their elite up for a slightly better scourge healing. Genius! Vael Victus Pancakes. 01:49, 14 June 2008 (UTC)

Why don't they just say "Does not work with Scourge Healing"? -- 03:39, 13 June 2008 (UTC)

...I had a funny as hell build using this with wrastels worry to knock them down while wrastels was ticking away...--Beryn 06:03, 13 June 2008 (UTC)

I think the idea behind why this skill isn't much better than scourge healing is that curses necros have Parasitic Bond and smiters don't. --Ckal Ktak 07:52, 13 June 2008 (UTC)

Before, you could keep a physical out of the game. People didnt use it much tho as the damage wasnt great and energy was an issue. With the update to wastels the old build would have been rather good on physicals. Soqed hozi 08:37, 13 June 2008 (UTC)

Change the text to "For 30 seconds, target foe is hexed with Scourge Healing" and gain 10 dishonored points for being dumb. 12:10, 13 June 2008 (UTC)

I for one like this skill. It has lots of potential. 14:45, 13 June 2008 (UTC)

Previous skill WAS useful, i used it a lot and It kept knocking down melee profession, and it is useful if someone can't even get up. but seriously... this IS scourge healing Plohek 08:37, 14 June 2008 (UTC)

Except this is in a useful attribute? I've given up to find a better reason, so I'm just going to go with that reasoning on how it's still Elite-Worthy. --Curin Derwin 16:29, 15 June 2008 (UTC)
Scourge Healing does almost the same damage and isn't elite.

the old one was much better... it just wasn't so famous so they changed it Plohek 06:34, 19 June 2008 (UTC)

You're an idiot or just really stubborn if you say the old version was better. This + VoR = Dead TA monk. And you're griping about what? You can't KD that warrior anymore? Suck it up. 20:28, 20 February 2009 (UTC)
New version is just a fast cast version of Scourge Healing, admittedly in a nicer attribute for some purposes, but does that make it deserve elite status? Worse still, unlike scourge healing it doesn't combine worth Scourge Enchantment. Which can often be just as important. This should definately be much better than Scourge seeing its elite, and I think it's even controversial which skill is actually better now. --Tenshi Samshel 15:36, 8 July 2009 (UTC)

this skill needs a major recharge nerf for RA you can hex the entire other party with a cover hex in a matter of seconds...

to all the people who think scourge > soul bind[edit]

attribute line and cast time make this worth the elite. Curses means you can actually have a good bar, and 1 sec cast time means your not getting dshoted all the time. gogo 12:41, 19 June 2008 (UTC)

Try both. That'd be a mean build. --Eyekwah 13:13, 19 June 2008 (UTC)
"ends if target is suffering from a smiting prayer hex". - Y0_ich_halt User Y0 ich halt sig.jpg 15:00, 19 June 2008 (UTC)
Crap. It's almost as if that section were added for people like me.  :( --Eyekwah 09:43, 28 June 2008 (UTC)

..... this skill is horrible now(not saying it was great before). Who EVER uses scourge healing? this doesn't desirve elite status at all, it's crap. It's scourge healing with a 1 sec cast time. -- 18:39, 19 June 2008 (UTC)

DUDE, wanna know why it wasn't used? Look at the line it is in! Smiting Prayers suck! This is in curses and therefore it is good. Dark Morphon(contribs) 18:52, 19 June 2008 (UTC)

NO U morph. even though its a good line it doesnt make it a good skill. thats like saying lyssas aura is a good elite cause its in insp. srsly i ran monk yesterday and i got hexed with this. it HEALED ME when i had spirit bond on me. i mean, useless much? just get a good curse eliteOni User talk:Oni 10:53, 20 June 2008 (UTC)

It cant be too fun to have Spirit Bond trigger on healing as well as large damage. Remember, you have a party to take care of, and Spirit Bond has a trigger counter. ^^-- 22:45, 28 July 2009 (UTC)
Your Lyssa's Aura comparison is way off, for one simple reason: it has no sister skill. We are comparing 2 similar skills in 2 different attribute lines here, you know. And I agree that Curses is a lot more useful compared to Smiting. Simple example: A necro can quickly cast Parasitic Bond as a cover hex, and gets energy when something dies. If a monk would want a proper cover hex... they'd have to look at what secondaries might be best for that... such as the Necro with Parasitic Bond. So, now you have a Monk with Scourge Healing and a cover hex. But at the same time, you just locked your secondary and wasted attribute points in a subpar attribute. 17:57, 23 June 2008 (UTC)
probably because SB heals for more then Soul Bind at higher levels... 16:18, 21 June 2008 (UTC)

Which is exactly my point? almost any decent monk build carries spiritbond. i doubt necros say -Boy, i hope i can find some enemy monks to heal!- before he enters RA. this skill is baedOni User talk:Oni 16:40, 21 June 2008 (UTC)

There's always a counter to skills. So is there for spirit bond. Any DECENT NECROMANCER carries enchantment removal. Dark Morphon(contribs) 11:59, 22 June 2008 (UTC)

Oh yeah, cos smiting prayers isn't a good skill line Oo" LunarEffectUser LunarEffect Moon.png 13:38, 22 June 2008 (UTC)

Also, that's the wonder of working of a Curses bar. You've got a generous assortment of skills pre-disposed to removing enchantments and shutting down opponents. Plus, if you manage to get this on a good number of players in GvG or HA, the moment their HB monk uses Heal Party, it's just about a one-hit kill provided you've been pressuring enough, or at least one hell of a mind-trip. Cedave 22:02, 9 July 2008 (UTC)

Does patient spirit also trigger soul bind? Unexist 13:45, 22 June 2008 (UTC)

I don't see why not? Dark Morphon(contribs) 11:30, 26 June 2008 (UTC)
I'm not positive, but I think it may have been double-triggering on Patient Spirit. Once when the monk healed with Divine Favor, the second when the skill kicked. I couldn't get the enemy monk to talk at all, but that's what looked like may have been happening to his health. Hard to judge in RA. Cedave 22:04, 9 July 2008 (UTC)
This shit ownz, it trigger's Multipitively on so many meta skills like Foul Feast and Mending Touch, it even triggers twice on WoH if the healer person is under 50%, plus the fact it's in Curses makes this a powerful skill used correctly 21:40, 26 July 2008 (UTC)
Oh and it's doesn't trigger on Divine, so it triggers on the end of patient. 21:41, 26 July 2008 (UTC)

This skill is good, better than scourge healing, and useful. If you disagree then you are wrong. That is all. The preceding awesome-sauce comment was added by Rawr. 16:55, 27 July 2008 (UTC)

IMO Scourge Healing itself is pretty good, it's just that there aren't really any other Smiting Prayers skills which go with it (almost all the others stink) and the cast time is awkward, unless you play Me/Mo. This is elite, admittedly, but the 1s cast is actually quite a big improvement and though it's maybe not enough to warrant it being elite, the fact that it's in curses make up the difference (smiters have no cover hexes rly).
It's true, I've used Scourge Healing on a Me/Mo RoJ spammer build, but since I couldn't cover it efficiently (no non-elite hexes in Smiting or Fast Casting) it wasn't extremely useful though. This is in the same attribute as Parasitic Bond though... 20:30, 20 February 2009 (UTC)


is not a bug? only direct healing is considered healing by the game? ----User Icewind Sig.jpegIce'wind 12:23, 1 August 2008 (UTC)

HEaling Signet not heal but health gain! I dont trigger Soul Bind as Example said!

he have a point it doesnt trigger on healing signet does it? if it doesnt thats a very bad example--User Icewind Sig.jpegIce'wind 21:15, 19 August 2008 (UTC)
Healsig isn't health gain, it's healing. Health gain is not affected by deep wound, but healsig is. ¬ «Ðêjh» (talk) 05:16, 1 September 2008 (UTC)

<insert chant here> of Restoration[edit]

Would they trigger Soul Bind? Cause the hexed person isnt being healed directly by the para. 03:47, 18 October 2008 (UTC)


What if it acted as an inverse Protective Spirit:
Soul Bind
15e, 1c, 20rc
"Elite Hex. For 5...15...17 seconds, target foe cannot be healed for more than 50...30...25% max health from any single effect."
I think that would give it a very handy ability, while keeping it different from Lingering Curse.

I think that's a very clever idea and I like it a lot better than what it currently is. I don't know of any other skill in the game that just "doesn't" work when a spell of another class is applied (Smiting in this case). It just seems like Anet didn't give a shit and changed it to something they already knew was balanced.

I think that would kick infusers in the ass... And it would make crap load of spikes in HA too, as no massive heal can be applied anymore.

Just replace the damage with life stealing...Bive (talk · contributions) 5/17/2009

The first note[edit]

It only applies if the person is healing themselves. If they are on low health and a monk heals them, the monk doesn't die and the monk's target doesn't die. The new version is incorrect (and mispelt), but I've already used my one revert. Someone else just revert please... Misery 18:02, 10 February 2009 (UTC)

That's because it damages the healer. Not the person being healed. If the monk has enough health, he shouldn't die. It also doens't apply to just self heals. I used Blood of the Master and this spell killed me. Yes, it works on minions too, as well as spells such as Light of Deliverance and Heal Party. Unfortunately, the healing usually outdoes the damage of Soul Bind if a heal is used on itself, but if they have below x damage (x being the amount of damage Soul Bind does) they do die first, and get no heals. Than 09:34, 17 June 2009 (UTC)
Check the timestamps, this was resolved long ago. Misery 09:36, 17 June 2009 (UTC)
The wording seems clumsy: "Damage caused by this skill is applied before the healing takes effect. This is important for healing skills targeting yourself as it is possible to die from using such skills when having low health." To me, the phrase "targeting yourself" makes it seem like using this skill can somehow backfire on the caster, but the only way I could see that happening is with semi-pointless ally (or secondary profession) skills like Heal Area since the healing effect doesn't care which side you're on. Honestly, I think this note would make much more sense without the second sentence. -- Tekn0mancer User Tekn0mancer-Awaken the Blood 19px sig.jpg talk 15:02, 17 April 2010 (UTC)

Triggering twice[edit]

Would it be sensible to add a note that says Soul Bind triggers twice on healing spells such as Wielder's Boon? 12:11, 30 May 2009 (UTC)

i don't think it does.. does it? ;s78.20.153.111 18:29, 1 July 2009 (UTC)
It doesn't, Wielder's Boon heals health in one bunch, if i remember right. - J.P.User J.P. sigicon.pngTalk 18:33, 1 July 2009 (UTC)
Mending Touch can trigger twice, Preservation and Rejuvenation takes damage every time it heals someone hexed with this, which can be very funny. --Ckal Ktak 18:41, 9 July 2009 (UTC)
Soul Bind triggers for each target. Wielder's Boon and other skills that add healing (+x, given a certain condition is met) only count once for Soul Bind. Mending Touch counts twice, since it heals separately for each condition removed, but Mend Ailment triggers once, since it only adds healing for each remaining condition. Dropping pot or Heal Party will trigger for each member of your party (Since you are the source of the healing).-- 22:21, 28 July 2009 (UTC)

SB*2 from a -50%HP target of WoH?

No, it's one healing package. King Neoterikos 22:07, 22 September 2009 (UTC)


Soul Bind triggers from Foul Feast.

dont get how that's a bug. it heals you. this damages you when you get healed.
Foul Feast is bugged in that it behaves as if it heals although the description states "health gain" which does not trigger Scourge Healing or Soul Bind. Ɲoɕʈɋɽɕɧ 21:27, 22 September 2009 (UTC)

Illusion of Pain[edit]

IoP's heal dobnt trigger it, added it to notes

remove if necersary Reaper94 20:25, 24 December 2009 (UTC)

I thought this was a leet skill?[edit]

Why should it be removed if smiting hex is applied? It is the leet skill, scourge should end if soulbind is applied in my opinion 01:21, 16 January 2010 (UTC)

Yeah, I've alway's thought (and been annoyed by) that! Wasn't it's original effect to knock down foes when they were hexed? So when it was updated, did the devs give a reason why this got the end-with-smiting-hex clause? 16:06, 31 May 2010 (UTC)
Yes. Because stacking Soul Bind + Scourge Healing would have been overpowered. As far as why it ends when it does, they can't make them end when a specific hex is applied, so the few Smiting Prayers hexes (one of which is elite) would have to end on any Curses hex. If you're unaware, almost the entire Curses attribute is much more common than Smiting Prayers and consists almost entirely of hexes. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 16:14, 31 May 2010 (UTC)
What? I think you misunderstand. We KNOW that stacking Soul Bind + Scourge Healing is overpowered, what we don't understand is why the elite Soul Bind is the one that has to end. And you seem to be implying that if it was the other way around, ALL the Smiting hexes would have to end when combinded with ANY of the Curses line. That's not what is currently happening, is it? Atm, there is only ONE Curses hex (soul bind) that ends with a Smiting Hex. If they swapped it (which I think they should) only ONE Smiting hex (scourge healing) would end with a Curses hex. The precious elite you mentioned in the Smiting Prayers line would not be affected (this skill is elite too, you know). Scourge healing is barely used anyway, I for one only see it in 55/farming builds. 11:04, 5 June 2010 (UTC)


Yes? No? Reduce the damage of course, but it'd give it a niche in PvE without becoming terribly OP in PvP. --The preceding unsigned comment was added by (talk • contribs) at 18:04, 7 May 2011 (UTC). nothatsaterribleidea-- 03:10, 28 May 2011 (UTC)

Needs a rework[edit]

this skill simply needs a rework.

10e 2cast 15 rec

every time target foe is hexed, he is interupted. your hexes cast 50% faster but take 6...4...2 seconds to recharge --The preceding unsigned comment was added by (talk • contribs) at 01:52, 13 July 2011 (UTC).

This skill is not in the Skill histories of the wiki[edit]

I know it may be pointless; however, if anyone knows how to add it to skills that have been changed, that would be much appreciated to me. I've been playing guild wars for over 5 years, so I remember this skill used to be a knockdown, right? It would just be a nice piece of history to add, so i can tell people who don't believe me that necromancers had a knockdown that I'm not crazy. 22:44, 19 July 2011 (UTC)

A relatively small fraction of changed skills have been covered. Mostly, recently changed skills get some attention (as folks not only document the new details, but also review the article historical differences). However, that's a thankless task and so mostly, previously changed skills aren't tagged and don't have skill history articles.
At your request, I've created a skill history page for this one. — Tennessee Ernie Ford (TEF) 00:43, 20 July 2011 (UTC)