Talk:Spear Swipe

From Guild Wars Wiki
Jump to navigationJump to search

Interesting that its an "attack" and unbound to spears, allowing a P/(W/A/D) seem a little more appealing, Paragons have the right armor for it too. --Tayos 02:13, 21 July 2007 (UTC)

They haven't added the type of attack skill to any of the non-sin attack skills. --Edru viransu 02:17, 21 July 2007 (UTC)
Non-Elite, Non-Conditional dazing! =O This is dangerous! Nice to see its expensive with a long recharge! --ChronicinabilitY User Chronicinability Spiteful Spirit.jpg 02:21, 21 July 2007 (UTC)

I was hoping they would make a melee-spear attack forever. After all, spears can be used in melee. Looks like a very cool and innovative skill. Rakeman 03:00, 21 July 2007 (UTC)

Was thinking a Deep Wound would be more suited wouldn't it? Stabbing a spear through someone would be a little deep? --Deathwing 03:10, 21 July 2007 (UTC)
No one would ever use a melee spear deep wound. --Edru viransu 03:15, 21 July 2007 (UTC)
I would, specially unconditional. Eviscerate that requires energy and not adren, and isn't elite? I want some. --Deathwing 03:44, 21 July 2007 (UTC)
There's already one of those. It's called wearying strike. --Edru viransu 03:45, 21 July 2007 (UTC)
It also weakens you...and is a scythe attack. --Deathwing 03:47, 21 July 2007 (UTC)
Besides, Paragons have cruel spear which is better than eviscerate if you can keep them from moving(especially since it deep wounds even if it doesn't hit). --Edru viransu 03:55, 21 July 2007 (UTC)
Also elite, and I'm done debating that, could go on forever. I'm sure this skill will see use. --Deathwing 04:10, 21 July 2007 (UTC)
I agree that it will. I don't think it would as a deep wound, because paras have such good deep wound options already. --Edru viransu 06:18, 21 July 2007 (UTC)

This is extremely good, and Awe looks bad in comparison. --Ufelder 06:16, 21 July 2007 (UTC)

I just got it! Shock and Awe :P --Skye Marin 06:52, 25 July 2007 (UTC)

Interesting skill, in that the energy/recharge makes it essentially a defense (against Dervs and Sins) rather than an attack. Nothing stopping you from running up to a Monk and using it I guess, but the primary usefulness seems to be defensive. --Semantic 14:20, 21 July 2007 (UTC)

I don't understand how it's defensive. Dazing a Dervish doesn't do much (although I understand how dazing an Assassin would be defensive). This skill is so easy to read... just see that Paragon charging at your monks all of a sudden. Unless you're dazing a midliner, and I guess a Paragon has decent cover conditions to make it stick for a little while... skaspaakssa 14:42, 21 July 2007 (UTC)
I didn't say it was good defense, just that the energy/recharge and the fact that it's in Paragon seems to put it in the realm of defenses against classes that want to get in close and use spells. And if you've got the choice of 2 Dervishes attacking you, pick the one that's Dazed if you can. --Semantic 15:12, 21 July 2007 (UTC)
Give this to an R/P with Expert's Dexterity and BiP him or something? lol. Seriously, unconditional daze is damn powerful, and 'melee range' isn't a big drawback at all.

Seems really overpowered for a non-elite skill. I will definatly cary it though be it elite or standard.

We havn't seen it in play yet, and for a ranged char melee range is a pretty big drawback. I wouldn't be suprised if the dazed duration was lowered though. Dancing Gnome 08:35, 24 July 2007 (UTC)

It looks like it's dedicated to those N/A-like builds with Iron Palm and Augury of Death, except this will obviously turn into A/P builds 83.156.77.52 16:21, 24 July 2007 (UTC)

I want to try this on a IW mesmer. XD -- Hopefulaltruist 13:46, 25 July 2007 (UTC)

Wouldn't work, This attack skill has to hit, because it's an attack skill, rather than a touch. And IW forces all attacks not to hit. I'm curious though, This dazing skill doesn't say that it inerrupts any spell being cast if it hits, so woul it not caus an interrupt until the attack after or not? --Ckal Ktak 13:33, 2 August 2007 (UTC)
The application of Dazed interrupts. You can do this with Plague Touch + Quivering Blade/Headbutt and it will interrupt spells (not sure about other skills, I forgot) when you transfer it. Anyway, I tried this skill out in GvG and it's pretty powerful, but I don't think it's overpowered or anything. It takes some skill and awareness to use effectively. It's very easy to telegraph it and/or overextend and get spiked. But Paragons are pretty tanky, so it's not too hard to use either. --TimeToGetIntense 05:12, 25 August 2007 (UTC)

Dear Izzy[edit]

Oh please, Izzy, PLEEEASE rename this to Spear Slap


Use with Shadow Steps[edit]

Shadow Walk seems best. --72.194.109.3 14:44, 21 July 2007 (UTC)

I can see it now, *whoosh* *CLONG!* *Whoosh*. Leaving you with a very confused monk and a ragon with shifty eyes as if it say "wasn't me". --Ckal Ktak 13:29, 2 August 2007 (UTC)

Swappings[edit]

Anyone think this will be used by P/Ws, or P/As using a swapping spear just for this attack? Backsword The preceding unsigned comment was added by Backsword (talk • contribs) 17:03, 21 July 2007 (UTC).

That would entail actually wanting to run P/W or P/A without a spear, so no. Gus 23:31, 21 July 2007 (UTC)
Actually i was thinking the same, and i really don't see why it wouldn't be used as such. It's in Leadership afterall, not Spear Mastery. And Gus, P/W without a spear were seen a couple of times even in high end GvG, with Hammer or Axe. Now if you give them an extra skill of this quality (weapon swap for an unconditional daze), i really don't see why you wouldn't consider running one. Leadership has some worthy skills for P/Ws already (Focused Anger, Soldier's Fury/Aggressive Refrain, Lead the Way!...) and adding just a straight daze skill could make one pretty scary. Patccmoi 14:11, 24 July 2007 (UTC)
Actually I like my Axeagon in PvE ... so I'm all in favour of it being a melee attack and not a spear attack :P. Xelonir 08:38, 25 July 2007 (UTC)

Tied to Leadership[edit]

Some people seem to think this will do good for secondary paragon (see above) but it's tied to leadership, unfortunately. Thoughtful 05:00, 2 August 2007 (UTC)


And that forces you to not use it? Not at all.

OMG ima run this on my ranger for 4 sec daze every 20 sec FTW /saracsm. Its only good for primarys. Justin6 User Justing6 Justing6 siggypic.png 04:54, 17 October 2008 (UTC)

Move to Spear Mastery[edit]

This is a spear attack. 58.110.141.174 09:28, 3 October 2007 (UTC)

Black Lotus Strike and Twisting Fangs are Dagger attacks, and they're in crit strikes. Trust me when I say you really don't want this to be a spear mastery skill, since it would just be abused by rangers and their expertise. --Ckal Ktak 09:56, 3 October 2007 (UTC)
Or it would be abused by anybody who wanted to abuse it, just too good if its not linked to leadership. --- Ressmonkey (talk) 01:13, 13 December 2007 (UTC
oh I wish it was moved to spear master...my Spear Warrior would total pwn everything lol. 24.203.117.69 03:22, 20 December 2008 (UTC)
This has to stay in Leadership or it will be utterly abused by other classes, especially spear rangers. --kaheiyeh 03:44, 20 December 2008 (UTC)

Sucks[edit]

Ok, so it requires a spear, though it's tied to Leadership (I don't see how being a good leader can increase the effectiveness of smacking someone with a spear). I think this should be changed to "Melee Attack" instead, so that if you're like me (P/W using an Axe), you can throw this into your nifty combo. Or, they should give Paragons a skill like Impale, since in theory you'd do much more damage (Deep Wound) to someone with a Spear rather than 2 little butter knives... My general opinion is: this skill sucks. --ChristopherRodrigues 03:42, 17 December 2007 (UTC)

So don't use it, this skill was never designed to be only every para's bar, and was designed to bring the paras forward a bit. --Ckal Ktak 08:32, 17 December 2007 (UTC)
Or, they should give Paragons a skill like Impale...
You mean like this? --71.229.204.25 08:35, 17 December 2007 (UTC)
Nah, he means something like this in this list for Deep Wounds minus all Paragon skills.--ShadowFog 12:36, 3 September 2008 (UTC)
But really, what other skill causes a daze in a whonk without been elite and without requisites? Well that's not Christopher's point. Since you are going P/W, we know you are using some kind of primary skill of leadership. Bring both weapons, a spear and axe. Switch to your delight, might be cumbersome at first.--ShadowFog 13:49, 2 October 2008 (UTC)
This skill is completely overpowered. Don't even bother switching to an axe because a spear is just plain better.

Shield Bash[edit]

Does it stop this? Dragnmn talk cont 17:36, 18 June 2009 (UTC)

Yes. --Jette User Jette awesome.png 17:39, 18 June 2009 (UTC)
rephrased, does this Shield bash block this, KD the para, and disable the skill?--70.106.170.143 03:03, 26 July 2009 (UTC)<math>Insert formula here</math>
Unless it's bugged, yes. Too lazy to test it right now, though. --Jette User Jette awesome.png 03:28, 26 July 2009 (UTC)
Being a former Para mainer...I can safely answer, yes it blocks this, yes it KDs the Para, and yes it disables spear swipe.MionShion 17:30, 3 October 2009 (UTC)

Skill icon Paragon Ancient armor[edit]

Spear Swipe (large).jpg Paragon Ancient armor m.jpg

Adrenaline?[edit]

Does this skill accumulate adrenaline? If so then it definitely is an attack; otherwise, should "Can't touch this!" stop it? K61824 00:14, 2 August 2011 (UTC)

It is still technically a spear attack, not melee, it's just limited like half-range skills are, except closer in this case. ~FarloUser Farlo Triad.pngTalk 00:23, 2 August 2011 (UTC)
Wait, touch-range attack isn't melee? I am confused. K61824 00:46, 2 August 2011 (UTC)
Touch range is melee range, but this skill isn't a melee or touch skill. According to the game mechanics, it is a normal Spear attack, dealing ranged physical damage, but in order to use it, you have to be within melee range of your target. This is because A-Net only gave each weapon one method of attacking, and a spear's is by using spear attacks. In order to "hit" someone with the spear as if you were using it melee combat like this skill attempts to do, they just restricted the range on the attack to melee equivalent distance, much like you have to move in closer for some spells, they just made you have to move in even further. ~FarloUser Farlo Triad.pngTalk 01:03, 2 August 2011 (UTC)