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What if you run out of energy?[edit]

In contrast to Spinal Shivers, this won't end, right? —ZerphatalkThe Improver 15:12, 29 October 2007 (UTC)

True, like Holy Wrath there's no "or this ends" clause, so it will stay maintained even if you don't have enough energy to lose. - User HeWhoIsPale sig.PNG HeWhoIsPale 15:24, 29 October 2007 (UTC)
i'm pretty sure that maintained enchantments end once you run out of energy... i haven't really used them in a while though, so not 100% on this-- 07:44, 26 June 2008 (UTC)
You can maintain 1 enchantment for each pip of regeneration you have. As a caster, you can have 4 at 0 energy... Otherwise, there would be no "or this enchantment ends" clause on any maintained enchantment. 07:28, 29 August 2008 (UTC)


I plan to test this, but what would happen if you casted this around your group of non spell casters, you would have no energy degen but have +3 health generation. as long as they dont cast a spell you can get free health generation :::

Mending 16:26, 23 March 2008 (UTC)
Don't overlook upkeep cost Barkingllama 21:12, 17 May 2008 (UTC)

They didnt overlook upkeep cost. if i cast this spell on you and you cast it on me neither of us looses anything provided neither casts anymore spells. we would however both gain 1health pip. The problem with their thinking though is that this wont stack to give each person +3regen on energy and health--Justice 00:12, 4 June 2008 (UTC)

Excellent synergy with a vampiric weapon[edit]

I appears that the +1/-1 energy of this spell keeps it at no cost, while providing one pip of health regeneration that could be coupled with a -1/+5 on hit vampiric weapon. Also, if you were to use "while enchanted" mods, you could gain up to +15% damage and +45 health. For a warrior or similiar class with few or no actual spells, the cost would be neglible for some nice gains it would appear. As stated above, 2 people could cast it on each other for mutual benefit. I would move that GW modify this spell to have it target oneself. This would allow a small benefit to a solo player with a small cost. Mezzoid 3:54, June 14, 2008 (UTC)

I don't understand that one... If you cast succor on another player, and he casts it on you, you would both have a netto effect of 1 health regen. (And 1 energy lost while casting a spell, but that isn't really relevant now since the players don't have any spells to cast.) If you want a +1 hp regeneration, why don't you cast mending on yourself with 0 healing prayers? Its just as effective, and you don't rely on other players. (Mending FTW!) demonic barb 13:32, 14 June 2008 (UTC)
The idea was that as a maintainable spell, there would be no cost. With mending there would be a -1 pip on energy. For a warrior that would mean just 1 pip left over. If said warrior had an all adrenal build, maybe that would work with Warrior's endurance. Actually, vigorous spirit would trump the gains of this spell and a vampiric weapon, with a 30 second length and a 5 second recharge it is virtually maintanable.
The above paragraph was an attempt at making a useless spell useful. That was the only thing I could come up with as a reason to use it. As it is, it's just clutter. Mezzoid 7:24 June 19, 2008

If a player happens to be killed and the succor went, it would be an inferior skill -- 18:13, 10 October 2008 (UTC)

You could just Maintain Feel No Pain in order to negate the -1 degen from a vamp weapon, and get 2 pips of health regen.


This spell sounds like "Sucker" to me. How do you pronounce it lol.

Suck Oar. Because we all love cheesy boat references. PowerGamer 23:50, 31 December 2008 (UTC)


succor [suhk-er] so yeah sounds like "Sucker"

–noun 1. help; relief; aid; assistance. 2. a person or thing that gives help, relief, aid, etc. –verb (used with object) 3. to help or relieve. Also, especially British, "succour". - pronounced like suck-cure. < i prefer this pronunciation > :p 17:22, 26 November 2008 (UTC)

It's pronounced "sucker" because only a sucker would use this skill.


removed P&H as its no longer raleted to this after the update Stefyvolt 13:08, 14 December 2008 (UTC)

Its not in Droks[edit]

Whoever added Droks, it was unlocked for you. Its not there when I looked --Risus 15:09, 22 May 2009 (UTC)

Ranger and Assassin note[edit]

About the notes on the page, I don't see why some of them need to be there, not only do Assassins have two attributes filled with spells, but they also have energy gain from Critical Strikes and Critical Eye. Rangers also have several energy management skills, along with Expertise, so I see no reason for that note to be there. And with the dervish note, the dervish has three spellcasting attributes. Eive_Windgrace 01:33, 7 May 2010 (UTC)

I cleaned it up a bit. The dervish note has little to do with whether it has spellcasting attributes, though, just that it's an enchantment. --Kyoshi (Talk) User Kyoshi sig.png 01:38, 7 May 2010 (UTC)
Haha, sorry, I'm not quite used to a wiki where people actually read the discussion side (previous two wiki's I've worked on all we read was update comments, a lot less users on those though). As I commented there, I cleaned up my own thinking, and hit all the main points. Personally I play as ranger, and would LOVE if someone would cast succor on me for the +1pip of energy regeneration. Even with 14 Expertise, it's still fairly easy to run out of energy as a ranger if you're constantly using your attack skills. Also allows painless use of zealous strings.MedicDude 01:56, 7 May 2010 (UTC)MedicDude
If you hit 15 you pay 2 energy for every 5 in a skill's value. =P And I'm not sure how you end up running out of energy even with 14, but I suppose you must use different skills than I do. --Kyoshi (Talk) User Kyoshi sig.png 20:03, 7 May 2010 (UTC)

Why not paragons?[edit]

So if it's a boon for rangers and warriors because of their lack of spells but also because they have plenty of energy skills why isn't it also a buff for paragon? Yay Killing Charr talk 14:19, 19 May 2010 (UTC)

I'd imagine the argument would be that Leadership makes the relative benefit of Succor rather small. Consider the relative value of Blood Ritual on a Monk (+75% energy regeneration), vs a Necromancer with 10 Soul Reaping (+~30%, assuming regular soul reaping triggers). Expertise's cost reduction effectively doubles energy gain, and warriors have no serious non-elite energy management. In practice, the distinction seems moot. Succor was barely used when Prophecies was the only campaign, let alone now. MA Anathe 15:16, 19 May 2010 (UTC)
Good point. I only ever use it on a warrior adreniline hero when I'm playing as a monk or mesmer where I need energy.

Greatest Skill Icon In The Game[edit]

I love this skill icon. It just looks so fascinating. I wonder quite often about the man holding the ball of light, what his aspirations may be. 18:51, 29 April 2019 (UTC)