Talk:Vampiric

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Should we add a note saying that the life stolen ignores armor and can't be reduced? or can it be reduced by things like Life Sheath? Also, maybe a note that this mod can only appear on rare (gold) items, so it can't drop in pre-searing? Avatarian86 13:23, 2 April 2007 (EDT)

cleanup[edit]

i see a notice for cleanup, but Guild_Wars_Wiki:Formatting doesn't seem to say anything about weapon prefixes as they are attributes of a weapon upgrade and not items themselves. the upgrade items already have articles. so what actually needs to be cleaned up here? --VVong|BA 20:58, 21 November 2007 (UTC)

i don't think it needs to be cleaned up, it contains all the information needed by somebody wondering about vampiric weapons Thehockeydude44 04:06, 8 December 2007 (UTC)

Health below Zero/Endure Pain -> death?[edit]

I'm not really a use of vampiric upgrades, but currently I'm trying one - it seems to me that quite often I die when my health is technically below zero(as in using Endure Pain to gain more health for a while). Once the skill ends or I switch weapon, I die. If this intended(which I guess it is), then perhaps a note should be added?--Cp 20:07, 28 January 2008 (UTC)

Vampiric + Flurry (-25% damage)[edit]

Now, will the vampiring upgrade of -5 be decreased w/ a skill, say Flurry which deals 25% less damage. (or = 3.75hp per hit stolen?) --Czar 21:45, 8 February 2008 (UTC)

Life Stealing is no damage BlazeRick 11:54, 27 March 2008 (UTC)

Mending? Succor?[edit]

What's with that note? It's obvious and promotes Whammo's. BlazeRick 11:53, 27 March 2008 (UTC)

What's wrong with Whammo's? It's a very good beginner class. And then you graduate o something useful, but still... - Vik 21:31, 15 June 2008 (UTC)
Nothing's wrong with a Wammo. If you've got a good Warrior build that doesn't require a set secondary, going /monk for a good resurection skill is never a bad idea. As per Mending, also works great on an assassin, who has more than enough energy regen, counting critical strikes. Mending also works great for your friendly neighborhood Dervish, who gets a lot less out of the upgrade if they aren't hitting more than 1 target. Not nearly as good as a quick weapon swap, but still an option.72.161.115.13 17:12, 17 February 2009 (UTC)

11 degen?[edit]

It doesnt say this on the page n i havnt had the time to research this yet but does a vamp weapon cause 11 degen? thanks --ChuckieReturns2 17:14, 20 July 2009 (UTC)

Any degeneration beyond 10 is not possible (except for "hidden degeneration" on minions, I believe.) However any degeneration beyond 10 will act to counter regeneration. So let's say that you had 15 degeneration from hexes and conditions, if you cast healing breeze on yourself for +5 regeneration, healing breeze would counter 5 of the 15 degeneration, however the remaining 10 degeneration would still exist (the 5 degeneration that wasn't previously available technically now is, but it's just counterracting the regeneration.) A simple answer would've been; "No." ~RyuuUser Ryuu Desu Sig.png[ Talk|Contributions ] 16:25, 23 July 2009 (UTC)

Trigger order[edit]

Does the life steal occur before or after the weapon damage? For example, if a player who is enchanted with Reversal of Fortune gets hit by a vampiric weapon, which number gets negated? And what if the hit from the weapon also comes with some other effects that add additional damage numbers to the single hit? --Teisei 「ページ」 「会話」 10:23, 12 August 2010 (UTC)

Vamp weapons cause Life Draining, not Life Stealing, so they can't be negated by prots. The Life Draining occurs before the hit so it doesn't cause Deep Wound to remove 100 health during an attack like Dismember. Other effects don't make a difference, Life Draining is the first package of damage. --Frosty User Frosty Frostcharge sig.jpg 10:27, 12 August 2010 (UTC)

Dual Vamp[edit]

Should mentions of the ability to find weapons with 2 vamp mods on them be included somewhere on the article? 71.239.152.236 10:30, 24 June 2011 (UTC)

There is no dual vamp, only dual health degen. The slang term is misleading. –User ARTy sig.png 10:54, 24 June 2011 (UTC)
Well, this wiki lists the other modifier as Vampiric strength. I doubt that that's an official term (since vampiric usually refers to the life draining part, not the degeneration), but apparently it's what the community is using. I suppose we could link to Vampiric Strength from here, but why should we? We cannot list every piece of random trivia on every page. Can you provide a good reason to use dual-vamp-weapons that are not related to PvP match-manipulating by suicide? Tub 11:52, 24 June 2011 (UTC)

I am aware that there is no way to use a dual vamp weapon to steal 2x the life from a target, but would it not be worthy of a mention that the modifier is not always found on a bowstring/hilt/etc...

I was also unaware of the Vampiric strength article, but I am fairly certain that even that is not what I am referring to.

Also... A big part of some high-end pve speedclears involves sacrificing without the use of skills while a set of consumables is active. 71.239.152.236 16:50, 2 July 2011 (UTC)

Vampiric only comes as prefix and consequently in form of the seven upgrades (one per weapon type) listed in the article. The second life degen mod is always the mentioned 'vampiric strength'. –User ARTy sig.png 17:20, 2 July 2011 (UTC)
@71.239: I'm not sure to what you are referring. What life-stealing modifier is it that is not always found on a prefix? What is the specific speedclearing technique to which you refer, that might require sacrifice without the use of skills? — Tennessee Ernie Ford (TEF) 17:31, 2 July 2011 (UTC)


Yeah I suppose you are right... I was under the impression that the mod was another vamp mod just in the wrong place, and not a different inscription altogether. I was used to seeing weird shields with 2 inscriptions instead of a shield handle or something, and just made the assumption. The inherent weapon inscriptions I am talking about are indeed Vampiric strength

Also, since you are so nosy.... in Domain of Anguish, a player with consume corpse and three other parry members kill an enemy behind a wall or in a trench. The player with cc goes over and the other players sacrifice themselves to death and are res-scrolled to the other side of the wall/in the trench. 71.239.152.236 02:34, 3 July 2011 (UTC)

Are zealous/vampiric mods anamolous?[edit]

See Talk:Zealous#Are zealous/vampiric mods anamolousTennessee Ernie Ford (TEF) 17:46, 29 February 2012 (UTC)