Talk:Way of the Assassin
Is it just me or do the current values need to be doubled? Done25 20:17, 29 July 2007 (UTC)
- No...just the enchantment condition need to be removed. Assassin has hardly any enchantments, and they use hexes most of the time. Another weakness is because this is a stance, that means it'll cancel out any IAS the assassin may have. Lightblade 17:26, 18 August 2007 (UTC)
Way of the Warrior + Way of the Assassin? A Concerned Citizen 01:51, 7 September 2007 (UTC)
miscalculation on third note?[edit]
the two changes for those skills to critical where summed up, but don't you have to proceed diffrent when calculating the change of success from two changes. (Hope you know what i mean, that sentence is likely not formulated very well :P) —ZerphaThe Improver 16:16, 10 April 2008 (UTC)
- My guess is that you're wondering if they're multiplicative or additive? Backsword 16:29, 10 April 2008 (UTC)
- uhm, yeah. But didn't you have more to do than only multiply them with each other? —ZerphaThe Improver 19:10, 10 April 2008 (UTC)
- It's the chance that you don't critical that you have to multiply. So if you have +20% from one thing and +40% from another, it'd be 1-((1-.2)*(1-.4)) for your total chance to critical. -- Mafaraxas 02:37, 11 April 2008 (UTC)
- ahh, ok thx. That means with 0 CS, combined with Way of the Master, we have a 1-[(1-.03)*(1-.05)] = .0785 change to crit, with 15 CS a chance of 1-[(1-.33)*(1-.35)] = .5645. I'll correct the third note accordingly. —ZerphaThe Improver 12:59, 11 April 2008 (UTC)
- Careful though, since you also get additional chance to critical depending on weapon mastery. It's hard to put a concise note on the critical pages because of that, but I suppose a rough number can't hurt since the third source of critical doesn't contribute nearly as much, relatively. -- Mafaraxas 03:48, 14 April 2008 (UTC)
- ahh, ok thx. That means with 0 CS, combined with Way of the Master, we have a 1-[(1-.03)*(1-.05)] = .0785 change to crit, with 15 CS a chance of 1-[(1-.33)*(1-.35)] = .5645. I'll correct the third note accordingly. —ZerphaThe Improver 12:59, 11 April 2008 (UTC)
- It's the chance that you don't critical that you have to multiply. So if you have +20% from one thing and +40% from another, it'd be 1-((1-.2)*(1-.4)) for your total chance to critical. -- Mafaraxas 02:37, 11 April 2008 (UTC)
- uhm, yeah. But didn't you have more to do than only multiply them with each other? —ZerphaThe Improver 19:10, 10 April 2008 (UTC)
Holy buffs[edit]
=O -- Luigi (T/C) 09:27, 8 August 2008 (UTC)
No kidding, this skill went from bottom shelf to OMFG 198.162.74.25 15:56, 8 August 2008 (UTC)
w00000t!!! critbow/scythe sins just entered a league of their own. =] --~Phill Gaston 16:25, 8 August 2008 (UTC)
lol it just to bad that you can see this being nerfed sometime in the future, --Metal Sazz 17:03, 8 August 2008 (UTC)
As has been said in the talk page for the August 7th update notes, this will be changed to "while using daggers;" arenas are already running rampant with scythe, spear, and bow-wielding Sins attacking with near impunity under Critical Defenses, while simply tearing people to shreds. The devs mentioned, due to the nature and extent of these changes, that we'd be seeing revisions and reversions within one week; I'm guessing this will be one of the first to be changed. --Henry of Navarre
- I seriously think that putting a maintainable IAS of any sort into one of the most abusable primaries is a poor idea... Krelus Derian 18:20, 8 August 2008 (UTC)
- nerfed in roughly 24 hours. -- Salome 00:23, 9 August 2008 (UTC)
- It's not a terrible nerf, it just takes scythes and bows out of the equation and lowers the IAS a bit. 68.105.159.62 00:24, 9 August 2008 (UTC)
- It is a bit of a major nerf if you dont like using daggers. -- Salome 01:01, 9 August 2008 (UTC)
- It's not a terrible nerf, it just takes scythes and bows out of the equation and lowers the IAS a bit. 68.105.159.62 00:24, 9 August 2008 (UTC)
- nerfed in roughly 24 hours. -- Salome 00:23, 9 August 2008 (UTC)
hey just be grateful that sins actually get there own ias, --Metal Sazz 02:06, 9 August 2008 (UTC)
- And why renerfed? :O i loved... laughted... QQ'd... this skill for around 1h. Ty again ANet (sarcasm) xD--81.184.113.182 04:49, 9 August 2008 (UTC)
- They already had their own IAS, Critical Agility. Still, i don't like the nerf down to 5%...20%. I liked 5%...35% waaay more. Pakuna 04:53, 9 August 2008 (UTC)
- Oh well, back to using critical agility for pve. It was fine before the buff, despite its uselessness. Laserblasto! 06:15, 9 August 2008 (UTC)
- It'd be nice if they at least made it cap at 25% or 33% like other IASs.~Falcon71.198.125.174 06:30, 9 August 2008 (UTC)
When you think about it, the original buff was massively overpower. The Critical strike attribute increases crit strike chance, which is stacked on top of the dagger mastery crit strike chance and then you put WotA on top of that again, and you wonder why they nerfed it. With DM and CS at fairly high levels and with the pre-nerf version of WotA you could get past 50% crit strike chance easily. Edit I fail at reading. Imistook the change in the IAS for a change in the crit strike chance BeeD 13:58, 11 August 2008 (UTC)- If you don't like using daggers don't roll a sin thats my opinion. Viva Anet nice dagger buff many thanks :) Eth 01:11, 16 August 2008 (UTC)
- It'd be nice if they at least made it cap at 25% or 33% like other IASs.~Falcon71.198.125.174 06:30, 9 August 2008 (UTC)
- Damn now i can't use this for my critical disruptor build(a pve assassin with a +98% chance to critical and interrupt when critical). oh well back to the drawing board.--Yozuk 03:54, 16 August 2008 (UTC)
- Oh well, back to using critical agility for pve. It was fine before the buff, despite its uselessness. Laserblasto! 06:15, 9 August 2008 (UTC)
Lets Start A Petition[edit]
I vote that WotA be changed too; You have +5...29% chance to land a critical hit. While wielding daggers, you also attack +5...27% faster.
- in some ways WotA is more a nerf than a buff at current state. The current IAS isn't as effective. But buff version was abused, to quote GW-Dac--'Increased crit chance? Okay. IAS? Okay. Increased crit chance *and* IAS on the same stance with can be kept up permanently (barring stance strip)... That's overpowered.' By making buffs weapon-based and/or exclusive of each-other, this version gives dagger-loving sin-players exactly what they want, without hurting non-dagger sin-players that were already using WotA before buff/nerf. --Falconeye 11:50, 9 August 2008 (UTC)
- Just make it IAS 1...27 (at 15) which means scythe sins have to take wotm still and the IAS isn't as strong. 90.212.161.110 07:51, 9 August 2008 (UTC)
- It's "Way of the Assassin" not "Way of the Assas.. err Dervish/Warrior/Ranger/etc". 122.104.165.13 12:38, 9 August 2008 (UTC)
- No lets keep it like this, all the A/D, A/R, A/P and A/W can complain till they turn blue, "Way Of The Assassin" is for Assassins......not holy warriors, not normal warriors, not dudes in skirts......Assassins only. Darren Blacktail 13:39, 9 August 2008 (UTC)
- Yeah, everyone else still has Way of the Master for all their non dagger needs. --Ckal Ktak 14:40, 9 August 2008 (UTC)
- BAAAWWWWWWWWWWWWWWWWWWWWWWW. Its fine as is, if you were using it with a scythe/bow/spear post-EOTN you're baed anyway --Metroid 16:48, 9 August 2008 (UTC)
- Yeah, everyone else still has Way of the Master for all their non dagger needs. --Ckal Ktak 14:40, 9 August 2008 (UTC)
- No lets keep it like this, all the A/D, A/R, A/P and A/W can complain till they turn blue, "Way Of The Assassin" is for Assassins......not holy warriors, not normal warriors, not dudes in skirts......Assassins only. Darren Blacktail 13:39, 9 August 2008 (UTC)
- It's "Way of the Assassin" not "Way of the Assas.. err Dervish/Warrior/Ranger/etc". 122.104.165.13 12:38, 9 August 2008 (UTC)
- Just make it IAS 1...27 (at 15) which means scythe sins have to take wotm still and the IAS isn't as strong. 90.212.161.110 07:51, 9 August 2008 (UTC)
It was fun while it lasted, but it should have been daggers from the start. Glad to see it's fixed now.--Masato 17:31, 9 August 2008 (UTC)
""You have +5...29% chance to land a critical hit. While wielding daggers, you also attack +5...27% faster."" Agreed, it was meant as an option for Assassins to alternate use of weapons (along with WotM) and this would be perfect. Nikdanbro 11:06, 11 August 2008 (UTC)
- This skill is borked and needs a complete rework. If it's nerfed, it's useless. If it's buffed, it's overpowered. Oh well, at least I won't see any more A/D builds. --The preceding unsigned comment was added by User:72.64.1.46 (talk).
- WotA with daggers is shit, this won't change anything. Also, critscythes use wounding strike mostly. Napalm Flame 11:56, 14 August 2008 (UTC)
- true. Critical scythe assassin do use wounding strike more then WotA. But for a critical interrupt build WotA was the best skill to use. It was an easy interrupt with WotA, Way of the Master, Critical Eye, Disrupting Accuracy, and Critical Agility made it one of the most useful Elites an assassin could use in PvE. Granted the Critical chance cap is about 90% to 95% it was use full against higher level foes as well as level 20s.--Yozuk 21:28, 18 August 2008 (UTC)
How about: "While wielding daggers, you attack 6%...21%...26% faster, and have an extra +2%...+12%...+16% chance to land critical hits. While wielding any other weapon, you have an extra +5%...+29%...+35% chance to land critical hits."
Presto, 'sins now have a primary IAS that isn't retardedly imba (every other weapon-based class has at least a 25% IAS non-elite...) & would encourage more variation by actually allowing 'sins to use a 2ndary class instead of going A/W solely for IAS. Also presto this skill isn't totally useless anymore with weapons other than daggers. - i n s i d i o u s 420 20:43, 21 May 2009 (UTC)
Note[edit]
How is this PVE only?71.203.181.122 15:14, 11 August 2008 (UTC)
- It's not Darkdawn 18:02, 11 August 2008 (UTC)
Related skills[edit]
Added crit agi because it's the only other assassin primary IAS in the game. 82.34.128.19 15:00, 9 January 2009 (UTC)
I've been using a primary build including three skills for a long time (WotA + Critical Eye + Critical Agility) with a great deal of success. I noticed that WotA isn't considered to have good synergy with Critical Agility - why is that? Does the loss of the extra IAS from WotA due to the IAS increase cap (33%) really have that big an impact? At level 10 Critical Agility lasts 14 seconds, costs only 5 energy adds 25 armor and +33% attack speed. I like this much better than Critical Defenses (9 seconds, costs 10 energy, 75% block). As far as I can tell I get the full 33% boost from Critical Defenses and if its stripped (which happens often enough) the stance boost from WotA seems to kick in since I notice only a slight slow-down in attack speed. When its not stripped sometimes the character attacks multiple times a second as I wait for a skill recovery and against softer targets that normal attack damage per hit runs 20-30. Running Daggers 14 + Critical Strikes 13 + WotA + Critical Eye + Critical Agility I estimate using my 1-2-3-4-3 attack chain I can spam upwards of 250-300 pts of damage (with 2 of those AOE strikes) every 5-8 seconds against just about everything (without a weapon spell boost like Splinter Weapon) and I almost never have energy problems unless I'm being spiked by energy denial.
- 300 points of damage every 5-8 seconds is powerful mate -- Mafaraxas 05:39, 9 July 2009 (UTC)
Trivia Note[edit]
It says it shows a Vanguard soldier. The only reason I doubt this is because this came out with Nightfall, Vanguards are in Eye of the North. Than 02:00, 10 February 2010 (UTC)
cap-able?![edit]
Can i still cap this elite, even though i dont have Nightfall? (During Cleansin Morostav Trail?) --Mann Of Light 11:04, 22 July 2011 (UTC)
Think so, but it will remain locked? (unusable) --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 11:10, 22 July 2011 (UTC)- Signet_of_Capture#Capture_notes - no you cannot capture it. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 11:11, 22 July 2011 (UTC)