Talk:Weapon of Shadow

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the blinding needs a little buff. otherwise a pretty good skill. 90.194.189.107 18:00, 9 October 2008 (UTC)

Doesn't really need a buff, compare it to Weapon of Warding, it only really needs to prevent 50% of attacks to be effective. It does more than that because blind can be removed and if it's your first shot you can guarantee that something like your dshot will go through. Misery 18:02, 9 October 2008 (UTC)

Cooldown....COOLDOWN! and quite nice regen. --Bargaw 19:12, 13 October 2008 (UTC)

if they are ganna insist on makeing it so easy to blind people then i think blind should only cause a 50% chance to miss. think about it Dazed is hella hard to inflict w/o an elite and its not near as garunteed of a disruption as blind is. there are numerous way to avoid getting hit while casting and there are even skills that allow you to ignore the effects of dazed. but if your blind your done son.173.127.208.90 16:53, 12 July 2009 (UTC)
"Numerous skills that prevent daze" You mean Glyph of Concentration?... That's all, really, unless you count Mantra of Resolve, which cvan be removed and has a huge drawback. Really, the only counter to either is condition removal, which is generally harder to do while dazed. --Gah_ 17:00, 12 July 2009 (UTC)
Name two non-signet skills that can remove daze from yourself, that aren't affected by daze? hint: just signets, and one necro skill and a elite signet. If you count pre-cast, one rit skill. So, if you wanted to shut a caster down, you daze, then you could use rust, and they could only self recover with two skills. Blindness can be self cured much more easily, since it does not affect spell casting.StatMan 17:37, 17 July 2009 (UTC)
Or prevented entirely ;) -- euphoracle | talk 19:56, 23 July 2009 (UTC)
Sight beyond sight does not prevent daze, so obviously you are talking about blind, which is easy to remove, and the skill Avatar of Melandru, prevents blindness, crippling and deep wound, making it a choice skill for melee (also prevents some other potentially hazardous ones like burning). Additionally, for weapon of shadow to reapply, you have to hit, so that means that an attacker is guaranteed one hit every 5 seconds. If you are dazed for 5 seconds, it is unlikely you will get one spell off. StatMan 23:51, 23 July 2009 (UTC)

antidote sig, remedy sig, signet of malice all three are non elite, all three are unaffected by daze. and all three don't require an attribute. also the recharge on this thing is ugly. I suppose if someone is dumb enough to continue trying to attack and manages to re-apply the blind right when the skill ends it might sorta be strong. GL with that. Lol at rust. Roflmaomgz 17:37, 1 November 2009 (UTC)

Except you fail to understand that if people stop attacking you while the spell is in effect, you gain invincibility for that period of time. You don't even need the blind to kick in if people stop attacking you. Also, nobody runs WoW for the regen. It's silly, and the regen is negligible anyway. WoS used to be run on flaggers until people realised resilient was way better as a weapon spell + the nerf. Tease mesmers run WoS because resilient makes them run out of energy easily, and the fact that FC + AI makes weapon of shadow land faster than your infuser can infuse spikes; thus saving people. Lastly, people don't run antidote sig, remedy sig and signet of malice. Here's a clue: A monk touch spell. Pika Fan 17:44, 1 November 2009 (UTC)

so... your proving my point by naming yet another skill that removes these conditions. well thanks =). WoW was only mentioned for pve. In pvp you don't need to self remove all that crap as most people are either runnning an RC or a PNH monk. so all that's left is RA and some other arenas like that. Roflmaomgz 17:49, 1 November 2009 (UTC)

Nobody runs WoW in PvE/PvP for the heal. Are you playing the same game as everyone? In PvP, no monk is going to waste energy removing blind off a physical character insisting on hitting the guy under WoS. Lastly, I never proved your point. Condition removals were never effective against WoS; I was telling you nobody ran those 3 shitty condi removal skills. Please don't twist my words. Pika Fan 17:54, 1 November 2009 (UTC)
If the heal wasn't there, pve'rs still use WoW for the block (as well as bieng unstrippable), i only mentioned the heal to show that it was icing on the cake compared to WoS, which has such a ridiculous recharge that I have only ever seen this run once, which was in Codex because it was either that or WoW which as i said is all but useless in pvp. I'm not disagreeing that the signets I mentioned are crap in real pvp, I mentioned them to add to the list this guy wants. Roflmaomgz 18:06, 1 November 2009 (UTC)
You know, you don't try to show a skill is better than another by listing all the former skill's insignificant features. Also, I am sorry, but most people aren't quite acquainted with your story of this mysterious guy that wants your list of condition removal skills. You could try pming him in-game, or use your talkpage. If you are replying to Statman, that reply was made wayyyyy back in July. Pika Fan 18:12, 1 November 2009 (UTC)

what does age of post have to do with anything? "i don't try and show how a skill is better than another by listing it's features?" would you prefer i just say, "my skill good, your skill bad?" and you knew who i was talking about since you even put in mending touch. -.- Roflmaomgz 19:33, 1 November 2009 (UTC)

Seriously underused skill[edit]

No one uses this for some reason, but it's totally badass. I throw it on two of my N/Rt's during discordway (or sabway) and melee mobs are a total joke. I tried HM for the first time a few days ago and used discordway, did some of the early missions in cantha but wiped in nahpui quarter. Added this and I completed all of the faction campaigns without breaking a sweat. Amongst shadow of fear, enfeebling blood, Aegis and this, you can quite litterly ignore melee mobs, you won't even seen your HP bars move. I could have gone and made myself 2 minute soup in the middle of the Shiro HM fight and come back to see no DP.

I just don't get why I never see it in PvE builds, Hardly ANYTHING uses sight beyond sight (Hi rip enchantment) or avatar of melandru. It's a blind that can be kept up for a long time on MULTIPLE foes and is hardly affected by condition removal. The energy cost is a joke for primary necros aswell. Rits have mountains of e-management so they can use it just as well, too.K2K 07:39, 21 March 2010 (UTC)

Uh. This skill is used a LOT. User Felix Omni Signature.pngelix Omni 07:44, 21 March 2010 (UTC)
Hmm. I don't see it much, but I wouldn't be surprised if you're right. I certainly use it alot :D K2K 08:32, 19 February 2011 (UTC)

Vs Blind was Mingson[edit]

This needs a bit of a buff, when compared to Blind was Mingson. BwM has 7 second blindness on nearby foes (12 resto), while Weapon of Shadow also has 7 seconds of blind, and it works only on targets that attack what it's cast on. Both have the same recharge, and Blind was Mingson can be held and used later on, with less energy (Not including loss to holding a bundle). Is anyone else thinking this? (Edit: Forgot to sign.) --Kenny7220 10:33, 19 June 2010 (UTC)

No, Weapon of Shadow is infinitely better. It can be cast on allies. User Felix Omni Signature.pngelix Omni 10:37, 19 June 2010 (UTC)
"blind... it works only on targets that attack... Is anyone else thinking this?"
Dude, if an enemy isn't attacking, why would you want to blind them? Discord set-up, wut?
As per Felix, if you use BwM you're either being very careful or planning on deliberately getting aggro (which as a Primary Rit means you're an idiot) User A F K When Needed Signature Icon.jpg A F K When Needed 22:35, 19 June 2010 (UTC)
This doesn't need a buff at all. It is already nicely balanced with BwM as the item spell causes AoE blind while the weapon spell doesn't require you to be near the enemies you are blinding. Lanier 04:22, 12 July 2010 (UTC)
You can catch spikes with BwM in HA. It's seriously amazing. — Raine Valen User Raine R.gif 0:24, 11 Dec 2010 (UTC)

Update 12/10[edit]

Does it end after the attacks or does the additional functionality just turn off? might be a nerf in some sense if so. K2K 06:24, 10 December 2010 (UTC)

It ends, so it is rather a nerf up to now. I hope that it was not intented this way though, so a fix will follow (yes, call me a dreamer :/ ). –aRTy 08:08, 10 December 2010 (UTC)
Likely the idea behind nerf is the same as Weapon of Warding so you can backline/spike out that pesky sin or warrior in frenzy. ZencowUser Ox rider Sig.png 09:03, 10 December 2010 (UTC)
Can you explain why this is a nerf? I'm not seeing how it can be seen as a nerf. Cheapy 23:01, 11 December 2010 (UTC)
Read the comment directly above yours. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:09, 11 December 2010 (UTC)
Cute. Now can someone actually explain it? The ability to blind people from range with attacks seems like a buff to me. Cheapy 00:58, 12 December 2010 (UTC)
If you put Weapon of Shadow on your physicals (or Ghostly Hero or Guild Lord), it will be gone after three attacks. — Raine Valen User Raine R.gif 1:49, 12 Dec 2010 (UTC)
D'oh. I thought the old version ended when it blinded the first person. Time to learn how to read again...Cheapy 02:10, 12 December 2010 (UTC)
I was initially confused, as well. The update reads, "ADDED the following FUNCTIONALITY," as if to say it was an additional function. It sounds more like a glitch or bug to me, but I may be wrong. FelixCarter User FelixCarter Sig.png 15:35, 13 December 2010 (UTC)