Talk:Winds

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uhm 15%??? veeeeeery useful... o.O --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 16:37, 27 August 2007 (UTC)

Is "in range" the same range as other nature rituals? - User HeWhoIsPale sig.PNG HeWhoIsPale 12:28, 29 August 2007 (UTC)

damn, it sucks lol 29 August 2007 (UTC) --The preceding unsigned comment was added by 80.133.67.195 (talk).

It amounts to 15% damage reduction against non-melee types for the entire party. Not horrible for a 5 energy skill. --Thervold 20:53, 29 August 2007 (UTC)
Except that it seems to be affecting ALL ranged attacks, not just those from 'foes'.--Semantic 01:54, 2 September 2007 (UTC)
It's not just a 5 energy skill, its a skill slot and an activation time. Some of these new pve skills are rather weak. Dancing Gnome 21:06, 5 September 2007 (UTC)
True - its a skill slot, and an activation time, and its 5 energy. but you cant really complain about it affecting everyone - looks a nature ritual no? Guess the bug was fixed on it, but still - i wasnt complaining. this thing might work in a few situations but i do have to agree. this one is weak. Fraggy 05:35, 12 November 2007 (UTC)
Please delete this skill, it has no use and doesn't help against the charr either. 87.189.253.221 17:56, 28 January 2008 (UTC)
I'm sure ANet is watching your every edit and ready to make sweeping changes to the game at your whim. Anyway, yeah... it's a useless skill as it is. --click moar Mafaraxas 04:20, 29 January 2008 (UTC)

I rather take "Ebon Battle Standard of Courage", it reduces damage from Charr by more than 50% and from everybody else for more than 25%. Compared to that skill, this one is useless.

I found this skill useful in Arborstone --24.233.111.100 21:14, 30 September 2008 (UTC)

Ebon Vanguard Ritual[edit]

This is not a "binding ritual". Not by description, and not by effect. Why is it listed as one? --Loonsbury 12:07, 18 September 2007 (UTC)

Because it's only supposed to effect foes, and nature rituals effect everyone. - User HeWhoIsPale sig.PNG HeWhoIsPale 12:54, 18 September 2007 (UTC)
Well, bug granted, but: The description for binding ritual would need to be change (ritualist only) / It's labeled "Ebon Vanguard Ritual" in-game, which seems to be a different kind of ritual given the spirit's appearance and supposed effect. This is all in addition to the misnaming of the spirit or skill compared to other spirits (high winds) --Loonsbury 13:13, 18 September 2007 (UTC)
It's not a misnaming, ANet just took an old ranger skill that wasn't included in Prophecies and implemented it into the game. Paddymew 06:33, 20 March 2009 (UTC)

No change after the pve update?[edit]

Well this skill sucked before and still sucks now. I really did think they would make this skill just a bit useful... --SkyHiRider 05:54, 8 August 2008 (UTC)

Well...maybe Izzy's team use it all the time and we cant see how...--ShadowFog 03:33, 12 August 2008 (UTC)
Well this is the worst skill the game. People already knew back when gw:en was released that this skill doesn't need a buff because it's useless, it needs a rework instead. Now the real problem is that izzys team simply doesn't care and you have to wait until Linsey Murdock does something and that may never happen. 87.189.184.145 11:11, 13 August 2008 (UTC)
There are more pressing issues. Although, it will be nice if the skill gets a rework/buff.--ITAMAR Dishonorable.jpg 19:15, 26 August 2008 (UTC)
June 2009 - Vampirism was buffed, but this wasnt? ;_; --Falconeye 03:51, 27 June 2009 (UTC)
would be really nice to see a buff to make vanquishing places like Grothmar Wardowns not fucking impossible with 8 BA ranger groups --click moar Mafaraxas 05:00, 27 June 2009 (UTC)
Coincidentally, I just vanquished Grothmar Wardowns a few days ago. Had to use a powerstone to finish the job, but still, it wasn't the BA rangers that were the problem. The balanced groups with a wardkeeper, an avenger, a flameshielder, a prophet and a couple others were the real killers. -- Hong 05:33, 27 June 2009 (UTC)
Tried this in Arachni's. Very... useless. MithUser MithranArkanere Star.pngTalk 12:09, 28 June 2009 (UTC)
Does it affect snowballs? It might see a bit of use in Snowmen if it did, but it's still pretty bad compared to pretty much

every other PvE skill. --Gah_ 15:35, 29 June 2009 (UTC)

Yeah I actually used it in snowman lair the other day wasn't half bad, still the 5 second activation made me think meh i coulda killed em already... Roflmaomgz 01:13, 14 April 2010 (UTC)
This should be... --Falconeye 23:05, 31 October 2009 (UTC)

5 Energy¾ Activation time30 Recharge time - (Ebon Vanguard rank) - Ebon Vanguard Ritual. Creates a level 4...14 Spirit. (54...90 second lifespan.) Affects foes within range of Winds. 25...50% chance to miss with ranged attacks and projectile spells. Projectile-miss effect: this spirit loses 10 Health.

with foes missing 50% of times, plus, for example, aegis, making you block the few hits that lands, you get something way too powerful, even for pve. Your suggested update wont happen, imo.--82.231.116.244 16:55, 4 June 2010 (UTC)
It's not a bad idea? They'd never include projectile spells, but regular projectiles would pass. With a low lifespan, larger health-cost for misses or reduce the miss-chance and this could actually replace Winds. :D
5 second activation makes this the worst PVE skill... Dante Broekhart 20:25, 27 October 2011 (UTC)
well in the interest of trying to make this skill better, how about making this skill a ward spell like the other ebons? also change to dodge instead as it is a less used mechanic and turn it to up to 30% max from as low as 10%? so:

10 Energy1 Activation time30 Recharge time - (Ebon Vanguard Rank) - Ward Spell. Creates a Ward for (10...20 seconds. Affects allies within the ward. 10...30% chance to dodge ranged attacks and projectile spells. Allied spirits are unaffected.

I feel that using dodge would prevent it from being chained with other blocking benefit skills on both ends and adds just a bit of flavor to the game. Also making this a ward spell means it has a set minimum duration and cant be countered while already deployed. Also cant use summon spirits abuse to move it, only can recast ever 30 seconds (or more frequently with ISR). If the original intent was for it to be a more ride reaching effect, keeping it as a spirit was a pretty good idea, but is it really practical to have a spirit range effect with less blocking capabilities than having a ward spell with more dodging capabilities? 66.135.236.42 21:16, 3 February 2012 (UTC)