Talk:Winter
Bug[edit]
There is some sort of bug with winter. For example, in the Hell's Precipice mission, when you use Greater Conflagration, then Winter (in order to turn all damage into cold damage; this deals bonus damage to titans, therefore) everything is turned to cold damage, as is expected. HOWEVER, it seems that there is something wrong with winter to prevent the bonus damage from occurring (it will occur with original cold magic, but not with altered magic. i.e. Fire magic converted by Winter will NOT do bonus damage to titans, even though it is cold damage). This has been verified on the unofficial wiki by several players (and I am one of them as you can see) and would like some official confirmation whether or not this is in fact a bug that needs to be fixed. King Neoterikos.
- Discussion on GuildWiki. I noticed it with my Fire Ele at Hell's Precipice. Hooray for me discovering bugs! JediRogue 01:55, 27 June 2007 (UTC)
- In addition to the first post, in the NF mission with the Earth enviromental and the Sandstorm boss, winter there also has no effect and neither the winter+shinal shivers. Winter is indeed bugged possibly since June 19 when the first "is this bugged?" message was placed on gw.wiki. Rcollins779x 23:46, 10 July 2007 (UTC)
- So this is a bug, and not just a skill balance, right? Because as it is now, this skill seems kind of useless... but if this change was intentional, I think many of us would like to know. :) 128.54.234.184 05:05, 11 October 2007 (UTC)
- I'll pass this along to QA now. -- Gaile 23:18, 11 October 2007 (UTC)
- Cool, thanks. 128.54.234.184 09:22, 12 October 2007 (UTC)
- Any word on the status of the inquiry? Is it a bug or a feature? RolandOfGilead 12:44, 27 January 2008 (UTC)
- I was doing Forgewight today with fire and winter. It seems that it is still bugged. The first hit of Savannah Heat dealt 6 damage to fire elementals, but dwarves took around 11 damage (much less the rangers). MithranArkanere 22:47, 27 January 2008 (UTC)
- I'll pass this along to QA now. -- Gaile 23:18, 11 October 2007 (UTC)
- So this is a bug, and not just a skill balance, right? Because as it is now, this skill seems kind of useless... but if this change was intentional, I think many of us would like to know. :) 128.54.234.184 05:05, 11 October 2007 (UTC)
- Will we someday have official word about the situaton of this skill ? Could someone ask Brinstar or Izzy ?
- I feel a bit abused because i've just learned a few day ago that there was a problem. I read udates notes but i dont remember them saying that this skill had been updated in august 2007.
- If Anet doesn't say when they change something, i keep using it as if it was not changed. Doh! TulipVorlax 03:50, 12 April 2008 (UTC)
- Doesn't the page on nature rituals say that only one spirit can affect an area at a time?
Uses[edit]
One of the most used magic is fire, and many players prefer fire magic for it's high damage which in turn most of them use Mark of Rodgort. Winter counters the hex, I'm not saying "put Winter always in your build" to counter the hex but, try using it (if you want) in a combo related to it, like mix it with Greater Conflagration, and/or since it converts all of the Elementalist skills that deals elemental damage to Ice, (with 100 AL against elemental damage) you can put Mantra of Frost to reduce even more the damage, etc. ShadowFog 18:08, 26 November 2007 (UTC)
- Something I forgot to add. To receive even less damage, change your armor to have the Frostbound Insignia. The majority of the professions in GW uses skills that contains something elemental except Warriors, Paragons and Ritualist. And if I'm not mistaken, anyone changing their weapon to deal some kind of elemental damage, will be affected by the spirit.--ShadowFog 20:26, 3 December 2007 (UTC)
- Actually, Ritualists deal a lot of lightning damage, and Paragons have a handful of elemental attacks. --Mme. Donelle 00:12, 18 February 2008 (UTC)
- Mesmers and monks are the ones less elemental. They have only chaos, holy and untyped damage. MithTalk 00:15, 18 February 2008 (UTC)
- And blood magicians. The don't even deal damage (or shadow/dark at last).Noctarch 15:34, 21 June 2008 (UTC)
- There are no 'blood magicians'. Necromancers can deal Ice damage with Death magic. MithTalk 10:32, 22 June 2008 (UTC)
- cough* Blood Magic... *cough* BSpikeNoctarch 19:37, 22 June 2008 (UTC)
- Blood Magic is a necromancer attribute. Your so called 'blood magicians' are just necromancers with ranks in blood magic. Just like there are no 'Fire Magicians', just Fire Magic Elementalists. So, still, mesmers, warriors and monks are the classes with less elemental damage available in their skills. Necromancers have Ice damage, Elementalists have all types of elemental damage, Dervishes have earth and wind, Assassins have Earth, Rangers have Fire, Ritualists have Lightning, and paragons have also Lightning. 16:29, 9 September 2008 (UTC)
- Rangers very rarely use elemental damage. Remember than burning is not elemental. ---McCrea 11:37, 14 December 2009 (UTC)
- Monks deal a bit of fire damage, in fact. The divine staff, for instance.
- There are no 'blood magicians'. Necromancers can deal Ice damage with Death magic. MithTalk 10:32, 22 June 2008 (UTC)
- And blood magicians. The don't even deal damage (or shadow/dark at last).Noctarch 15:34, 21 June 2008 (UTC)
- Mesmers and monks are the ones less elemental. They have only chaos, holy and untyped damage. MithTalk 00:15, 18 February 2008 (UTC)
- Actually, Ritualists deal a lot of lightning damage, and Paragons have a handful of elemental attacks. --Mme. Donelle 00:12, 18 February 2008 (UTC)
--RoyHarmon 01:45, 9 September 2008 (UTC)
Winter vs Armor Penetration[edit]
I have been thinking and since i can't find in the description nor in the discussion page, i have a question about this. Since this convert "elemental" damage to cold damage, does it remove the Lightning damage (LD) Armor Penetration (AP)? I mean, Lightning Dmg is the only one that has Armor Penetration, excluding the monk skill Judge's Insight (and some other skills as well) that adds AP to target ally attacks.
So, since Cold damage doesn't have AP i would like to know by someone experienced if when converted to Cold damage, the LD spells don't have armor penetration anymore. Thanks for reading and thanks in advance. :) --Inflame 02:33, 28 November 2008 (UTC)
- Should still have armor penetration. Just because it's lightning damage (channeling spells) doesn't give it armor penetration. --JonTheMon 02:37, 28 November 2008 (UTC)
- Thanks Jon for the reply, however all Air Magic attacks seems to have AP, that's the main reason why i've asked. Thanks again. --Inflame 02:44, 28 November 2008 (UTC)
Winter vs Burning[edit]
Hi all. Playing my first ranger and im curious. How does winter effect skills that cause burning, like Burning Arrow? Does the degen still occur but get converted from burning to freezing? or is only immediate damage turned to cold and burning is rendered ineffective? Thanks.
sorry for the duplicate posting. Forgot to fill in subject line, the first time.
66.66.200.130 15:15, 14 November 2009 (UTC) Milo
- Winter doesn't affect burning arrows or similar skills that don't need a specific damage type. It's only the main elemental damages that is affected, like fireballs or weapon that deals fire damage (with or without a skill to help it). The burning condition still works, however, Mark of Rodgort cannot be triggerred, because fire damage can't be done. Liche 15:20, 14 November 2009 (UTC)
Ahhhh. Darn. I was thinking that it may be a way to apply burning condition to destroyers, by changing it to freezing. Oh well ;( thanks for answering. 66.66.200.130 15:48, 14 November 2009 (UTC) Milo