Thunderclap/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Thunderclap.

January 5, 2012[edit]

  • Reduced recharge to 8 seconds; reduced damage to 10...42...50; added 25% armor penetration; changed functionality to: "Create a massive shockwave at target foe's location. Deals 10...42...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...17...20 seconds. This spell has 25% armor penetration".

Elite Spell. Create a massive shockwave at target foe's location. Deals 10...42...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...17...20 seconds. This spell has 25% armor penetration.

Elite Spell. Create a massive shockwave at target foe's location. Deals 10...42...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...17...20 seconds. This spell has 25% armor penetration.


Progression
Dazed duration
0
15
1
1
19
2
2
23
2
3
27
3
4
31
3
5
35
4
6
39
5
7
43
5
8
47
6
9
51
6
10
55
7
11
59
8
12
63
8
13
67
9
14
71
9
15
75
10
16
79
11
17
83
11
18
87
12
19
91
12
20
95
13
21
99
14


August 07, 2008[edit]

  • Decreased casting time to 1 second; increased recharge to 20 seconds. Functionality changed to: "Deals 15...63...75 damage. After 3 seconds, inflicts Dazed condition (1...8...10 seconds) to target and adjacent foes. 25% armor penetration".

Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63...75 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8...10 second[s]. This spell has 25% armor penetration.

Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63...75 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8...10 second[s]. This spell has 25% armor penetration.


Progression
Dazed duration
0
15
1
1
19
2
2
23
2
3
27
3
4
31
3
5
35
4
6
39
5
7
43
5
8
47
6
9
51
6
10
55
7
11
59
8
12
63
8
13
67
9
14
71
9
15
75
10
16
79
11
17
83
11
18
87
12
19
91
12
20
95
13
21
99
14


October 27, 2005[edit]

  • Fixed skill Thunderclap which had a portion of its functionality broken in last week's update.


June 30, 2005[edit]

  • Updated several vague or confusing skill descriptions.

Elite Hex Spell. For 8...18...20 seconds, if target foe is struck for Lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9...7 Energy or Thunderclap ends.

Elite Hex Spell. For 8...18...20 seconds, if target foe is struck for Lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9...7 Energy or Thunderclap ends.


Progression
Energy Loss
0
8
15
1
9
14
2
10
14
3
10
13
4
11
13
5
12
12
6
13
12
7
14
11
8
14
11
9
15
10
10
16
10
11
17
9
12
18
9
13
18
8
14
19
8
15
20
7
16
21
6
17
22
6
18
22
5
19
23
5
20
24
4
21
25
4


Original[edit]

Elite Hex Spell. For 8...18...20 seconds, the next time target foe is struck for Lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9...7 Energy or Thunderclap ends.

Elite Hex Spell. For 8...18...20 seconds, the next time target foe is struck for Lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9...7 Energy or Thunderclap ends.


Progression
Energy Loss
0
8
15
1
9
14
2
10
14
3
10
13
4
11
13
5
12
12
6
13
12
7
14
11
8
14
11
9
15
10
10
16
10
11
17
9
12
18
9
13
18
8
14
19
8
15
20
7
16
21
6
17
22
6
18
22
5
19
23
5
20
24
4
21
25
4