User:7hir7een/Builds/Build:Team - Triple Necro Vanquish
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Through the PvX vetting system, it has reached an overall rating in the range from 4.5 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: PvE hero PvE general
General Info[edit]
This is a Hero Necromancer set-up designed to handle extreme pressure, notably in Hard Mode. It has been successfully used for Vanquishing and acquiring Protector titles with much ease and minimal hero micro-managing.
Composition[edit]
SS Necro[edit]
Attributes and Skills[edit]
Necromancer / Ritualist | |||||||||
Soul Reaping | 8 + 1 | ||||||||
Curses | 12 + 1 + 1 | ||||||||
Channeling Magic | 10 | ||||||||
Restoration Magic | 2 | ||||||||
| |||||||||
Template Code: OAhkYgHcoIqUegdQZwuDjIGTVVyF |
Equipment[edit]
- Armor : Survivor Insignia, Attunement Runes
- Weapons : Any Curses weapon will do, 20/20 is a good set-up
Counters[edit]
Variants[edit]
- Replace Defile Defenses with Rigor Mortis. May require some micro.
- Replace Rip Enchantment with Rend Enchantments.
- Replace Barbs with Mark of Pain or Insidious Parasite.
Necro Healer[edit]
Attributes and Skills[edit]
Necromancer / Ritualist | |||||||||
Soul Reaping | 12 + 1 + 1 | ||||||||
Restoration Magic | 12 | ||||||||
| |||||||||
Template Code: OAhiYwhMhtlxINN5MMNOlAmcB |
Equipment[edit]
- Armor : Survivor Insignia, Vigor/Vitae runes
- Weapons : Any 20/20 Restoration Magic will do, better if the hero has more energy though.
Counters[edit]
- Caster hate
- Spirit removal will gimp Mend Body and Soul and Spirit Light.
Variants[edit]
- A second copy of Splinter Weapon instead of Weapon of Remedy or Foul Feast. Drop Soul Reaping to 8+1+1, placing the attribute points into Channeling Magic.
Jagged MM Necro[edit]
Attributes and Skills[edit]
Necromancer / Monk | |||||||||
Death Magic | 12 + 1 +3 | ||||||||
Soul Reaping | 9 + 1 | ||||||||
Protection Prayers | 9 | ||||||||
| |||||||||
Template Code: OANTUYT+Sap6oiKQBENoeIgoqC |
Equipment[edit]
- Armor : 1 Bloodstained Insignia on the head/hands/boots, Survivor Insignia on the remaining slots, Attunement runes.
- Weapons : A Death Magic 20/20 set with +12 energy focus.
Counters[edit]
- Corpse consumption, see Variants for help
Variants[edit]
- Hex removal in hex-heavy areas with little to no conditions. Convert Hexes, Remove Hex, and Reverse Hex are good choices.
Usage[edit]
- Call a target so all necros lock onto it.
- The SS necro will start putting hexes on, while the MM will accumulate minions to do damage through Barbs and Death Nova
- Vanquish the mission/area while repeating the previous steps.
Notes[edit]
- All will go on auto-pilot, even in areas with less party members.
- You may need some micromanagement to flag your heroes out of AoE spells and environmental hazards.
- The flaws in this build are its susceptibility to interrupt and its lack of hex removal. Having hex removal, interrupt(s), and Pain Inverter is suggested for the other players/heroes.
- Use this build with the following henchman set-up: At least one protection hench, one warrior or dervish, one support hench and one elementalist. For harder areas, take both monk henchmen. You are, of course, interchangeable with all of these professions.
- If there are no corpses available for any reason, it may be better to just bring a different team, as the MM will not be able to provide substantial energy to keep the team going.
Trivia[edit]
- This team build is often called Sabway by the community after its creator.