User:Beppe/Sandlåda
A condition is a negative effect that most of the time is caused by a skill. Most of the time a skill applies the condition on an enemy, but in some cases it affects the user to balance the skill. All conditions wear off in time, but can also be removed by a number of skills.
Indications[edit]
A Condition is indicated in the Effects Monitor by a gold coloured icon with an arrow pointing downwards. If a creature is affected by a condition it is also shown on their health bar by a brown arrow pointing downwards. Some Conditions also turn the health bar into another colour. Most Conditions also have a visual effect on the creature itself.
Conditions vs. Hexes[edit]
Even though Condition and Hexes ar similar in that they both have a negative effect on the affected creature, there are some differences;
- Conditions always have the same affect even though they can be applied through a number of skills. Hexes, on the other hand, have a unique effect for each one. The only difference between skills causing Conditions is the duration of the Conditions.
- Conditions are, as a rule, easier to remove than Hexes. On the other hand, they are also often cheaper and easier to apply. This makes Conditions less reliable than Hexes, but often cheaper and easier to spread.
- Many Conditions are caused by attackers as opposed to Hexes that are mostly available to casters. This means that an attacker doesn't have to choose a certain secondary profession or spend attribute points in a secondary attribute to be able to cause these.
List of Conditions[edit]
- Blind: 90% of character's attacks miss.
- Dazed: Spells activate two times longer and are easily interruptible.
- Deep Wound: Character loses 20% current and maximum health, and receives 20% less healing.
- Crippled: Movement is slowed 50%.
- Poison: Character loses life at 4 pips of degen.
- Bleeding: Character loses life at 3 pips of degen.
- Burning: Character loses life at 7 pips of degen.
- Disease: Similar to poison, except disease is contagious between creatures of the same type.
- Weakness: Attack damage is reduced by 66% and all attributes are lowered by 1.
Related Skills[edit]
Skills removing Conditions
Blessed Light
Contemplation of Purity - on oneself
Dismiss Condition
Divert Hexe - on for each Hex removed
Draw Conditions - all conditions are transferred to oneself
Empathic Removal
Extinguish
Martyr - all conditions from allies are transferred to oneself
Mend Ailment
Mend Condition
Mending Touch
Purge Conditions
Purge Signet
Restore Condition
Signet of Removal - if target is Enchanted
Infuse Condition - Conditions are transferred to minions
Plague Sending - transfers Condition to foes
Plague Signet - transfers Condition to foe
Plague Touch - transfers Condition to foe
Verata's Sacrifice - transfers Conditions from minions to oneself
Crystal Wave/Teinai's Crystal - removes Conditions from foes
Assassin's Remedy - when attack skill is used
Signet of Malice - removes one Condition from oneself for each Condition on foe
Mend Body and Soul
Resilient Was Xiko - when dropped
Spirit's Gift - when a creature is created
Weapon of Remedy - when target takes damage
Wielder's Remedy - when a weapon Spell is used
Avatar of Melandru - immune to conditions
"It's just a flesh wound."
Cautery Signet
Lyric of Purification - when target uses a signet
Purifying Finale - when a Shout or Chant ends on target
Remedy Signet
Song of Purification - when target uses a skill
Skills benefitting from Conditions on foes
"Victory is Mine!"
Scavenger Strike
Scavenger's Focus
Discord - target must also be hexed
Vile Miasma
Virulence
Epidemic
Fevered Dreams
Fragility
Hypochondria
Iron Palm - target can also be hexed
Malicious Strike
Signet of Malice
Armor of Sanctity
Reap Impurities
Disrupting Throw
Stunning Strike
Skills benefitting from Conditions on allies
"I Will Survive!" - on oneself
Melandru's Resilience - on oneself
Words of Comfort