User:Raine Valen/Musings/Sidekicks' Ascent
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What Codex Should've Been[edit]
Think of it like a 4v4 HA.
The Maps[edit]
1. Ascalon Arena: Annihilation.[edit]
- The first party to wipe loses.
- Killing an opposing player grants your team a 2% Morale Boost.
- After 8 minutes, the team with higher Morale will be declared victorious if neither team has wiped.
2. Sunspear Arena: Relic Annihilation.[edit]
- Two relics are spawned near the center of the map, just past the bridge, nearer to the opposing party's side.
- Players may pick up either team's relic.
- While carrying a relic, you move 66% slower, receive 20% less benefit from healing, and suffer 2 Energy Degeneration.
- Picking up your team's relic grants your team a 5% Morale Boost.
- Dropping any relic grants the opposing team a 5% Morale Boost.
- The first team to return their own relic to their base is victorious.
- Players with less than 30% Death Penalty are resurrected at their base every minute.
3. The Beachhead: Capture Points.[edit]
- Every 30 seconds, your team gains 1 point for each altar under their control.
- Every 30 seconds, the team in control of the central altar will gain a 5% Morale Boost.
- Shrines are captured by dealing damage to characters near them; the rate of capture is proportional to the rate of damage. Killing a foe in capture range instantly captures that shrine. Additionally, standing near a shrine provides 1 pip toward capturing it.
- Party members with less than 30% Death Penalty are resurrected in their base every 30 seconds.
- Members of team in control of the central altar will be resurrected there, instead.
- The first team to reach 20 points wins.
4. Fort Koga: Natural Annihilation.[edit]
- The first party to wipe loses.
- Killing an opposing player grants your team a 2% Morale Boost.
- The map is affected by Nature's Renewal and Tranquility.
5. Seabed Arena: Priest Annihilation.[edit]
- The first party to wipe irrevocably loses.
- Party members are resurrected at their base every minute if their Priest is alive.
6. Shiverpeak Arena: Frigid Annihilation.[edit]
- The first party to wipe loses.
- Killing an opposing player grants your team a 2% Morale Boost.
- The map is affected by Winter and Frozen Soil.
7. Deldrimor Arena: Relic Annihilation.[edit]
- Two relics are spawned at the opposing team's resurrection shrine.
- Players may pick up either team's relic.
- While carrying a relic, you move 66% slower, receive 20% less benefit from healing, and suffer 2 Energy Degeneration.
- Picking up your team's relic grants your team a 5% Morale Boost.
- Dropping any relic grants the opposing team a 5% Morale Boost.
- The first team to return their own relic to their base is victorious.
- Players with less than 30% Death Penalty are resurrected at their base every minute.
8. Amnoon Arena: Annihilation.[edit]
- The first party to wipe loses.
- Killing an opposing player grants your team a 2% Morale Boost.
9. Desert Sands: Capture Points.[edit]
- Every 30 seconds, your team gains 1 point for each altar under their control.
- Every 30 seconds, the team in control of the central altar will gain a 5% Morale Boost.
- Shrines are captured by dealing damage to characters near them; the rate of capture is proportional to the rate of damage. Killing a foe in capture range instantly captures that shrine. Additionally, standing near a shrine provides 1 pip toward capturing it.
- Party members with less than 30% Death Penalty are resurrected in their base every 30 seconds.
- Members of team in control of the central altar will be resurrected there, instead.
- The first team to reach 20 points wins.
10. The Crag: Kill Count.[edit]
- Killing an opposing player grants your team 1 point.
- Dead players are resurrected at the nearest friendly resurrection shrine every 30 seconds.
- After 3 minutes, the team with the most points wins.
- If the teams are tied, the match enters Sudden Death, and the next team to score a kill is declared victorious.
11. Bombardment: Capture Points.[edit]
- Every 30 seconds, your team gains 1 point for each altar under their control.
- Every 30 seconds, the team in control of the central altar will gain a 5% Morale Boost.
- Shrines are captured by dealing damage to characters near them; the rate of capture is proportional to the rate of damage. Killing a foe in capture range instantly captures that shrine. Additionally, standing near a shrine provides 1 pip toward capturing it.
- Party members with less than 30% Death Penalty are resurrected in their base every 30 seconds.
- Members of team in control of the central altar will be resurrected there, instead.
- The first team to reach 20 points wins.