Amnoon Arena

From Guild Wars Wiki
Jump to navigationJump to search
Amnoon Arena
Amnoon Arena CU.jpg
Region Crystal Desert
Victory condition Annihilation
Party size 4
Allowed levels (Zaishen Challenge and Elite) Any
Allowed levels (normal) 20
Priest/Obelisk No
Effect None

The Elonians used arena combat as a means of solving judicial disputes. The Amnoon Arena was constructed to carry out this role. Today it is one of the most demanding arenas in all of Tyria.

— Description

The Amnoon Arena is one of the maps in rotation in Random Arenas, Codex Arena, Zaishen Challenge, and Zaishen Elite.

Players start on opposing sides of the map with a central cross-like structure dividing the direct path in two. The two 'arms' directly in front of the starting points are walls of stone, while the other two are fenced stairs. There is also a narrow bridge creating a way through the central structure. There are no environment effects.


Common tactics/tips[edit]

  • Teams with ranged attackers will generally gain the greater advantage at the choke to the right of their starting location, where the height advantage and unobstructed view play to their favor.
  • Conversely, it is often better for melee- and/or spellcaster-heavy teams to attempt to lure the enemy through the center, where the close quarters and obstructions provide them with the greater advantage. This is especially true for teams utilizing AoE skills, like Rodgort's Invocation or Visions of Regret.
  • Casters should attempt to use the walls to their advantage: they obstruct projectiles and significantly increase the distance that melee has to cover in order to change targets. Using the walls as cover to avoid Ranger interrupts while resurrecting fallen teammates is also advisable, even for non-casters.
  • Though more difficult to use, the larger sand dunes can also serve as obstructions. However, this is easily countered by moving to the top of the dunes.


  • This arena used to be accessible from The Amnoon Oasis as 6 on 6 Annihilation with pre-formed teams directly after release of Guild Wars Prophecies, but this possibility was later removed with the first update to the Random Arenas system, integrating it into its rotation as 4 on 4.


  Random Arenas
Outposts: Random Arenas
Annihilation arenas: Amnoon ArenaAscalon ArenaChurranu Island ArenaD'Alessio ArenaFort KogaPetrified ArenaShing Jea ArenaShiverpeak ArenaSunspear Arena
Obelisk Annihilation arenas: Brawler's PitHeroes' Crypt
Priest Annihilation arenas: Seabed Arena
Kill Count arenas: The Crag
Out of rotation arenas: Ahmtur Arena