Team
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Jump to navigationJump to searchTeam is a temporary classification that determines whether creatures are allied or hostile towards each other. When a zone is instanced, all parties are assigned predefined teams. Summoned creatures are assigned to the team of their summoner. Team members are always allies, while other teams may be allied or hostile. In Player versus Player, other teams are always hostile.
Team colors[edit]
In Player versus Player only, teams are identified by a color. This color is reflected in their name in the interface, in compass markers, on the cape of player characters, and as an aura on animal companions and minions.
0 | Gray |
1 | Blue |
2 | Red |
3 | Yellow |
4 | Purple |
5 | Turquoise |
The gray team is a special team with no normal members. It is reserved for masterless minions.
Team roles (edit) (category) | ||||
---|---|---|---|---|
Type | General team roles | Specific team roles | Hero team roles | |
Damage | Spiker • Nuker | Bomber • Dagger spammer • Touch ranger • Starburster • Trapper | Signet of Spirits hero | |
Pressure | Lineback | Barrager • Beast master • Cripshot Ranger • Pressure Ranger | — | |
Support | Healer • Protection | Battery • Bonder • Flag runner • Hybrid monk • Imbagon • Infuser • Orders | Necro healer • Soul Twisting prot | |
Control | Shutdown • Tank | Minion master • Perma • Spirit spammer | Mesmer Midline | |
Utility | Caller • Toolbox | Gimmick | — |