User:Shifuimam/List of skills by profession and skill type/List of necromancer enchantment spells
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Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | Prophecies | |||
Awaken the Blood | Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 | 1 | 45 | Blood Magic | Prophecies | |||
Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% | 1 | 1 | 7 | Blood Magic | Prophecies | ||
Blood Ritual | Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% | 5 | 2 | 2 | Blood Magic | Prophecies | ||
Blood is Power | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% | 1 | ¼ | Blood Magic | Core | |||
Contagion | Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 | 1 | 20 | Death Magic | Nightfall | |||
Cultist's Fervor | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 | 1 | 25 | Blood Magic | Factions | |||
Dark Aura | Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 | 1 | 10 | Death Magic | Core | |||
Dark Bond | Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 | 2 | 20 | Blood Magic | Core | |||
Dark Fury | Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% | 10 | ¾ | 5 | Blood Magic | Prophecies | ||
Death Nova | Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 | 2 | Death Magic | Core | ||||
Demonic Flesh | Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 | 1 | 30 | Blood Magic | Core | |||
Hexer's Vigor | Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. | 5 | ¼ | 10 | Soul Reaping | Eye of the North | |||
Infuse Condition | Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. | 5 | 1 | 20 | Death Magic | Prophecies | |||
Jagged Bones | Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. | 5 | 1 | 15 | Death Magic | Nightfall | |||
Jaundiced Gaze | Enchantment Spell. Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. (1...12...15 second[s]) | 10 | 1 | 15 | Blood Magic | Factions | |||
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Soul Reaping | Eye of the North | |||
Masochism (PvP) | Enchantment Spell. (30 seconds.) You gain 1...3...3 Energy whenever you sacrifice Health. | 5 | 1 | 20 | Soul Reaping | Eye of the North | |||
Order of Apostasy | Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 | 2 | Curses | Factions | ||||
Order of Pain | Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% | 10 | 2 | Blood Magic | Core | |||
Order of the Vampire | Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% | 5 | 2 | 5 | Blood Magic | Prophecies | ||
Soul Taker | Elite Enchantment Spell. (3...25...30 seconds.) Attacks deal +15...19...20 damage and sacrifice 15...19...20 health. PvE Skill | 5 | 1 | 15 | Soul Reaping | Core | |||
Tainted Flesh | Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 | 1 | Death Magic | Core | ||||
Vampiric Spirit | Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). | 5 | 2 | 8 | Blood Magic | Factions | |||
Verata's Aura | Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | 33% | 15 | ¾ | 30 | Death Magic | Prophecies | ||
Verata's Promise | Enchantment Spell. (10...50...60 seconds.) Your undead servants have +10 Health regeneration. End effect: all of your servants die. | 33% | 15 | 1 | 30 | Blood Magic | Winds of Change | ||
Withering Aura | Enchantment Spell. (5...17...20 seconds.) Target ally's melee attacks cause Weakness condition (5...17...20 seconds.) | 5 | 1 | 3 | Death Magic | Eye of the North |