User talk:Zora

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"Silver" Zaishen Coins[edit]

Thanks, I forgot the coin values each had their own page. -- FreedomBoundUser Freedom Bound Sig.png 18:16, 23 October 2009 (UTC)

hi[edit]

Making sure the page is correct with in game? Don't want people fussing on you as well for any "incorrect" information. Kaisha User Kaisha Sig.png 04:23, 29 January 2010 (UTC)

By Ural's Hammer![edit]

The name of the skill is properly "By Ural's Hammer!", but to correct that, rather than copy/paste, and blanking the erroneous page, it needed to be moved back to preserve the edit history. Since there were redirects on the correct pages, the move needed to be done by a sysop. -- Wyn User Wynthyst sig icon2.png talk 10:44, 29 January 2010 (UTC)

crash.dmp[edit]

Have you actually looked inside the file? There is a lot of information in there, and yes it really does contain information that I had listed there. --Lania ElderfireUser Lania Elderfire pinkribbon.jpg 05:38, 28 March 2010 (UTC)

I opened it with a debugger before. It is a standard minidump which contains a snapshot of the cpu/process memory. You can revert it if you are really confident (stuff like currently running .pdb symbol files don't make sense though). --Zora 10:33, 28 March 2010 (UTC)
Which debugging program did you use? --Lania ElderfireUser Lania Elderfire pinkribbon.jpg 16:36, 28 March 2010 (UTC)
WinDbg. --Zora 17:48, 28 March 2010 (UTC)
Try also using notepad or other text reader, you can get additional information out of it. Which symbols did you use? I haven't found the correct symbols to use in WinDbg to make it work 100%. (I did find a line in the .dmp file for a symbol file-> P:\Code\Products\Gw\Gw.pdb maybe we need to have gw.pdb to correctly view the dmp file?) Oh and for the pdb symbol file remark, I think those might be the symbol files it needs for the debugger. Anet is probably using their own proprietary debugger too.--Lania ElderfireUser Lania Elderfire pinkribbon.jpg 19:13, 28 March 2010 (UTC)
Without the pdb symbols, you just get assembly code instead of source symbols but the minidump is still viewable. Yes the symbol files are used by the debugger. We don't have any gw pdb symbols and gw won't load them anyway, which is why I mentioned that the remark don't make sense. Minidump is a MS creation so afaik only WinDbg and visual studio can analyze them. I guess Anet may have attached the output from ArenaNet.log to the crash dump so feel free to add the info back. --Zora 12:23, 29 March 2010 (UTC)

Thanks[edit]

I couldn't for the life of me remember the names of the NPC's involved with the scenes. Thanks for adding them. ^_^ --Kairu 00:29, 10 April 2010 (UTC)

Woah.[edit]

Youve srsly done everything,havent you?--Neil2250 , Render Lord User Neil2250 sig icon5.jpg 14:46, 10 April 2010 (UTC)

Hello[edit]

http://wiki.guildwars.com/wiki/Orim_Elkel .. this is most curious to me, how did that page come about in the first place? You see, thats the name of one of my characters, I came across it on google and had a wtf moment, can you enlighten me? Best hopes, Daniel Frozenwind 23:50, 21 April 2010 (UTC)

Orim Elkel was the name of the costume maker npc at LA, added to gw.dat sometime around Halloween 2009. It was changed to Khrysten at release. Hope that helps. --Zora 13:10, 22 April 2010 (UTC)
Brilliant, thank you! Frozenwind 16:02, 22 April 2010 (UTC)

Miniature Fire Drake[edit]

And how is it actually different. - J.P.User J.P. sigicon.pngTalk 16:07, 24 April 2010 (UTC)

If it is a miniature version of an Obsidian Furnace Drake, ANet would have named it Miniature Obsidian Furnace Drake. So it is obvious that it is a miniature version of the drakes in Fire Islands. --Zora 16:12, 24 April 2010 (UTC)
They've done something like this in the past. - J.P.User J.P. sigicon.pngTalk 16:23, 24 April 2010 (UTC)
There is no ambiguity with the Heket Warrior, so we note both when there is with Miniature Fire Drake. --Zora 16:36, 24 April 2010 (UTC)
I didn't note this discussion yet when changing the article, but let me put in my two cents: they also gave the Miniature Harpy Ranger a generous name although they could have chosen between various names with that model, e.g. "Skree Hunter". I'm pretty sure Anet just felt like finding a generous name for this Drake model here as well. I couldn't find any difference between the screenshots of the one from Fow or the one from Perdition Rock. It would also be rather uncommon for Anet to just have two almost identical models for such similar creatures. —ZerphatalkThe Improver 17:16, 28 April 2010 (UTC)
I suspect these are the names of the base 3d models, where easily identifiable names make sense. Anyway there were some edits that changed the name to Miniature Obsidian Furnace Drake based on the description so I prefer both to be mentioned. --Zora 00:26, 29 April 2010 (UTC)
Yeah, i also think mentioning both definitely isn't a bad idea. —ZerphatalkThe Improver 14:29, 30 April 2010 (UTC)

Promotional weapon icons galore[edit]

Yay, finally someone was able to upload all of them :D How did you get those? —ZerphatalkThe Improver 17:04, 28 April 2010 (UTC)

The Brick of Mud image and the miniature Celestial icons are even cooler :D Glad you were able to acquire the Brick image, mine was basically just a crappily rendered fake image from some thread i was fallen for. —ZerphatalkThe Improver 17:28, 28 April 2010 (UTC)
Glad you liked it. I did a gwdat dump with GWUnpacker and found them. GWDatBrowser is not really useful for heavy browsing. --Zora 00:32, 29 April 2010 (UTC)
i always used GWDatBrowser to get the icons so far (except for the unique icons, which i got with texmod) :P GW Unpacker seems to be a better tool, though. You are using that ATEXReader to find all that text information in the dat.file, right? —ZerphatalkThe Improver 14:36, 30 April 2010 (UTC)
ATEXReader extracts image data actually(TEX->Texture), so you have to run ATEXReader after GWUnPacker to get the images. Text information are located inside the files classified as unknown, some readable strings can be found embedded so I just extract them out with a parser that filter away the gibberish. --Zora 13:56, 2 May 2010 (UTC)
How did you get the new miniature icons? I tried running -image and then ATEXReader, but I can't find them. I've always thought that inventory icons weren't downloaded by -image, but someone on GuildWiki said they thought they were downloaded, just with an "extra compression layer"? —Dr Ishmael Diablo the chicken.gif 17:01, 15 May 2010 (UTC)
The inventory icons are stored inside the FFNA files and extracted when required. FFNA seems to be another archive format(for models, animations, shaders etc) but with linear entries and icons are appended at the back for items that have one. A quick way to retrieve them is to search for ATEXDXT3 inside FFNA files and delete everything in front, then unpack it with ATEXReader and you get the icon. -- Zora 17:20, 15 May 2010 (UTC)
Aha, spiffy. Thanks for the info! —Dr Ishmael Diablo the chicken.gif 19:26, 15 May 2010 (UTC)

River of Souls[edit]

It would appear you were the one to locate the quoted description of the River of Souls, from where was this derived? Simply the .dat? If so, thanks for the clarification, as there have been numerous cases of people just adding their preferred fanfiction to try and legitimize its place in the game's story. Gmr Leon 22:25, 9 May 2010 (UTC)

Yes, it is from the .dat. -- Zora 03:21, 10 May 2010 (UTC)

Rendering Without Background?[edit]

Heya, sorry if you've been asked this before, but you use a lot of images of characters and whatnot without the backgrounds present. Can you enlighten me as to how to do this? It's a pretty neat trick to have. --- Ness Hrin User Ness Hrin SBIcon.png | 19:08, 12 May 2010 (UTC)

They are just png with transparency. Most image editors(besides MS Paint) should support that. -- Zora 01:06, 15 May 2010 (UTC)
Do you manually remove the background? I'm not new to graphic design, but it's kind of tedious. I was thinking along the lines of editing DirectX or using TexMod to flat out remove background layers. Any ideas? --- Ness Hrin User Ness Hrin SBIcon.png | 19:38, 15 May 2010 (UTC)
I use 3D Ripper DX to capture the model and render it with a 3d software. With texmod you can try replacing all the background textures with a transparent or white texture, which should aid in removing the background. It should be possible to hack directx to disable rendering of all background models, but that is beyond me. -- Zora 02:39, 16 May 2010 (UTC)

Mantle Weapons[edit]

i see you have got the Iventory icons for the new Mantle Weapons, well. i have them for Ingame! :P

User Neil2250 White Mantle Weapons.jpg--Neil2250 , Render Lord User Neil2250 sig icon6.png 15:44, 15 May 2010 (UTC)

Nice find. They are carrying old prophecies weapons before the update. -- Zora 15:53, 15 May 2010 (UTC)
I wonder if they'll be craftable or just looted. --smøni 16:01, 15 May 2010 (UTC)
You can test it now to see if they are loot. My guess is that you trade for it with some reward token(Medal of Honor maybe) when you complete the WiK event. -- Zora 16:07, 15 May 2010 (UTC)
i agree with zora, when something is both in Dat and in game without our knowlage, its bound to be more than simple loot--Neil2250 , Render Lord User Neil2250 sig icon6.png 17:29, 15 May 2010 (UTC)
Why did you upload those White Mantle weapons under a Shining Blade name? Oh, wait just noticed you upped them in your userspace :/ Nevermind. Good job on the .dat grabbing though. -- Arduin talk 10:03, 16 May 2010 (UTC)
Their names are not known at the moment, so any names are just speculation. -- Zora 11:58, 16 May 2010 (UTC)
Sakura wants her wand back. MithUser MithranArkanere Star.pngTalk 23:51, 16 May 2010 (UTC)

Divinity Coast[edit]

Do you have anything to back up all of this? Also, how can Recall be used to get past the blockade considering Loose Magic? --Santax (talk · contribs) 19:20, 15 May 2010 (UTC)

See Talk:Blimm. You can cast recall when you first zone into the area as Loose Magic has a limited range. Use a pet or hero to get past the npc blockage, then recall to it. -- Zora 19:23, 15 May 2010 (UTC)
Could you be more specific? How do you get them across the blockage? I really want to get over there. Satrec Pylonag 20:24, 15 May 2010 (UTC)

nvm i got it Satrec Pylonag 21:07, 15 May 2010 (UTC)