Well spell
From Guild Wars Wiki
Jump to navigationJump to search
Well spell | |
---|---|
Number of skills | 8 |
Elite skills | 1 |
Supertype | Spell |
Subtype | None |
“Wells are special Necromantic spells that utilize the energy of corpses. In order to conjure a well you must have a nearby corpse. Using a corpse to conjure a well will "exploit" that corpse so that it may not be used to conjure additional wells or summon minions. A well will always affect the area around the corpse that was used to conjure it, creating a glowing circle of energy to indicate its area of effect.
— Selah, Expert Necromancer
Skill Type. A Well spell is a type of spell that exploits a corpse to cause an effect in the area around that corpse; when active, wells show a visible green ring around that corpse.
Characteristics[edit]
- Unique to the Necromancer profession.
- Always exploits a corpse; the Area of Effect is in the area of the corpse.
- Always have an effect while active; some also have an end effect.
- Affects either allies or foes, never both.
- Like all spells, they
- Require energy.
- Have both an activation and recharge time.
- Suffer a aftercast delay. ¾ second
Notes[edit]
- Degeneration from a well spell does not cause aggro and wells do not cause monsters to flee.
- The Bloodstained armor bonus affects well spells as they are all corpse exploitation.
- Well spells can be offensive, such as Well of Suffering, or defensive, such as Well of Blood.
- Overlapping wells of the same type do not stack.
Trivia[edit]
- Most wells' symbol (marking the center of its area of effect) is a six-pointed star, similar to a Star of David.
List of well spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Well of Blood | Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. | 10 | 1 | 2 | Blood Magic | Core | |||
Well of Darkness | Well Spell. (5...41...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Nightfall | |||
Well of Power | Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. | 5 | 1 | 15 | Blood Magic | Prophecies | |||
Well of Ruin | Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Eye of the North | |||
Well of Silence | Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Nightfall | |||
Well of Suffering | Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. | 10 | 1 | 10 | Death Magic | Prophecies | |||
Well of Weariness | Well Spell. (10...46...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse. | 5 | 1 | 5 | Curses | Factions | |||
Well of the Profane | Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. | 25 | 3 | 10 | Death Magic | Core |
Skills with well-like effect[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Holiday Blues | Spell. Deals 50 damage to nearby foes. Foes within the area have -15 Health degeneration (30 seconds). | 50% | 1 | 45 | Core | |||||
Tear Gas | Spell. Deals 50 fire damage to target and adjacent foes. Creates a Smoke Screen (10 seconds) that applies poison (10 seconds) and prevents spellcasting. | 10 | ½ | 20 | Core |