Basic armor

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Basic armor is an armor function that provides extra energy, energy recovery, health or armor depending on profession. Basic armor does not include stats gained from insignia, runes, or attributes from headgear.

All armor is available as basic armor and every armor set has basic armor stats as a base (as well as any added armor bonuses where applicable).

Stats[edit]

Profession Type Armor Head Chest Arms Legs Feet
Core professions
Warrior Warrior Inherent 25...80 Armor +20 (vs. physical damage)
Ranger Ranger Inherent 10...70 n/a Energy +5 n/a Energy recovery +1 n/a
Armor +30 (vs. elemental damage)
Monk Monk Inherent 5...60 n/a Energy +5 Energy +5 Energy recovery +1 Energy recovery +1
Necromancer Necromancer
Mesmer Mesmer
Elementalist Elementalist
Factions professions
Assassin Assassin Inherent 10...70 n/a Energy +5 n/a Energy recovery +1 Energy recovery +1
Ritualist Ritualist Inherent 5...60 n/a Energy +5 Energy +5 Energy recovery +1 Energy recovery +1
Nightfall professions
Dervish Dervish Inherent 10...70 n/a Health +25 Energy +5 Energy recovery +1 Energy recovery +1
Paragon Paragon Inherent 20...80 n/a Energy +5 Energy +5 n/a n/a
  • Basic armor bonuses are inherent to the armor and thus cannot be salvaged or replaced.
  • Armor comes with the basic armor bonus and an empty insignia slot that the user can add any Insignia to.
  • Headgear comes with the basic armor bonus and an empty slot for an Insignia. Most headgear also includes an inherent +1 attribute bonus.

Notes[edit]

Prophecies

Factions

Nightfall