ArenaNet:Skill feedback/Elementalist/Second Wind
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[edit] A. von Rin's Issue -- 01:31, 8 March 2008 (UTC)
- Issue
- You lose 10 energy through exhaustion and gain 10 energy (it's only an exchange of passive to active energy) with a very high risk of being interrupted. Not really usefull.
- Suggestion
- Change it into a signet to convert passive energy @ 0 in active energy and change cast time to 1 second to have a better chance for the energy gain. (better ideas are welcome!)
[edit] Lilondra's issue
- Issue
- Same as the above
- Suggestion
- As proposed on the talk page this could remove exhaustion or quicken the process therefor i have made 2 sugestions:
- 1.You lose 0..10..15 Exhaustion 5e/1c/8r
- 2.Enchantment.For 2..13....15 you only take half the exhaustion penalty.10e/1c/r12
[edit] Mithrán's issue -- 21:49, 16 June 2008 (UTC)
- Issue
- The skill is meant to turn exhaustion into Energy. A way to 'cast a bit more' at the cost of having much more exhaustion. A 'don't think of the future' skill. But as an elite, it should be 'base' skill in the skill bar. Currently it's like "use a few times and you are done, can't make anything else". What makes it only useful for really short battles.
- Suggestion.
- Change skill to:
- Energy: 10. Casting time: 2. Recharge: 20.
- Elite Enchantment Spell. Lose half your Exhaustion and gain 1 point of Energy for each point of Exhaustion lost. For 10 seconds your spells do not cause Exhaustion. When this enchantment ends, you suffer 10 points of exhaustion for each spell you cast under the effects of this Enchantment.
- That way, the spell would make all skills cause exhaustion... but... later. Giving you a 'second boost'.
[edit] Done25's Issue -- Meh skill
- Issue
- Million better ways to get energy. No way to get rid of exaustion.
- Suggestion
- 15 energy, 2 sec cast, 30 second recharge. You lose 5..17..20 points of exaustion.
[edit] Psych's Issue=
Issue: see above.
Suggestion: 1. Lose all exhaustion for each point of exhaustion lost you gain 1 energy 50% chance of failure ES 4 or less. 5/2/45. 2. Lose all exhaustion 5 3/4 20. 3. Lose up to 10 points of exhaustion and gain 2 energy for each point of exhaustion lost 5 3/4 20.

