ArenaNet:Skill feedback/Elementalist/Swirling Aura
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[edit] Water Magic
[edit] FalseProphet's Issue -- 10:48, 26 February 2008 (UTC)
(updated 20 May 2008) Discussion
- Issue
- The only advantage of this skill is the long duration. Unfortunately, when you compare it to other similar skills even one in the same element it is vastly inferior.
Case 1: This is the killer, IMO - Armor of Mist: For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster - recharge 30s. This is the same cost and casting time, and at R15 1/2s all damage except degen and it recharges faster. There are advantages to block vs armor (no interrupt) and vice versa (armor works against spells) so for purposes of comparison, I consider them equivalent. Both effectively 1/2 damage.
Case 2: Lightning Reflexes lasts 1/2 as long but recharges twice as fast, and is 75% against all attacks, and gives 33% IAS.
Case 3: Ward Against Melee 5 extra energy, blocks all attacks for anyone inside the ward.
- Suggestions
- many possibilities - any of the following: shorten recharge time to 25s, make 75% block, add an armor buff, block all attacks, lower energy cost to 5, cause damage when it blocks, speed buff, make it affect allies in nearby or in earshot (a missile only aegis).
[edit] Macros's Issue -- 04:00, 14 March 2008 (UTC)
- Issue
- Utterly useless.
- Suggestion
- Reduce recharge to 20 seconds. Make it a Ward Spell.
[edit] PT's Issue -- 18 April 2008 (UTC)
- Issue
- Way too underpowered.
- Suggestion
- This skill needs serious shorter recharge time, yes, as ward skil it would be more useful.
[edit] Terra Xin's Issue -- 10 June 2008 (UTC)
- Issue
- Same as above
- Suggestion
- 5e|1/4c|30r - Enchantment Spell. For 1...15 seconds, you have a 75% chance to block projectile attacks and a 75% chance to negate damage from projectile spells. If you are hit by a projectile while under the effects of this enchantment, this skill recharges immediately. | with this sort of buff, it will deter spammers from constantly hitting you, particularly effective against Dancing Daggers, with a constellation against anti-blocking skills.
[edit] Olds's Issue -- 10 July 2008 (UTC)
- Issue
- Overshadowed by far better skills.
- Suggestion
- Reduce recharge to 30 seconds. Reduce duration to 4...14...16. All enemy attacks that target you have 50% chance to miss.
[edit] This skill is garbage
- Issue
- Weak and useless.
- Suggestion
- 10e 1/4s 15r "For 4....7....8 seconds you have 50% chance to block attacks. Whenever you block a melee attack your attacker is knocked down."
[edit] Still WAY underpowered
- Issue
- Same as all the above - very long recharge, and only blocks projectiles.
- Suggestion
- Something like:
- 10
2
30
- Enchantment Spell. For 8...18...20 seconds, you are enchanted with Swirling Aura. While enchanted with Swirling Aura, all adjacent allies have a 20...44...50% chance to block projectile attacks and all adjacent foes have a 10...22...25% chance to miss with attacks.
- 10
- Not sure quite how you would make this work, since it seems a bit unfair to have people missing and not necessarily knowing why (i.e. if they don't get an effect on them), but still. A change like this would make it a bit different to your run-of-the-mill blocks and be more powerful since missing can't be got around while blocking can. To compensate, the activation might have to be increased so that it can be interrupted more easily.

