ArenaNet:Skill feedback/Monk/Healing Burst

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Archive


Healing Burst Healing Burst (last update: August 7th, 2008)

Contents

Astohan Issue, 6 September 2008

Issue
Second heal (party heal) is too small
Suggestion
Change to: "Target ally is healed for 5...121...150 and all party members in the area are healed for 2...24...30."

Pika Fan's Issue --Pika Fan 04:29, 23 September 2008 (UTC)

Issue
Weak attempt at making an AoE effect heal.
Suggestion
-Make it similar to Healing Ribbon.
  • Healing Burst Healing Burst - 5 Energy¾ Activation time6 Recharge time - Healing Prayers - Elite Spell. Heal target ally for 5...105...130 health. Up to 0...2...3 additional allies near target ally are healed for 15...83...100 health. For each additional ally healed, you lose 4...2...2 energy. --Pika Fan 03:25, 23 September 2008 (UTC)

Lancy's Buff

Issue
-good target heal, party heal stinks
Suggestion
--Falconeye 06:25, 26 March 2009 (UTC)

Justice's Idea

Issue
Stupidly tiny aoe heal is silly
Suggestion
  • Healing Burst Healing Burst
  • Elite Spell
  • 5e Energy1 Activation time5 Recharge time
  • Heals target ally 10...82...100. Foes in the area of target ally begin burning for 0...2...3 seconds

"Burst" doesnt mean it has to be healing. Yeah its off beat having a dmg dealing healing prayer spell but it would make an attractive elite that would probably be used and not too unbalanced.--Justice 11:28, 12 January 2009 (UTC)

Leeloof Esp's Buff

Issue
-weak compared to Word of Healing in 4vs4 arenas
Suggestion

FleshAndFaith's Issue

Issue
Lack of a secondary heal puts this behind several other healing elites with more utility.

Suggestion1: Place a condition on the AoE heal.

Elite Spell: Heal target ally for x...y...z health. If that ally was over 90% health, all allies within earshot are healed for 40 health.

Suggestion2: Make it an enchantment.

Elite Enchantment Spell: Target Ally is enchanted with Burst Of Healing. For x...y...z seconds, that ally gains +1 Health Regeneration for every 4 ranks of Divine Favor, and all allies in the area of your target are healed for x...y...z health every second. This enchantment ends if target ally attacks or casts a spell that targets a foe.

Ikimono's Issue

Issue
-Triggers Hexes like Soul Bind and Scourge Healing Multiple times.
This can cause a healer to effectively Spike himself, and makes it impossible for the healer to even hope to heal himself.
Suggestion
  • Make the additional healing "effected allies gains __ health" and not "Effected allies are healed for __"