ArenaNet:Skill feedback/Warrior/Auspicious Parry
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[edit] Life Infusion Issue -- 21:12, 1 March 2008 (UTC)
- Issue
- Projectiles blocked are counted for the trigger. Parrying by definition should be only physical weapons not wand/staff projectiles. I also don't know how you can parry arrows and spears.
- Suggestion
- Make it end and give adrenaline gain only if it was a melee attack. "For 5...10...11 seconds, the next melee attack against you is Blocked and you gain 1...3...4 strikes of Adrenaline."
OR
- Only attack skills "For 5...10...11 seconds, the next attack skill against you is Blocked and you gain 1...3...4 strikes of Adrenaline."
[edit] Lilondra's Issue
- issue
- Shortly the skill just sucks,there are better options to use in farming builds,better options to tank with and in pvp only noobs use this.
- suggestion
- Drop recharge back to 1,Change functionality to : You gain 0..3...4 Adrenaline and the next attack skill used against you is blocked.
[edit] This skill is quite.... weak
- Issue
- Overall weak, useless skill. There are better elites. It's ineffective as a blocking stance while unreliable for adrenaline gain. Basically it tried to do 2 things at once and sucks at both.
- Suggestion
- Decrease block chance to 75%. Increase recharge time to 5 seconds. Change description to: For 8 seconds, you have a 75% chance to block the next 1...4...5 attacks against you. Gain 1 strike of adrenaline for each attack blocked.
[edit] Rururrur's Issue
- Issue
- Boring skill with no use in PvP.
- Suggestion
- Make it an elite Shield Bash but keep it in the Tactics line.
Skill. "For 5...10...11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down, suffers from weakness for 10 seconds, and that skill is disabled for an additional 15 seconds." 5e 15r

