ArenaNet:Skill feedback/Warrior/Auspicious Parry

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Auspicious Parry Auspicious Parry

Contents

[edit] Life Infusion Issue -- 21:12, 1 March 2008 (UTC)

Discussion

Issue
Projectiles blocked are counted for the trigger. Parrying by definition should be only physical weapons not wand/staff projectiles. I also don't know how you can parry arrows and spears.
Suggestion
Make it end and give adrenaline gain only if it was a melee attack. "For 5...10...11 seconds, the next melee attack against you is Blocked and you gain 1...3...4 strikes of Adrenaline."

OR

Only attack skills "For 5...10...11 seconds, the next attack skill against you is Blocked and you gain 1...3...4 strikes of Adrenaline."


[edit] Lilondra's Issue

issue
Shortly the skill just sucks,there are better options to use in farming builds,better options to tank with and in pvp only noobs use this.
suggestion
Drop recharge back to 1,Change functionality to : You gain 0..3...4 Adrenaline and the next attack skill used against you is blocked.

[edit] This skill is quite.... weak

Issue
Overall weak, useless skill. There are better elites. It's ineffective as a blocking stance while unreliable for adrenaline gain. Basically it tried to do 2 things at once and sucks at both.
Suggestion
Decrease block chance to 75%. Increase recharge time to 5 seconds. Change description to: For 8 seconds, you have a 75% chance to block the next 1...4...5 attacks against you. Gain 1 strike of adrenaline for each attack blocked.

[edit] Rururrur's Issue

Discussion

Issue
Boring skill with no use in PvP.
Suggestion
Make it an elite Shield Bash but keep it in the Tactics line.

Skill. "For 5...10...11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down, suffers from weakness for 10 seconds, and that skill is disabled for an additional 15 seconds." 5e 15r

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