ArenaNet:Skill feedback/Warrior/Skull Crack
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[edit] Edi's Issue -- 13:20, 8 March 2008 (UTC)
- Issue
The cost is just too high given conditional nature of the skill.
- Suggestion
Bind to Strength attribute (Assasins...).
- 7
Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 2..6..10 seconds.
[edit] 24.251.12.240's Suggestion 30 March 2008
- Problem
The high adrenaline cost of this skill and its conditional nature makes it useless.
- Suggestion
Attribute: Strength (Assassins)
- 6
Activation = ½ Recharge = 1 Elite Melee Attack. If it hits, this attack interrupts the target's current action and deals +1..13..16. If that foe was casting a Spell, that foe is Dazed for 2..10..12 seconds.
[edit] Olds' Suggestion 22 May 2008
- Problem
The unreliable nature of adrenaline based interrupts combined with its high adrenaline cost makes the conditional daze a moot point.
- Suggestion
Attribute: Strength
- 5
Activation = ½ Recharge = 12 Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 1..13..16 seconds.
[edit] Sneakys Suggestion 18 June 2008
- Problem
- No Dmg
- High Cost
- Adrenaline based interupt
- Suggestion
Attribute: Strength
- 8
/9
Elite Melee Attack. If Skull Crack hits, you strike for 1..21..27 damage. If this attack hits a foe suffering from Weakness that foe is Dazed for 1..8..11 and begins bleeding for 1..13..16
The only problem here that i can see is that you'll see alot of W/N with
Withering Aura, but that could be negate by saying lose 1 enchantment or change swap bleeding and weakness around. Sneaky Take a Bow 01:47, 19 June 2008 (UTC)

