ArenaNet:Skill feedback/Warrior/Skull Crack

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Skull Crack Skull Crack

Contents

[edit] Edi's Issue -- 13:20, 8 March 2008 (UTC)

Discussion

Issue

The cost is just too high given conditional nature of the skill.

Suggestion

Bind to Strength attribute (Assasins...).

7 Image:Tango-adrenaline.png Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 2..6..10 seconds.


[edit] 24.251.12.240's Suggestion 30 March 2008

Problem

The high adrenaline cost of this skill and its conditional nature makes it useless.

Suggestion

Attribute: Strength (Assassins)

6 Image:Tango-adrenaline.png Activation = 0.5 ½ Recharge = 1 Elite Melee Attack. If it hits, this attack interrupts the target's current action and deals +1..13..16. If that foe was casting a Spell, that foe is Dazed for 2..10..12 seconds.

[edit] Olds' Suggestion 22 May 2008

Problem

The unreliable nature of adrenaline based interrupts combined with its high adrenaline cost makes the conditional daze a moot point.

Suggestion

Attribute: Strength

5 Image:Tango-energy.png Activation = 0.5 ½ Recharge = 12 Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 1..13..16 seconds.

[edit] Sneakys Suggestion 18 June 2008

Problem
No Dmg
High Cost
Adrenaline based interupt
Suggestion

Attribute: Strength

8 Image:Tango-adrenaline.png/9 Image:Tango-adrenaline.png Elite Melee Attack. If Skull Crack hits, you strike for 1..21..27 damage. If this attack hits a foe suffering from Weakness that foe is Dazed for 1..8..11 and begins bleeding for 1..13..16

The only problem here that i can see is that you'll see alot of W/N with Withering Aura Withering Aura, but that could be negate by saying lose 1 enchantment or change swap bleeding and weakness around. Sneaky Take a Bow 01:47, 19 June 2008 (UTC)

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