ArenaNet talk:Skill feedback/Ritualist/Spirit's Strength

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i may be missing something but i think thats the point.24.47.18.113 04:57, 6 April 2008 (UTC)

humm... how about bar compression? Make this do what Sight beyond sight does if you're under the effects of an additional enchantment? File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 08:28, 6 April 2008 (UTC)

i dont think an enchantment can cover itself, thats really the only reason SbS is used 76.26.189.65 13:05, 12 April 2008 (UTC)
It also allows you to side step blinds. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 13:53, 12 April 2008 (UTC)
Do we really want this skill usable in the higher up PvPs? I mean I love the skill, but seriously? ~>Sins WDBAssassin-tango-icon-20.png 01:27, 17 April 2008 (UTC)
sure, why not? We are all for build diversity here in ANET, that's why we kept baseline skills and a warrior meta same for 3 years! NUKLEAR User NuclearVII signature 3.jpgIIV 09:46, 17 April 2008 (UTC)
Because that's the only way to ensure no "build war". Lightblade 17:31, 28 April 2008 (UTC)
No, that's cause ANET is lazy and won't tkae the risk of actually bringing build diversity. -- NUKLEAR User NuclearVII signature 3.jpgIIV 18:24, 28 April 2008 (UTC)
theres no "build war" if everyone has the same thing 76.26.189.65 21:40, 21 May 2008 (UTC)
Which is awesome, amirite? -- NUKLEAR User NuclearVII signature 3.jpgIIV 21:41, 21 May 2008 (UTC)
TBH, this is probably fine as it is. Sure, Rits probably aren't meant to go using martial weapons and whatnot, but having a single elite which allows them to isn't IMO a bad thing as it encourages a bit of build diversity (in RA at least) and means you can't always judge a rit by the "Rt/" bit before their name :-) (in RA ppl target rits over other just because rits are sometimes healers, for example). What's more, this skill isn't exactly OP since with any weapon other than a spear (or a bow, I guess) you're putting yourself, a 60 armour caster, into the frontline where you're gonna get bashed into a mush pulp by some warrior dude with shiny metal plate mail and a big heavy hammer (or probably a ranger in leather with a big heavy hammer, nowadays).

Metal sazz discussion

Don't feel that a skill that buffs only physical attacks of the caster should be for a caster primary, my idea would give the option to support your melee, without making it too powerful. the idea of a caster being melee is cute....but not really practical really. --Metal Sazz 01:05, 17 July 2008 (UTC)

Overpowered

WTF? Seriously? -- NUKLEAR User NuclearVII signature 3.jpgIIV 11:19, 24 July 2008 (UTC)

He's just crying because a Ritualist killed him with a spear. There is no grounds for nerfing this unless the game wants to be balanced around RA. RitualRitualistDoll 08:28, 9 August 2008 (UTC)
BUFF IT, NERF IT GOGO! BUFF IT, NERF IT GOGO! BUFF IT, NERF IT GOGO! BUFF IT, NERF IT GOGO! --Super Igor User Super Igor siggy.jpg 15:59, 21 September 2008 (UTC)

Falconeye

Well, I don' think, the kkill is too weak right now. Your suggestion would make him 3 times as stonr as he is right now. Don't forget: There do not exist any skills, that increase ally's attack speed. --User Yullive Consume Soul.png Yullive 18:11, 2 May 2009 (UTC)