Becalmed Djinn

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Becalmed Djinn
Affiliation Depths of Tyria wildlife
Type Elemental
Profession Dervish Dervish
Level(s) 20 (26)
Campaign Eye of the North

These passive creatures can be found towards the end of the dungeon, preventing the other monsters from moving around.

Contents

[edit] Location

[edit] Skills

[edit] Notes

  • Killing Becalmed Djinn will cause all monsters within that room to start roaming around.

[edit] Trivia

  • Becalmed is a sailing term for when there is no wind for the ship's sails to catch, thus keeping it from moving.